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Render corruption (rare?) #117

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DudeMcDude opened this issue Nov 27, 2015 · 7 comments
Open

Render corruption (rare?) #117

DudeMcDude opened this issue Nov 27, 2015 · 7 comments
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@DudeMcDude
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Sometimes you get stuff like this:

http://i.imgur.com/OU484J0.png
http://i.imgur.com/uK7LT3n.png

Could be related to co8 content. Would be good to have a safeguard against this kind of phenomenon.

@shartte
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shartte commented Nov 27, 2015

Do you have that save? Would be good as a starting point. Oh and this is with the radial menu being closed right?

@DudeMcDude
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@DudeMcDude
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Not that rare apparently, but may well be Co8 related:

https://www.youtube.com/watch?v=EbfGeoDZZoU

@DudeMcDude
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This is still present:

image

I managed to trigger this by going in and out of the inn a few times. The log doesn't show anything out of the ordinary. The cause seems to be related to Spugnoir - when I scroll him out of view, the glitch doesn't appear. Might be a particle issue again.

@DudeMcDude DudeMcDude assigned shartte and unassigned DudeMcDude Feb 19, 2016
@DudeMcDude
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The NPC affected seems random. Next time I got it, it was focused on a generic man in the corner

image

It's fairly reproducible too, usually takes no more than 5 in-and-outs to get it.

@shartte
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shartte commented Feb 19, 2016

I think this might be a different bug, but we'll keep it in this issue.
This is probably really model-related while the pervious issue I fixed was
particle system related.

On Fri, Feb 19, 2016 at 12:04 PM, Dude McDude [email protected]
wrote:

The NPC affected seems random. Next time I got it, it was focused on a
generic man in the corner

[image: image]
https://cloud.githubusercontent.com/assets/11220053/13173979/558905e0-d709-11e5-9d92-15cb05654e68.png


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#117 (comment)
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@DudeMcDude DudeMcDude reopened this Feb 20, 2016
@shartte
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shartte commented Feb 22, 2016

I started working on reverse engineering the AAS model system to find and fix this issue.

My current observation/guess is that this is related to the cloth simulation somehow getting corrupted internal state. This can be reproduced by entering/leaving the inn (via the upper floor for example) a lot (10+ times).

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