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Added process_physics_priority settings for Godot 4.1+ (#510)
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Malcolmnixon authored Aug 22, 2023
1 parent a74e6ca commit 75178ba
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Showing 3 changed files with 3 additions and 0 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,7 @@ size = Vector3(0.045, 0.075, 0.1)

[node name="CollisionHandLeft" type="StaticBody3D"]
process_priority = -90
process_physics_priority = -90
collision_layer = 131072
collision_mask = 327711
script = ExtResource("1_t5acd")
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Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,7 @@ size = Vector3(0.045, 0.075, 0.1)

[node name="CollisionHandRight" type="StaticBody3D"]
process_priority = -90
process_physics_priority = -90
collision_layer = 131072
collision_mask = 327711
script = ExtResource("1_so3hf")
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1 change: 1 addition & 0 deletions addons/godot-xr-tools/player/player_body.tscn
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Expand Up @@ -4,6 +4,7 @@

[node name="PlayerBody" type="CharacterBody3D" groups=["player_body"]]
process_priority = -100
process_physics_priority = -100
top_level = true
collision_layer = 524288
collision_mask = 1023
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