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LBA-v2.22-Light-Deployable.lsl
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LBA-v2.22-Light-Deployable.lsl
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integer link=4;//WHERE YOUR HP TEXT WILL BE DISPLAYED! DON'T FUCK UP!
integer hp;//This is your HP. It is affected by rez params, but on startup it turns
integer maxhp=100;//Max HP of your hitbox, yo.
integer atcap=75;//Clamps damage over this amount to this damage. Don't be a faggot with it m8.
integer trigger=50;//At what damage anti-spam will trigger. Don't be an asshole with this or you will get blacklisted.
//These two are seperate integers so that vehicles may have high alpha strike damage without triggering the anti-spam. Trigger is only checked on multiple hits, ie, if X munition hits you X times and the culmative damage is over TRIGGER damage.
die()
{
llSleep(1);
//PUT ALL EXPLODEY SHIT AND SITBASE KILLING HOOKS IN HERE!!!!!
llDie();
}
//DON'T TOUCH ANY OF THE SHIT BELOW THIS - REMEMBER, SAVE THIS IN MONO.
float rev=2.2;//Current revision number, for just making sure people know you're on version X Y Z.
list proc=[];//Damage events being processed into the buffer
list recent=[];//List of things that have already hurt you. Ignores multiple messages if they are not sourced from an attachment and over one damage.
float cleanup;//When the last cleaning of the recent list happened, so you don't get a stack heap lol.
list totals=[];//The combined damage from munitions, don't touch me either you fuckboy. Processed damage gets pushed into this
list buffer=[];//This builds the message for the ownersay when you get damaged, don't touch me either
list blacklist=[];//List of keys that are a bunch of cock monglers, don't touch me, for one, and also this will be overwritten on blacklist communication.
integer lh;//Don't touch me
integer lh2;//For cleaning up listens on the reghex channel from regions you've left, Don't touch me please.
integer events=0;//How many events are happening in your processing event.
vector min;
vector max;
//Bounding box values for checking against raycast rifles.
handlehp()//Updates your HP text. The only thing you should really dick with is the text display.
{
integer t=10;
string display="[";
while(t)
{
if(hp>((10-t)*maxhp/10))display+="█";
else display+="-";
--t;
}
display+="]";
string info="LBA.v.L."+llGetSubString((string)rev,0,3)+","+(string)hp+","+(string)maxhp+","+(string)atcap+","+(string)trigger;
llSetLinkPrimitiveParamsFast(link,[PRIM_TEXT,"[LBA LIGHT] \n ["+(string)((integer)hp)+"/"+(string)((integer)maxhp)+"] \n "+display,<1.-(float)hp/maxhp,(float)hp/maxhp,0.>,1,PRIM_LINK_TARGET,LINK_THIS,PRIM_DESC,info]);
if(hp==0)die();
}
open()
{
llSetLinkPrimitiveParamsFast(-1,[PRIM_TEXT,"",<1,1,1>,1]);
string parcel=llList2String(llGetParcelDetails(llGetPos(),[PARCEL_DETAILS_DESC]),0);//Fetches parcel description
list descfind=llParseString2List(parcel,["[:",":]"],[]);//Then sorts through, making new entries for stuff between [: and :]
integer l=llGetListLength(descfind);//Gets the number of entries
if(l>0)//Are there any?
{
l=l+1;
while(--l)//Sort through them
{
string s=llList2String(descfind,l);
if(llGetSubString(s,0,8)=="Blackbox:")//Did we find the blackbox entry?
{
s=llDeleteSubString(s,0,8);
blackbox=(key)s;//Assign this shit, fam
list d=llGetObjectDetails(blackbox,[OBJECT_POS]);
}
}
}
list bb=llGetBoundingBox(llGetKey());
min=llList2Vector(bb,0)-<2,2,2>;
max=llList2Vector(bb,1)+<2,2,2>;
float t;
if(min.x>max.x)
{
t=min.x;
min.x=max.x;
max.x=t;
}
if(min.y>max.y)
{
t=min.z;
min.z=max.z;
max.z=t;
}
if(min.z>max.z)
{
t=min.z;
min.z=max.z;
max.z=t;
}
integer hex=(integer)("0x" + llGetSubString(llMD5String((string)myKey,0), 0, 3));//My key hex
reghex=(integer)("0x" + llGetSubString(llMD5String((string)llGetRegionName(),0), 0, 3));//My region hex
neghex1 = reghex*-1;//Don't touch me
neghex2 = reghex*-2;//Or me, we're for blackbox channels
cleanup=llGetTime()-120;
if(blackbox=="")
{
message=0;
lh=llListen(hex,"","","");
lh2=llListen(neghex2,"","","");
llRegionSay(neghex1,"get");
llOwnerSay("No Blackbox found, starting normally");
}
else
{
message=1;
lh2=llListen(neghex2,"",blackbox,"");
llRegionSay(neghex1,"get");
llOwnerSay("Blackbox found, awaiting response");
}
//This function is an added security measure in case people feel like spamming the blackbox reghex channel, to get around a blacklist,
//return false blacklists, or flood listen events. If you provide a blackbox key in your parcel description, and it is a valid object in the region,
//the reghex listen will specify to only listen to it for blacklists. The format is [:Blackbox:(key):] , you can fetch your blackbox key by
//rightclicking the object, going to "General", and pressing "Copy keys". If the region is being spammed on the blackbox channel to prevent
//blacklists from being recieved, this armour will simply not take damage, nor will any other LBA armour in the region.
}
integer reghex;//Region channel for communication with the black box.
integer neghex1;//Negative hex channel for Blackbox interaction
integer neghex2;//Negative hex channel for Blackbox interaction
key blackbox="";//Black box key, Don't touch me, this is what your hitbox communicates with for its blackbox.
integer message=0;//Relates to the blackbox finding, yo.
key myKey;//Me
key myOwner;//Who owns me!
default
{
state_entry()
{
myKey = llGetKey();
myOwner = llGetOwner();
open();
hp=maxhp;
handlehp();
}
on_rez(integer n)
{
if(n)
{
myKey = llGetKey();
myOwner = llGetOwner();
blackbox="";
llListenRemove(lh);
llListenRemove(lh2);
open();
hp=n;
handlehp();
}
}
changed(integer c)
{
if(c&CHANGED_REGION)
{
blackbox="";
llListenRemove(lh2);
open();
handlehp();
}
}
listen(integer c, string n, key id, string m)
{
if(hp<=0)return;
list ownerinfo=llGetObjectDetails(id,[OBJECT_OWNER,OBJECT_CREATOR,OBJECT_ATTACHED_POINT]);
if(c==neghex2)
{
if(llList2Key(ownerinfo,1)=="82a665cf-f53b-4c93-87b8-9d0c07c4dbdb")
{
blacklist=llParseString2List(m,[","],[]);
llOwnerSay("/me : Blacklist Recieved");
llOwnerSay(llDumpList2String(blacklist," , "));
if(message==1)
{
message=0;
integer hex=(integer)("0x" + llGetSubString(llMD5String((string)myKey,0), 0, 3));//My key hex.
lh=llListen(hex,"","","");
}
}
}
else
{
if(llList2String(ownerinfo,0)=="")return;//Munition needs to stay around for a moment so that you can gather Owner & Creator details, otherwise fuck off.
if(llStringLength(m)>36)
{
key target=llGetSubString(m,0,35);//Gets the target key from the first 36 (The length of a key) characters in the message
if(target==myKey||target==myOwner)//First things first, am I the target?
{
key owner=llList2Key(ownerinfo,0);//Gets the owner key from Ownerinfo
key creator=llList2Key(ownerinfo,1);//Gets the creator key from Ownerinfo
integer att=llList2Integer(ownerinfo,2);
string n2=llKey2Name(owner);//Gets the owner name
if(n2=="")n2=owner;//If you can't get the owner name, return the key instead
integer dmg=(integer)llGetSubString(m,37,-1);//This is the damage, fuck you.
if (atcap) // use atcap to limit repairs
{
if (dmg < -atcap) dmg = -atcap;
}
else if (dmg < -maxhp) // use maxhp to limit repairs
{
dmg = -maxhp;
}
if(att)
{
list tdl=llGetObjectDetails(owner,[OBJECT_POS,OBJECT_ROT]);//target data list
vector csize=llGetAgentSize(owner);//Gets hitbox size for camera position adjustment
vector tpos=llList2Vector(tdl,0)+<0,0,csize.z/2>;//Their pos
rotation trot=llList2Rot(tdl,1);//Their rot
vector camvec=tpos+<1,0,0>*trot*llVecDist(tpos,llGetPos());
camvec=(camvec-llGetPos())/llGetRot();
integer bc=0;
if (camvec.x>min.x&&camvec.y>min.y&&camvec.z>min.z&&
camvec.x<max.x&&camvec.y<max.y&&camvec.z<max.z)bc=1;
if(!bc)
{
return;
}
}
if(!att)
{
if(dmg>1)
{
if(llListFindList(recent,[id])>-1)return;//Check if the object has already damaged you
else recent+=id;
}
}
if(dmg>5)llRegionSay(reghex*-3,"log:"+(string)owner+","+(string)creator+","+(string)n+","+(string)dmg);//For logging hits within the region for later evaluation. If you don't have this active, blacklisting won't even work, man.
proc+=[owner,n2,creator,n,dmg];//Adds to the processing event
++events;//Adds to events
if(events==1)llSetTimerEvent(1*llGetRegionTimeDilation());//On the first event, the processing countdown/timer gets started.
}
}
}
}
timer()
{
integer i=0;
while(i<events)
{
key owner=llList2Key(proc,0);
string ownern=llList2String(proc,1);
key creator=llList2Key(proc,2);
string name=llList2Key(proc,3);
integer dmg=llList2Integer(proc,4);
integer full=dmg;
if(atcap>0)
{
if(dmg>atcap)dmg=atcap;
}
proc=llListReplaceList(proc,[],0,4);
if(llListFindList(blacklist,[(string)owner])==-1&&llListFindList(blacklist,[(string)creator])==-1)
{
integer find=llListFindList(totals,[owner,ownern,name]);
if(full>=1000)
{
totals=llListReplaceList(totals,[],find,find+3);
blacklist+=[(string)owner];
llOwnerSay((string)ownern+" tried hitting you with "+name+" for a full "+(string)full+" damage, adding to blacklist");
llRegionSay(neghex1,"send:"+(string)owner+"||"+(string)creator+"||"+name+"||"+(string)full+"||Oneshot_1/"+(string)dmg+"/"+(string)full+"/"+(string)atcap+"/"+(string)trigger);
@black;
integer blackfind=llListFindList(proc,[(string)owner]);
if(blackfind!=-1)
{
proc=llListReplaceList(proc,[],blackfind,blackfind+3);
--events;
jump black;
}
}
else
{
if(find!=-1)
{
integer tdmg=llList2Integer(totals,find+3)+dmg;
integer hits=llList2Integer(totals,find+4)+1;
totals=llListReplaceList(totals,[tdmg,hits],find+3,find+4);
if(tdmg>trigger)
{
if(hits>=6)
{
integer dph=tdmg/hits;
if(dph>5)
{
totals=llListReplaceList(totals,[],find,find+3);
blacklist+=[(string)owner];
llOwnerSay((string)ownern+" is spamming you with damage, "+(string)tdmg+" over "+(string)hits+" hits for "+(string)dph+" damage per hit, "+(string)dmg+" on last hit, adding to blacklist");
llRegionSay(neghex1,"send:"+(string)owner+"||"+(string)creator+"||"+name+"||"+(string)full+"||Spam_"+(string)hits+"/"+(string)full+"/"+(string)dph+"/"+(string)atcap+"/"+(string)trigger);
@black2;
integer blackfind=llListFindList(proc,[(string)owner]);
if(blackfind!=-1)
{
proc=llListReplaceList(proc,[],blackfind,blackfind+3);
--events;
jump black2;
}
}
}
}
}
else totals+=[owner,ownern,name,dmg,1];
}
}
++i;
}
events=0;
integer buffers;
buffers=(llGetListLength(totals)+1)/5;
i=0;
while(i<buffers)
{
integer plus=i*5;
integer dmg=llList2Integer(totals,plus+3);
hp-=dmg;
if(hp<=0)hp=0;
if(hp>=maxhp)hp=maxhp;
++i;
}
handlehp();
totals=[];
buffer=[];
if(llGetTime()-cleanup>120)
{
cleanup=llGetTime();
recent=[];
llSetTimerEvent(0);
}
}
collision_start(integer n)
{
while(n--)
{
integer type=llDetectedType(n);
if(type&0x2&&~type&0x1&&llVecMag(llDetectedVel(n))>10)
{
if(hp>0)--hp;
else die();
}
}
handlehp();
}
}
//CHANGELOG ----
//2.06 - Release
//2.06 -> 2.07 -
//+Added integer neghex1, neghex2 so the script won't have to constantly recalculate reghex*-1/-2
//+Added key myOwner, myKey so it won't have to keep looking for llGetOwner/llGetKey on events
//@ 135,- Fixed first channel check in listener to be == instead of =
//@ 121 - Fixed HP display being lost on region crossing, only showing back up when damage taken.
//2.07 -> 2.1
//+Added list recent, float cleanup
//+Updated collision handling, handlehp(); after all collisions are processed, fors switched to whiles
//2.1 -> 2.2
//+Checks to see if whats damaging it has damaged it before, if the damage is over 1 and not attached
//+If attached, checks if the owner is actually aiming at the hitbox with a 2m margin of error.
//2.1 -> 2.21
//+I FUCKED UP, THE 2M MARGIN OF ERROR DIDN'T TAKE ROTATIONS INTO ACCOUNT LOL
//+This has that fixed, I blame tired scripting and 50 hour work weeks :(
//+Thank jakobbischerk for finding this by trying to repair my barbed wire of all things
//2.21 -> 2.22
//+Negative integer overflow bug fixed, now clamps your repair cap so people can't instakill your shit.