You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
So I've come accross an issue that, while solvable by manually switching Hooks in the Hook screen, does end up getting quite annoying after a while. Sometimes a Unity game can have multiple outputs for text, maybe due to a change in display format or scene, but the end result is that you essentially have to keep track of all the end points for said text and manually switch from A to B in order to continue hooking the text properly.
Having both lines of text chosen comes with the negative that the text window becomes cluttered and usually displays both texts, even if nothing is being displayed in one of them. Would it be possible to add a function that allows a user to mark a piece of software that is to be hooked as a sort of "Predictive" hook-switching? That is to say, you mark down anywhere between 2 to However many text ouputs the game has and the software automatically shows the One hook that is currently showing text, while hiding the ones that are inactive. I know this is a bit niche, but maybe it is useful for more than just my current issue.
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
-
So I've come accross an issue that, while solvable by manually switching Hooks in the Hook screen, does end up getting quite annoying after a while. Sometimes a Unity game can have multiple outputs for text, maybe due to a change in display format or scene, but the end result is that you essentially have to keep track of all the end points for said text and manually switch from A to B in order to continue hooking the text properly.
Having both lines of text chosen comes with the negative that the text window becomes cluttered and usually displays both texts, even if nothing is being displayed in one of them. Would it be possible to add a function that allows a user to mark a piece of software that is to be hooked as a sort of "Predictive" hook-switching? That is to say, you mark down anywhere between 2 to However many text ouputs the game has and the software automatically shows the One hook that is currently showing text, while hiding the ones that are inactive. I know this is a bit niche, but maybe it is useful for more than just my current issue.
Beta Was this translation helpful? Give feedback.
All reactions