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app.js
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const path = require('path');
const express = require('express');
const app = new express;
const servr = require('http').Server(app);
//Request handler
let resolve = (req, res) => {
res.sendFile(path.join(__dirname, 'client', 'index.html'))
}
app.use("/client", express.static(path.join(__dirname, 'client')));
app.get('/', resolve);
servr.listen(4000, () => {
console.log('the server is running on port: ', 4000);
});
const io = require('socket.io')(servr, {});
const socketList = require('./server/game/socket-list');
const playerList = require('./server/game/player-list')
const Player = require('./server/game/player');
const gameLoop = require('./server/game/game-loop');
io.sockets.on('connection', socket => {
socket.id = Math.random();
var player = Player(socket.id);
socketList[socket.id] = socket;
playerList[socket.id] = player;
socket.on('scoreChange', score => {
console.log('the score has been saved: ', score.addition);
});
socket.on("disconnect", () => {
console.log('a player has been deisconnected: ', socketList[socket.id]);
delete socketList[socket.id];
delete playerList[socket.id];
});
socket.on('keydown', positionData => {
if(positionData.input === 'right') {
playerList[socket.id].right = positionData.value;
} else if(positionData.input === 'left') {
playerList[socket.id].left = positionData.value;
} else if(positionData.input === 'up') {
playerList[socket.id].up = positionData.value;
} else if(positionData.input === 'down') {
playerList[socket.id].down = positionData.value;
}
});
socket.on('keyup', positionData => {
if(positionData.input === 'right') {
playerList[socket.id].right = positionData.value;
} else if(positionData.input === 'left') {
playerList[socket.id].left = positionData.value;
} else if(positionData.input === 'up') {
playerList[socket.id].up = positionData.value;
} else if(positionData.input === 'down') {
playerList[socket.id].down = positionData.value;
}
});
gameLoop(playerList);
});