From 47fbf6730fbf9ed75fae8c4dc50651f85ef4b1ee Mon Sep 17 00:00:00 2001 From: doug1234 Date: Mon, 27 Nov 2023 22:48:37 -0500 Subject: [PATCH] Now not drawing the donut when the disable reach donut flag is set. --- TemplePlus/ui/ui_intgame_turnbased.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/TemplePlus/ui/ui_intgame_turnbased.cpp b/TemplePlus/ui/ui_intgame_turnbased.cpp index 219133cca..31a4305c8 100644 --- a/TemplePlus/ui/ui_intgame_turnbased.cpp +++ b/TemplePlus/ui/ui_intgame_turnbased.cpp @@ -33,6 +33,7 @@ #include "gamesystems/objects/objsystem.h" #include "raycast.h" #include "hotkeys.h" +#include "config/config.h" UiIntgameTurnbased uiIntgameTb; @@ -931,7 +932,7 @@ void UiIntegameTurnbasedRepl::UiDrawAoOThreatRanges() auto circleLoc = objects.GetLocationFull(combatant); auto &renderer = tig->GetShapeRenderer3d(); - if (minReachFt > 0.0f) { + if (minReachFt > 0.0f && !config.disableReachWeaponDonut) { auto radiusInner = minReachFt* INCH_PER_FEET + radiusInch; RenderHooks::DrawDonut3d(circleLoc, 1.0, 0x40808000, 0xFF808000, circleRadius, radiusInner); }