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Compiled with SDL version 1.2.64
Linked with SDL version 1.2.68
Near the end of the tutorial, when destroying the final buildings of the enemy, the game crashes (both regular and opengl), and the error is as follow:
Does this happen when destroying a racetrack? If so, this is bug #44 which there is a workaround for in PR #84 which stops it from crashing. The correct fix would be to edit the racetrack coordinates in the map editor but that is broken at the moment.
Does it still happen when using Globulation 2 compiled from latest master?
There hasn't been a release in quite some time, see discussion in #76 about whether to release yet or not. Hopefully there will be a release soon. :)
Globulation 2 - 0.9.4.4
Compiled on Aug 31 2023 at 14:21:45
Compiled with SDL version 1.2.64
Linked with SDL version 1.2.68
Near the end of the tutorial, when destroying the final buildings of the enemy, the game crashes (both regular and opengl), and the error is as follow:
glob2: src/Game.cpp:2201: void Game::drawMapGroundBuildings(int, int, int, int, int, int, int, int, int, Uint32, std::set<Building*>*): Assertion `building' failed.
Aborted (core dumped)
Using the Arch package in the regular repo (aka pacman -S glob2).
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