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I expect that when I create a new block from Chisels & Bits, it will not throw an exception, as a result it will not freeze.
Actual Behavior
When a player is near a modified block from chisels & bites, CodeChickenLib throws an exception:
[17:37:00] [Chunk Batcher 3/ERROR]:
CCL has caught an exception whilst rendering a block
BlockPos: x:-615, y:3, z:1119
Block Class: class mod.chiselsandbits.chiseledblock.BlockChiseled
Registry Name: chiselsandbits:chiseled_grass
Metadata: 0
State: chiselsandbits:chiseled_grass[full_block=false]
Tile at position
Tile Class: class mod.chiselsandbits.chiseledblock.TileEntityBlockChiseled
Tile Id: minecraft:mod.chiselsandbits.tileentitychiseled
Tile NBT: {b:2,s:63,nc:0b,x:-615,X:[B;120B,-38B,99B,96B,98B,96B,98B,104B,96B,-7B,-113B,15B,-52B,-57B,43B,-5B,-1B,95B,61B,126B,-7B,-1B,-5B,41B,-108B,31B,5B,52B,7B,0B,-50B,14B,-3B,55B],y:3,ForgeCaps:{},z:1119,lv:0,id:"minecraft:mod.chiselsandbits.tileentitychiseled"}
net.minecraft.util.ReportedException: Tesselating block model
at net.minecraft.client.renderer.BlockRendererDispatcher.func_175018_a(BlockRendererDispatcher.java:95) ~[bvm.class:?]
at codechicken.lib.render.block.CCBlockRendererDispatcher.func_175018_a(CCBlockRendererDispatcher.java:82) [CCBlockRendererDispatcher.class:?]
at net.minecraft.client.renderer.chunk.RenderChunk.func_178581_b(RenderChunk.java:328) [bxr.class:?]
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.func_178474_a(SourceFile:100) [bxn.class:?]
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.run(SourceFile:43) [bxn.class:?]
at java.lang.Thread.run(Thread.java:745) [?:1.8.0_51]
Caused by: java.security.InvalidParameterException
at mod.chiselsandbits.render.chiseledblock.ChiselLayer.fromLayer(ChiselLayer.java:66) ~[ChiselLayer.class:?]
at mod.chiselsandbits.render.chiseledblock.ChiseledBlockSmartModel.handleBlockState(ChiseledBlockSmartModel.java:252) ~[ChiseledBlockSmartModel.class:?]
at mod.chiselsandbits.render.BaseSmartModel.func_188616_a(BaseSmartModel.java:97) ~[BaseSmartModel.class:?]
at net.minecraft.client.renderer.BlockModelRenderer.func_187498_b(BlockModelRenderer.java:109) ~[bvo.class:?]
at net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer.func_187498_b(ForgeBlockModelRenderer.java:85) ~[ForgeBlockModelRenderer.class:?]
at net.minecraft.client.renderer.BlockModelRenderer.func_187493_a(BlockModelRenderer.java:79) ~[bvo.class:?]
at net.minecraft.client.renderer.BlockModelRenderer.func_178267_a(BlockModelRenderer.java:58) ~[bvo.class:?]
at net.minecraft.client.renderer.BlockRendererDispatcher.func_175018_a(BlockRendererDispatcher.java:80) ~[bvm.class:?]
... 5 more
Steps to Reproduce
Take any chisel from Chisel & Bits.
Click on any of the blocks with the left mouse button to break the block bill (you can use the vanilla block).
The chat gives an error when rendering the block.
The more blocks from the mod on the screen, the more errors and friezes are possible.
Additional Information
No response
The text was updated successfully, but these errors were encountered:
GregTech CEu Version
v2.8.10-beta
Modpack Used
No response
Addons Installed
chiselsandbits-14.33.jar
gregtech-1.12.2-2.8.10-beta.jar
CodeChickenLib-1.12.2-3.2.3.358-universal.jar
OptiFine-OptiFine-1.12.2_HD_U_G5.jar
Environment
Singleplayer, Sponge Server
New Worlds
Yes
Cross-Mod Interaction
Yes
Expected Behavior
I expect that when I create a new block from Chisels & Bits, it will not throw an exception, as a result it will not freeze.
Actual Behavior
When a player is near a modified block from chisels & bites, CodeChickenLib throws an exception:
Steps to Reproduce
Additional Information
No response
The text was updated successfully, but these errors were encountered: