From a8ebc286b173aae77f4c6284d159ad772536e5cc Mon Sep 17 00:00:00 2001 From: muczc1wek <110698397+muczc1wek@users.noreply.github.com> Date: Fri, 28 Jun 2024 23:01:41 +0200 Subject: [PATCH] Fix broken links --- docs/zengin/scripts/extenders/lego/userconstants.md | 4 ++-- docs/zengin/tools/zSplitDialogs.md | 4 ++-- docs/zengin/worlds/Classes/zCMaterial.md | 2 +- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/docs/zengin/scripts/extenders/lego/userconstants.md b/docs/zengin/scripts/extenders/lego/userconstants.md index 1bb6628585..fa3d07bf85 100644 --- a/docs/zengin/scripts/extenders/lego/userconstants.md +++ b/docs/zengin/scripts/extenders/lego/userconstants.md @@ -9,7 +9,7 @@ All constants that the user can either use or even change freely are defined in These constants may only be used, not changed. ### Anim8 -These constants are used by [Anim8](../applications/anim8.md#anim8_1) and [Anim8q](../applications/anim8.md#anim8q). +These constants are used by [Anim8](applications/anim8.md#anim8_1) and [Anim8q](applications/anim8.md#anim8q). - `#!dae const int A8_Constant` Constant movement speed @@ -58,7 +58,7 @@ The following bit masks can be applied to the status of a button: - `#!dae const int COL_Yellow` ### Gamestate -[Gamestate](../applications/gamestate.md) can assume these values: +[Gamestate](applications/gamestate.md) can assume these values: - `#!dae const int Gamestate_NewGame` New game started diff --git a/docs/zengin/tools/zSplitDialogs.md b/docs/zengin/tools/zSplitDialogs.md index 231e163cd3..74e514068d 100644 --- a/docs/zengin/tools/zSplitDialogs.md +++ b/docs/zengin/tools/zSplitDialogs.md @@ -2,12 +2,12 @@ The plugin for a dubbing creators. And not only. -Union plugin by [Top Layer](worldofplayers.ru/members/107921/), which gives possibility to extract dialogues from compiled scripts simply by putting `zSplitDialogs.vdf` file into `Data\` directory and run the game. You can configure, that already dubbed subtitles will be outputed. +Union plugin by [Top Layer](https://worldofplayers.ru/members/107921/), which gives possibility to extract dialogues from compiled scripts simply by putting `zSplitDialogs.vdf` file into `Data\` directory and run the game. You can configure, that already dubbed subtitles will be outputed. The output is the `Dialogs\` directory with `.txt` files with a structure as follow: ??? example "Example of a plugin output" - ![zSpy](../../assets/images/zSplitDialogs.png) + ![zSpy](../../assets/images/zsplitdialogs.png) ## [Download](https://drive.google.com/file/d/1v3t0_Oyynf8LPyYa46G4cu5NSDLX5Ds1/view) diff --git a/docs/zengin/worlds/Classes/zCMaterial.md b/docs/zengin/worlds/Classes/zCMaterial.md index 14fea8b6f2..01aaad34f1 100644 --- a/docs/zengin/worlds/Classes/zCMaterial.md +++ b/docs/zengin/worlds/Classes/zCMaterial.md @@ -45,7 +45,7 @@ {: .sp-bool} - [lodDontCollapse](#loddontcollapse) = FALSE {: .sp-bool} - - [detailObject](#detailObject) = "" + - [detailObject](#detailobject) = "" {: .sp-string} === "Gothic 2"