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Add rotate tile #36
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Can you elaborate on this? |
I've pondered this as a future feature on HexVexed. You could add an extra variable for each tile that would be it's rotation factor, and number from 0 to numofsides-1, then when generating the puzzle that factor would also be randomized to rotate each tile. This would add another level of difficulty to the game. It would need to be an option and would need to have a method of rotating the tiles be added, perhaps a couple of buttons to rotate the currently highlighted tile cw or ccw. This would may require adding a highlight for the current tile as there isn't one now. |
Doing it with additional buttons would be the easy solution. It would block the game flow though: you'd have to select a tile, move the mouse to a rotating button and then move the mouse back to the tile to drag&drop it. An easier approach: Every tile has invisible 3 zones, left, middle, right. Grabbed in the middle, you drag&drop a file as usual. Hovering over the right or left changes the mouse pointer and a click rotates the tile either left or right. |
I like the hover idea. You might check if mouse is over left or right triangle to rotate, and the top or bottom for pick up and drag. Cursor change to should which mode would be nice to have if this function were added. |
Hmmm... thinking about it some more: the clickable areas are pretty damn small. I'm think my 3-areas or your 4-triangles would actually be a pain to use. How about a quick click rotates counter-clockwise. A right-click could rotate clockwise (it's OK that this ricght-click behaviour is a bit hiddedn, because you can just as easil click 3 times for the same thing). |
Probably the game can be tweaked with a little new feature which would allow the users to rotate tiles.
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