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Add obj.save(override_file_path = None) function #716

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anatoliy-savchak opened this issue Oct 14, 2022 · 1 comment
Open

Add obj.save(override_file_path = None) function #716

anatoliy-savchak opened this issue Oct 14, 2022 · 1 comment

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@anatoliy-savchak
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Existing ToEE function 101662C0 signed int __cdecl PartyCreationPcSaveAndDestroy(ObjHndl handle) destroys the object.

Potential uses:

  • Prepare PC programmatically;
  • Export PC to other module;
  • Prepare PC programmatically for higher level when module requires it;
  • Save manually leveled up PC for further uses;
@dolio
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dolio commented Feb 6, 2024

I tried this out. The game saves a character file, but having the file around causes a crash when you go to create a new game. So it requires work on the loading end to be viable.

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