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Godot XR Tools 2.1

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@BastiaanOlij BastiaanOlij released this 08 Jul 04:08
· 362 commits to master since this release
  • added option to highlight object that can be picked up
  • added option to snap object to given location (if reset transform is true)
  • added callback when shader cache has finished
  • using proper UI for layers
  • added hand controllers that react on trigger and grip input
  • fixed delta on move and slide (breaking change!)
  • letting go of an object now adds angular velocity