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Earn a house at the bahamas by suing other inventions using your patents.
Plot
Intro with sad music starts playing. Developer at an open source project are shown, how they fight. Thunderstorm, rain, wind in the background. Inversion card flies in. Music stops. Bahama vibe music starts playing with intro: BAHAMA 🍌 The player dreams of a house at the bahamas, living in peace and harmony. Sippin' drinks and go to the beach every day. To reach this goal, the player wants to be the best patent troll out there defending patents and gaining money. Starting with a vague patent and low skills, the first lawsuits are hard to make. Deals have to be made with low earnings. As the player wins more lawsuits, gains more money and experience, it's easier to win more advanced ones. New patents can be bought, and so on.
Goal
Earn 1.400.000$ for the house at the bahamas.
Impressions
Patents
Patents are needed to make and win lawsuits against new inventions. A patent consists of an abstract invention including a discription why it is unique and differs it from everything else. Each patent has several properties, shown in the draft and described in its description.
Each patent can be used against 5 inventions. If the player choose the wrong patent, the judge will deny the lawsuit. Within a lawsuit, the player has to choose an argument why the invention violates the patent: color, function, shape, charisma.
The player has a convincibility per argument that can be skilled throughout the game to up to 20% max.
Formula
The function P(x,y) is simply a hash P storing the probability of a property x and y like P[x][y].
Each invention (I) has a probability per argument (A) (color, function, shape, charisma) to win: P(A,I) = <probability>.
The player has for each argument (A) a convincibility (C): P(A,C) = <probability>.
An argument can be won if a random percentage value is within the sum of both probabilities: <rand> <= P(A,I) + P(A,C).
Structure
A patent consits of:
name (e.g. progress bar)
gibberish id (e.g. #519.a/c9)
description/definition (e.g. horizontal bar that visualizes progress)
sketch with explaination
Progress bar
Name: Progress bar
ID: #128.2/a4
Description:
progress visualization
full bar is 100%
empty bar is 0%
1 bar containing the progress visual
2 left progress indicated by an empty bar
3 finished progress indicated by a filled bar
4 numeric value expression the finished progress in percent from 0 to 100
Round corners
Name: Round Corners
ID: #8.2/z3
Description:
two 90° lines connected with a corner consisting of a quarter circle
this corner is defined as round corner
1 vertical line
2 horizontal line
3 quarter circle round corner connecting lines 1 and 2 with a 90° angle
TSB - Triangle Serial Bus
Name: Triangle Serial Bus
ID: #512.1/c9
Description:
Next generation serial bus connector
triangle shaped
needs at least three attempts to plug it in right
1 connector
2 blue cable indicating speed
3 isolator to keep the speed inside
Walkman
Name: Walkman
ID: #64.5/a4
Description:
1 A button for recording audio
2 Buttons which manipulate the audio-flow
3 Reel
Fan
Name: Fan
ID: #32.9/p3
Description:
1
Play button
Name: Play button
ID: #2.3/u4
Description:
Inventions
Inventions are new products by other people that may violate against the players patents. They aren't as equaly detailed described as patents. Each patent has 5 inventions. Each invention has a probability value for each argument color, function, shape and charisma, where charisma is always zero.
Structure
Title (e.g. DOWNld)
Description (e.g. downloads everything showing progress with a bar)
Sketch
Progress bar
Loading screen
Title: Loading screen
Description: A screen showing the progress of the game assets loaded into the RAM.
Installer
Title: Installer
Desription: Monitor the progress of a software installation.
Updater
Title: Updater
Description: Shows the progress of a system update
Battery
Title: Battery
Description: Show status of the mobile phones battery
Scrollbar
Title: Scrollbar
Description: Navigate through and shows position of large text
Round edges
Donate button
Title: Donate button
Description: Astethic round edged donate button to let people spend more money.
TSB - Triangle Serial Bus
Camera
Title: Camera
Description: Vintage camera with high-speed TSB connector.
Printer
Title: Printer
Description: Print documents and pictures with the high-speed TSB connector
Hub
Title: Hub
Description: Connect multiple TSB devices, like a camera or printer, via our hub together.
TSB Hacker
Title: TSB
Description: Sniff and manipulate packets transmit via the TSB connector.
Bed
Title: Immersion bed
Description: The immersion bed let's you dive into beautiful foreign worlds powered by TSB.
Aluminati
Title: Aluminati Badge
Description: Identify your conspirancy friends with the Aluminati badge.
Walkman
Watch
Title: Watch
Description: High precision watch with audio recording function. Just press the red button and start speaking.
Hotplate
Title: Hyperplate cassete deck
Description: A hot plate that warms up quickly. The two plates look a bit like an old-fashioned cassette
Kill switch
Title: Kill switch
Description: Turn off electrical devices immediately by smashing the big red button.
Base cap
Title: Recursive Base cap
Description: Base cap with camera and display recording the count of people looking at the display.
Lost walkman
Title: Lost walkman
Description: Submission for the Godot Wild Jam 35
Fan
Fridge
Title: Fridge
Description: Cools down your food bottom line.
Shamrock
Title: Shamrock
Description: Literal luck with hand-crafted shamrocks. 100% success garantee.
Ventilator
Title: Ventilator
Description: Cools down your face in seconds. Perfectly for hot summers.
Eternal light
Title: Eternal light
Description: This light will glow for you until eternity. Don't lick or touch with your eyes!
Play button
Mobile
Title: Mobile
Description: Those trinangle-shaped little things will dandle you to sleep.
Alien mask
Title Alien mask
Description: Mask that tranforms you in the old fashioned '74 alien, "that never existed". Faith in humanity, inversed!
Pro player
Title: Pro player
Description: Player for your favorite MPEG or flash videos! Doesn't need any updates, forever!
Arrow keys poster
Title: Arrow key poster
Description: This detail will spice up your gamer lifestyle. Show every vistor of your residence that you have tru style!
Speaker
Title: Speaker
Description: Special hand-crafted speaker.
Shop
The player earns/looses money with each lawsuit and can spend it for new patents.
To keep the balance between free-will of the player and the limited amount of choices in the game, the prices for patents are growing exponential.
# Patent
price
1
free
2
500$
3
1000$
4
2000$
5
4000$
6
8000$
Convincability
The ability to increase the probability for an argument in a lawsuit. The player has a skill for each argument plus charisma:
color
function
shape
charisma
The convincability-value is within [0,20]. It gets added to the argument-probability of the invention within a lawsuit.
The text was updated successfully, but these errors were encountered:
The core of the game is a laywer making money by suing inventions using his patents.
Story
Earn a house at the bahamas by suing other inventions using your patents.
Plot
Intro with sad music starts playing. Developer at an open source project are shown, how they fight. Thunderstorm, rain, wind in the background. Inversion card flies in. Music stops. Bahama vibe music starts playing with intro: BAHAMA 🍌 The player dreams of a house at the bahamas, living in peace and harmony. Sippin' drinks and go to the beach every day. To reach this goal, the player wants to be the best patent troll out there defending patents and gaining money. Starting with a vague patent and low skills, the first lawsuits are hard to make. Deals have to be made with low earnings. As the player wins more lawsuits, gains more money and experience, it's easier to win more advanced ones. New patents can be bought, and so on.
Goal
Earn
1.400.000$
for the house at the bahamas.Impressions
Patents
Patents are needed to make and win lawsuits against new inventions. A patent consists of an abstract invention including a discription why it is unique and differs it from everything else. Each patent has several properties, shown in the draft and described in its description.
Each patent can be used against
5
inventions. If the player choose the wrong patent, the judge will deny the lawsuit. Within a lawsuit, the player has to choose an argument why the invention violates the patent: color, function, shape, charisma.The player has a
convincibility
per argument that can be skilled throughout the game to up to 20% max.Formula
P(x,y)
is simply a hashP
storing the probability of a propertyx
andy
likeP[x][y]
.(I)
has a probability per argument(A)
(color, function, shape, charisma) to win:P(A,I) = <probability>
.(A)
a convincibility(C)
:P(A,C) = <probability>
.<rand> <= P(A,I) + P(A,C)
.Structure
A patent consits of:
progress bar
)#519.a/c9
)Progress bar
Progress bar
#128.2/a4
Round corners
Round Corners
#8.2/z3
round corner
round corner
connecting lines 1 and 2 with a 90° angleTSB - Triangle Serial Bus
Triangle Serial Bus
#512.1/c9
Walkman
Walkman
#64.5/a4
Fan
Fan
#32.9/p3
Play button
Play button
#2.3/u4
Inventions
Inventions are new products by other people that may violate against the players patents. They aren't as equaly detailed described as patents. Each patent has
5
inventions. Each invention has a probability value for each argument color, function, shape and charisma, where charisma is always zero.Structure
DOWNld
)Progress bar
Loading screen
Loading screen
Installer
Installer
Updater
Updater
Battery
Battery
Scrollbar
Scrollbar
Round edges
Donate button
Donate button
TSB - Triangle Serial Bus
Camera
Camera
Printer
Printer
Hub
Hub
TSB Hacker
TSB
Bed
Immersion bed
Aluminati
Aluminati Badge
Walkman
Watch
Watch
Hotplate
Hyperplate cassete deck
Kill switch
Kill switch
Base cap
Recursive Base cap
Lost walkman
Lost walkman
Fan
Fridge
Fridge
Shamrock
Shamrock
Ventilator
Ventilator
Eternal light
Eternal light
Play button
Mobile
Mobile
Alien mask
Alien mask
Pro player
Pro player
Arrow keys poster
Arrow key poster
Speaker
Speaker
Shop
The player earns/looses money with each lawsuit and can spend it for new patents.
To keep the balance between free-will of the player and the limited amount of choices in the game, the prices for patents are growing exponential.
500$
1000$
2000$
4000$
8000$
Convincability
The ability to increase the probability for an argument in a lawsuit. The player has a skill for each argument plus charisma:
The convincability-value is within
[0,20]
. It gets added to the argument-probability of the invention within a lawsuit.The text was updated successfully, but these errors were encountered: