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Fix #11 (memory leak) and #52 ("gl_" are reserved) #58

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@hatrd hatrd commented Sep 8, 2023

Fix #11 (memory leak) and #52 (identifiers starting with "gl_" are reserved).
Added destructors of FrameBuffer and Texture to release OpenGL resources properly.
Renamed gl_FragColor to FragColor for consistency with OpenGL naming conventions.
Hope to be helpful to you : )

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Memory leak
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