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A way to change material overlay color #831

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LadyAelita opened this issue Jan 26, 2024 · 2 comments
Open

A way to change material overlay color #831

LadyAelita opened this issue Jan 26, 2024 · 2 comments
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type: feature New feature or request

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@LadyAelita
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Cross-mod Integration

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Feature Description

Some of the recent updates have made it, so that the "overlay" texture layers (seemingly 3rd layer/layer2 and beyond) for material item icons are now multiplied with the material's primary color. That screws up the look of some of my modpack's materials, that were supposed to be dark but with a bright shine:
image

It would be cool to be able to specify a separate color for the overlay textures through the KubeJS material builder, for example:

event.create('desh')
	.ore().ingot().dust().fluid()
	.color(0xd87b48).secondaryColor(0xd94f8b)
	.overlayColor(0xffffff)
	.iconSet('desh');

And/or, a global config option that changes the overlay layer rendering behavior would be helpful here too - being able to switch whether material overlay textures are multiplied by the material color at all. I personally think all the standard GregTech material items were much more aesthetically pleasing a few versions ago as well, when the overlay was effectively just colored #ffffff, thus it would be neat to be able to choose.

@LadyAelita LadyAelita added the type: feature New feature or request label Jan 26, 2024
@screret
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screret commented Jan 26, 2024

Some of the recent updates have made it, so that the "overlay" texture layers (seemingly 3rd layer/layer2 and beyond) for..

this was a bug, and is now fixed.

@LadyAelita
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Oh, okay, good to know. In that case my immediate problem is solved, although perhaps being able to explicitly assign overlay colors like this could be still useful in some other instances

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