diff --git a/CHANGELOG.md b/CHANGELOG.md index 287bb8a02c3..5870f80846a 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,89 @@ ## Changelog +### 2.1.2 +BETA RELEASE + +Featured Changes: + +* Energy Converters + * Added Energy Converters (like the CEU mod for GTCE) + * By default, they are disabled + * The RF <-> EU ratio is configurable, and separated between the 2 conversion modes. By default, it is 4 FE -> 1 EU for both ways + * Differences from the CEU mod: + * Converters no longer have Battery slots + * Converters now have 5 sides for FE input or output + * No more CEU/CEF, use a Soft Hammer to switch between modes (like Transformers) + +* Optional Voiding Modes on Multiblocks + * Multiblocks now have modes to selectively enable voiding outputs + * Can choose between the following modes: + * Void Nothing (default, original behavior before this change) + * Void Items (void any excess items output by recipes) + * Void Fluids (void any excess fluids output by recipes) + * Void Items and Fluids (void any excess outputs by recipes) + +* Default UI Coloration Config + * A new config value has been added to colorize GT UIs like GT5 had + * Default to the classic GT5 blue color, but any color can be chosen (including 0xFFFFFF, for the CE coloration) + +* Fix and optimize many issues with Covers (especially when placed onto Pipes) +* Redesigned the Clipboard UI (in-inventory and placed in-world) +* New overlays for Input/Output Hatches and Buses +* Fix GT GUIs taking longer and longer to open as the world stays open +* Fix Fluid Prospector and Fluid Rig server-sided crash +* Added Fertilizer +* Allow Robot Arm Supply Exact mode to supply over 64 items +* Fixed Ore Dictionary Filter server-sided crash +* Reworked internals of the Crafting Station, should perform better and have less issues +* Fix stack overflow issue with Compact Machines +* Fix Steam Venting sound not stopping when the machine is muffled +* Fix Assembly Line and Distillation Tower having no maximum count on Energy Hatches +* Removed the Sodium Loop +* Fix Distillation Tower requiring too large of a hatch on some layers +* Added XP to smelting GT ores +* Rework Polycaprolactam processing +* Fix GT Shovels not being able to make Path Blocks +* Fixed many, many recipe conflicts in the chemical reactor +* Buffed GT Coal Ore to crush to 2x the normal amount (instead of default amount) +* New textures for Jetpack Thruster items +* Fix crash in the TextField widget +* Fix LuV+ Field Generators using the wrong wires +* Fix some buttons in UIs having a delay before the tooltip appears +* Fix potential crash related to Stone Types +* Add ability for stone types to be added for other mods +* Added more zh_cn localization +* Fix maintenance problems not occurring +* Fix muffler particles having little positional variance +* Changed prices of Fluid Prospector Terminal App +* Fixed Heat, Electric, and Frost damage sources ignoring armor +* Fix issues with user-entered number in Creative Chest/Tank +* Fix Flint having no decomposition recipe +* Fix Rubber Planks and Treated Planks not having a burn time +* Fixed wires not being paintable with a Spray Can +* Fixed Steam Machines not using the correct duration for all recipes +* Fixed Miner/Fluid Rig front overlay getting desynced +* Fixed issue with sounds getting cut off when too many are playing +* Fixed `/gt shader_reload` command +* Fixed a few Material tooltips (Polyethylene, Nickel-Zinc Ferrite, Sugar, Liquid Air) +* Fixed finding elements from CraftTweaker +* Fixed issues with Terminal text encoding +* Fix enchanted items in the Crafting Station getting the "glint" effect over the entire slot +* Allow Dust and Gem Materials to make Wires +* Added UU-Matter, to be used in the future +* Removed Graphene Ingot and Fluid +* Nerfed the amount of Sticky Resin acquired from Rubber Trees +* Fixed Catalyst order with Steam Machines in JEI +* Fixed issues with Stone Types +* Fixed GT Fluid slots sometimes drawing a Fluid incorrectly +* Internal: Added flag to force generate a block (useful for Dust-only Materials) +* Internal: Added `PostMaterialEvent` which runs after all Materials are added (GT, Addons, and CT) +* Internal: Fixed the `NO_SMELTING` flag not always working +* Internal: Reworked how Not-Consumed inputs are stored internally. Allows for recipes to have any amount of input for not-consumed items/fluids +* Internal: Deprecated `GTValues#isModLoaded()`, use the similarly named method from Forge's `Loader` class instead +* Internal: Reworked how Fluids are registered (#542) +* Internal: JEI Preview world no longer gets ticked + + ### 2.1.1 BETA RELEASE diff --git a/src/main/java/gregtech/GregTechVersion.java b/src/main/java/gregtech/GregTechVersion.java index 850ab11ad03..4d69455eee0 100644 --- a/src/main/java/gregtech/GregTechVersion.java +++ b/src/main/java/gregtech/GregTechVersion.java @@ -6,7 +6,7 @@ public final class GregTechVersion { //This number is incremented every major feature update public static final int MINOR = 1; //This number is incremented every time the feature is added, or bug is fixed. resets every major version change - public static final int REVISION = 1; + public static final int REVISION = 2; //This String is for additional info on the release version if needed (like alpha, beta, rc). Comment out when unused public static final String EXTRA = "beta"; //This is the String formatted version, used in builds