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Some of the recent updates have made it, so that the "overlay" texture layers (seemingly 3rd layer/layer2 and beyond) for material item icons are now multiplied with the material's primary color. That screws up the look of some of my modpack's materials, that were supposed to be dark but with a bright shine:
It would be cool to be able to specify a separate color for the overlay textures through the KubeJS material builder, for example:
And/or, a global config option that changes the overlay layer rendering behavior would be helpful here too - being able to switch whether material overlay textures are multiplied by the material color at all. I personally think all the standard GregTech material items were much more aesthetically pleasing a few versions ago as well, when the overlay was effectively just colored #ffffff, thus it would be neat to be able to choose.
The text was updated successfully, but these errors were encountered:
Oh, okay, good to know. In that case my immediate problem is solved, although perhaps being able to explicitly assign overlay colors like this could be still useful in some other instances
Cross-mod Integration
No response
Feature Description
Some of the recent updates have made it, so that the "overlay" texture layers (seemingly 3rd layer/
layer2
and beyond) for material item icons are now multiplied with the material's primary color. That screws up the look of some of my modpack's materials, that were supposed to be dark but with a bright shine:It would be cool to be able to specify a separate color for the overlay textures through the KubeJS material builder, for example:
And/or, a global config option that changes the overlay layer rendering behavior would be helpful here too - being able to switch whether material overlay textures are multiplied by the material color at all. I personally think all the standard GregTech material items were much more aesthetically pleasing a few versions ago as well, when the overlay was effectively just colored
#ffffff
, thus it would be neat to be able to choose.The text was updated successfully, but these errors were encountered: