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Something I wished SoH had as well, I do like the "free camera" option, but I wish it wasn't so strikingly different from the camera in-game. In game the camera differs in distance from the character based on what area you are in, sometimes it's close, sometimes it's far, but the freecam only allows a single distance. I also wish the camera would "follow" the direction you move like in the normal "non free-cam" mode.
I think a good idea would be to mix the two cameras; allowing the game to control the distance the camera is at and allowing the camera to move in the direction you are moving (maybe with a configurable cooldown), while also being able to control the camera with the right stick.
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Something I wished SoH had as well, I do like the "free camera" option, but I wish it wasn't so strikingly different from the camera in-game. In game the camera differs in distance from the character based on what area you are in, sometimes it's close, sometimes it's far, but the freecam only allows a single distance. I also wish the camera would "follow" the direction you move like in the normal "non free-cam" mode.
I think a good idea would be to mix the two cameras; allowing the game to control the distance the camera is at and allowing the camera to move in the direction you are moving (maybe with a configurable cooldown), while also being able to control the camera with the right stick.
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