diff --git a/code/modules/halo/sounds/Shotgun_Fire_New.wav b/code/modules/halo/sounds/Shotgun_Fire_New.wav deleted file mode 100644 index 90edb01459f71..0000000000000 Binary files a/code/modules/halo/sounds/Shotgun_Fire_New.wav and /dev/null differ diff --git a/code/modules/halo/sounds/m90_fire.ogg b/code/modules/halo/sounds/m90_fire.ogg new file mode 100644 index 0000000000000..dab24f6fb4a79 Binary files /dev/null and b/code/modules/halo/sounds/m90_fire.ogg differ diff --git a/code/modules/halo/sounds/shotgun_pump.ogg b/code/modules/halo/sounds/m90_pump.ogg similarity index 100% rename from code/modules/halo/sounds/shotgun_pump.ogg rename to code/modules/halo/sounds/m90_pump.ogg diff --git a/code/modules/halo/sounds/shotgun_reload.ogg b/code/modules/halo/sounds/m90_reload.ogg similarity index 100% rename from code/modules/halo/sounds/shotgun_reload.ogg rename to code/modules/halo/sounds/m90_reload.ogg diff --git a/code/modules/halo/sounds/shotgun_fire.ogg b/code/modules/halo/sounds/shotgun_fire.ogg deleted file mode 100644 index bb8f686323a0a..0000000000000 Binary files a/code/modules/halo/sounds/shotgun_fire.ogg and /dev/null differ diff --git a/code/modules/halo/weapons/shotguns.dm b/code/modules/halo/weapons/shotguns.dm index 8bfa07aa409e0..50058409f41e0 100644 --- a/code/modules/halo/weapons/shotguns.dm +++ b/code/modules/halo/weapons/shotguns.dm @@ -7,8 +7,8 @@ icon = 'code/modules/halo/weapons/icons/Weapon Sprites.dmi' icon_state = "m90" item_state = "m90" - fire_sound = 'code/modules/halo/sounds/shotgun_fire.ogg' - reload_sound = 'code/modules/halo/sounds/shotgun_reload.ogg' + fire_sound = 'code/modules/halo/sounds/m90_fire.ogg' + reload_sound = 'code/modules/halo/sounds/m90_reload.ogg' ammo_type = /obj/item/ammo_casing/shotgun/pellet/high_power caliber = "shotgunhighpower" max_shells = 8 @@ -30,7 +30,7 @@ ) /obj/item/weapon/gun/projectile/shotgun/pump/m90_ts/pump(mob/M as mob) - playsound(M, 'code/modules/halo/sounds/shotgun_pump.ogg', 60, 1) + playsound(M, 'code/modules/halo/sounds/m90_pump.ogg', 60, 1) if(chambered)//We have a shell in the chamber chambered.eject(get_turf(src), angle2dir(dir2angle(loc.dir)+ejection_angle))//Eject casing