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window.h
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//
// Created by legend on 5/20/20.
//
#pragma once
#include <array>
#include <vector>
#include <functional>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
class Window
{
public:
enum class KeyCode
{
SPACE = 32, // I can't wait to write all of these out
APOSTROPHE = 39,
COMMA = 44,
MINUS = 45,
PERIOD = 46,
SLASH = 47,
KEY_0 = 48,
KEY_1 = 49,
KEY_2 = 50,
KEY_3 = 51,
KEY_4 = 52,
KEY_5 = 53,
KEY_6 = 54,
KEY_7 = 55,
KEY_8 = 56,
KEY_9 = 57, // This is starting to get really annoying
SEMICOLON = 59,
EQUAL = 61,
KEY_A = 65,
KEY_B = 66,
KEY_C = 67,
KEY_D = 68,
KEY_E = 69,
KEY_F = 70,
KEY_G = 71,
KEY_H = 72,
KEY_I = 73,
KEY_J = 74,
KEY_K = 75,
KEY_L = 76,
KEY_M = 77,
KEY_N = 78,
KEY_O = 79,
KEY_P = 80,
KEY_Q = 81,
KEY_R = 82,
KEY_S = 83,
KEY_T = 84,
KEY_U = 85,
KEY_V = 86,
KEY_W = 87,
KEY_X = 88,
KEY_Y = 89,
KEY_Z = 90,
KEY_LEFT_BRACKET = 91, /* [ */
KEY_BACKSLASH = 92, /* \ */
KEY_RIGHT_BRACKET = 93, /* ] */
KEY_GRAVE_ACCENT = 96, /* ` */
KEY_WORLD_1 = 161, /* non-US #1 */
KEY_WORLD_2 = 162, /* non-US #2 */
KEY_ESCAPE = 256,
KEY_ENTER = 257,
KEY_TAB = 258,
KEY_BACKSPACE = 259,
KEY_INSERT = 260,
KEY_DELETE = 261,
KEY_RIGHT = 262,
KEY_LEFT = 263,
KEY_DOWN = 264,
KEY_UP = 265,
KEY_PAGE_UP = 266,
KEY_PAGE_DOWN = 267,
KEY_HOME = 268,
KEY_END = 269,
KEY_CAPS_LOCK = 280,
KEY_SCROLL_LOCK = 281,
KEY_NUM_LOCK = 282,
KEY_PRINT_SCREEN = 283,
KEY_PAUSE = 284,
KEY_F1 = 290,
KEY_F2 = 291,
KEY_F3 = 292,
KEY_F4 = 293,
KEY_F5 = 294,
KEY_F6 = 295,
KEY_F7 = 296,
KEY_F8 = 297,
KEY_F9 = 298,
KEY_F10 = 299,
KEY_F11 = 300,
KEY_F12 = 301,
KEY_F13 = 302,
KEY_F14 = 303,
KEY_F15 = 304,
KEY_F16 = 305,
KEY_F17 = 306,
KEY_F18 = 307,
KEY_F19 = 308,
KEY_F20 = 309,
KEY_F21 = 310,
KEY_F22 = 311,
KEY_F23 = 312,
KEY_F24 = 313,
KEY_F25 = 314,
KEY_KP_0 = 320,
KEY_KP_1 = 321,
KEY_KP_2 = 322,
KEY_KP_3 = 323,
KEY_KP_4 = 324,
KEY_KP_5 = 325,
KEY_KP_6 = 326,
KEY_KP_7 = 327,
KEY_KP_8 = 328,
KEY_KP_9 = 329,
KEY_KP_DECIMAL = 330,
KEY_KP_DIVIDE = 331,
KEY_KP_MULTIPLY = 332,
KEY_KP_SUBTRACT = 333,
KEY_KP_ADD = 334,
KEY_KP_ENTER = 335,
KEY_KP_EQUAL = 336,
KEY_LEFT_SHIFT = 340,
KEY_LEFT_CONTROL = 341,
KEY_LEFT_ALT = 342,
KEY_LEFT_SUPER = 343,
KEY_RIGHT_SHIFT = 344,
KEY_RIGHT_CONTROL = 345,
KEY_RIGHT_ALT = 346,
KEY_RIGHT_SUPER = 347,
KEY_MENU = 348,
MAX_KEY = 1024,
};
enum class Action
{
RELEASE,
PRESS,
REPEAT,
UNKNOWN
};
enum class Mouse
{
LEFT,
RIGHT,
MIDDLE,
OTHER
};
using MouseClickCallback = std::function<void(Mouse button, Action action)>;
using MouseMoveCallback = std::function<void(double x, double y)>;
using MouseScrollCallback = std::function<void(double x, double y)>;
struct Settings
{
int width = 800;
int height = 600;
const char* title = "RVPT";
bool resizeable = false;
bool fullscreen = false;
bool vsync = true;
};
explicit Window(Settings settings);
~Window();
void setup_imgui();
[[nodiscard]] float get_aspect_ratio() const noexcept;
void add_mouse_click_callback(MouseClickCallback callback);
void add_mouse_move_callback(MouseMoveCallback callback);
void add_scroll_callback(MouseScrollCallback callback);
void poll_events();
[[nodiscard]] bool is_key_down(KeyCode keycode) const noexcept;
[[nodiscard]] bool is_key_up(KeyCode keycode) const noexcept;
[[nodiscard]] bool is_key_held(KeyCode keycode) const noexcept;
[[nodiscard]] Settings get_settings();
[[nodiscard]] GLFWwindow* get_window_pointer();
[[nodiscard]] bool should_close() const noexcept;
void set_close();
[[nodiscard]] bool is_mouse_locked_to_window() const noexcept;
void set_mouse_window_lock(bool locked);
private:
Settings active_settings;
GLFWwindow* window_ptr;
enum class KeyState
{
none, // no input
pressed, // set on frame key is pressed
held, // set on frame after key is pressed while not released
repeat, // equivalent to held but OS triggered
released // set on frame key is released, cleared after one frame
};
std::array<KeyState, static_cast<size_t>(KeyCode::MAX_KEY)> key_states;
std::vector<MouseClickCallback> mouse_click_callbacks;
std::vector<MouseMoveCallback> mouse_move_callbacks;
std::vector<MouseScrollCallback> scroll_callbacks;
double mouse_position_x{}, mouse_position_y{};
double mouse_position_previous_x{}, mouse_position_previous_y{};
double mouse_change_in_previous_x{}, mouse_change_in_previous_y{};
bool mouse_locked_to_window = true;
double last_mouse_position_x{}, last_mouse_position_y{};
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods);
static void char_callback(GLFWwindow* window, uint32_t codepoint);
static void mouse_click_callback(GLFWwindow* window, int button, int action, int mods);
static void mouse_move_callback(GLFWwindow* window, double x, double y);
static void scroll_callback(GLFWwindow* window, double x, double y);
};