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Dude McDude edited this page Oct 12, 2016 · 14 revisions

New indicators may be defined via formatted text file entries.

Example usage:

ID_string: PSI_FOCUS
effect_type: 2
texture_file: art\interface\player_conditions\conditions\psionic-focus.tga
help_topic: TAG_ROOT
tooltip_base_text: Psionically Focused

ID_string field is used as an identifier.
You can use tpdp.hash() (e.g. tpdp.hash("PSI_FOCUS")) to obtain the numeric ID in py files.

effect_type denotes what kind of indicator it is. 0 is for buffs, 1 is for ailments, and 2 is for conditions. The different types are rendered above, below and inside the portraits, respectively.

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