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script.js
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'use strict';
// Selecting elements
const player0El = document.querySelector('.player--0')
const player1El = document.querySelector('.player--1')
const score0El = document.querySelector('#score--0');
const score1El = document.getElementById('score--1');
const current0El = document.getElementById('current--0')
const current1El = document.getElementById('current--1')
const diceEl = document.querySelector('.dice')
const btnNew = document.querySelector('.btn--new')
const btnRoll = document.querySelector('.btn--roll')
const btnHold = document.querySelector('.btn--hold')
let scores, currentScore, activePlayer, playing;
// starting conditions
const init = function() {
diceEl.classList.add('hidden')
scores = [0, 0]
currentScore = 0;
activePlayer = 0;
playing = true;
player0El.classList.remove('player--winner')
player1El.classList.remove('player--winner')
player0El.classList.add('player--active')
player1El.classList.remove('player--active')
document.querySelector('#score--0').textContent= 0;
document.querySelector('#score--1').textContent= 0;
document.querySelector('#current--1').textContent = 0;
document.getElementById('current--0').textContent = 0;
}
init();
const switchPlayer = function() {
document.getElementById(`current--${activePlayer}`).textContent = 0;
activePlayer = activePlayer === 0 ? 1 : 0;
currentScore= 0;
player0El.classList.toggle('player--active');
player1El.classList.toggle('player--active');
}
// Rolling dice functionality
btnRoll.addEventListener('click', function() {
if (playing) {
// 1. Generate dice roll
const dice = Math.trunc(Math.random()*6)+1;
// 2. Display a dice
diceEl.classList.remove('hidden')
diceEl.src = `dice-${dice}.png`
// 3 . check if 1 and if true switch player
if(dice !== 1) {
// Add dice to current score
currentScore += dice;
document.getElementById(`current--${activePlayer}`).textContent = currentScore
}else{
switchPlayer();
}
}
})
btnHold.addEventListener('click', function() {
if(playing) {
// 1. add current score to active player's score
scores[activePlayer] += currentScore;
document.getElementById(`score--${activePlayer}`).textContent = scores[activePlayer];
// 2. check if score is >=100
if (scores[activePlayer] >= 100) {
//Finish the game
playing = false;
document.querySelector(`.player--${activePlayer}`).classList.add('player--winner')
document.querySelector(`.player--${activePlayer}`).classList.remove('player--active')
diceEl.classList.add('hidden')
}else{
switchPlayer();
}
}
})
btnNew.addEventListener('click', init)