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Fixed some sm64 bugs
Windows Compile #251: Commit b2f3d9d pushed by KiritoDv
October 3, 2024 22:03 4m 23s main
October 3, 2024 22:03 4m 23s
Fixed merge conflicts
Windows Compile #250: Commit 0fb2187 pushed by KiritoDv
September 23, 2024 16:40 4m 17s audio_sh
September 23, 2024 16:40 4m 17s
Fixed movtex and macro factories
Windows Compile #249: Commit 2985786 pushed by KiritoDv
September 1, 2024 21:35 4m 26s main
September 1, 2024 21:35 4m 26s
Added missing cast
Windows Compile #248: Commit b956033 pushed by KiritoDv
August 25, 2024 20:08 3m 55s main
August 25, 2024 20:08 3m 55s
For some reason mtxs need to be on bigendian
Windows Compile #247: Commit ec75d61 pushed by KiritoDv
August 25, 2024 19:57 3m 57s main
August 25, 2024 19:57 3m 57s
Rewritten mtx data export
Windows Compile #246: Commit 6666482 pushed by KiritoDv
August 25, 2024 19:40 3m 37s main
August 25, 2024 19:40 3m 37s
Updated intPart to use uint16
Windows Compile #245: Commit 54b9066 pushed by KiritoDv
August 25, 2024 17:02 4m 0s main
August 25, 2024 17:02 4m 0s
Fixed mtx otr export
Windows Compile #244: Commit b8de67b pushed by KiritoDv
August 25, 2024 16:37 4m 4s main
August 25, 2024 16:37 4m 4s
Fixed light export
Windows Compile #243: Commit 243125d pushed by KiritoDv
August 18, 2024 00:32 4m 0s main
August 18, 2024 00:32 4m 0s
Fixed lights this time i hope
Windows Compile #242: Commit 1f3bdf8 pushed by KiritoDv
August 17, 2024 23:37 3m 49s main
August 17, 2024 23:37 3m 49s
Update LightsFactory.cpp (#149)
Windows Compile #241: Commit ab4d832 pushed by KiritoDv
August 17, 2024 23:10 4m 8s main
August 17, 2024 23:10 4m 8s
Update DisplayListFactory.cpp (#150)
Windows Compile #240: Commit 0b7901a pushed by KiritoDv
August 17, 2024 22:40 3m 51s main
August 17, 2024 22:40 3m 51s
Update LightsFactory.cpp
Windows Compile #239: Commit d5a27c7 pushed by MegaMech
August 17, 2024 00:03 4m 2s MegaMech-patch-3
August 17, 2024 00:03 4m 2s
Update DisplayListFactory.cpp (#147)
Windows Compile #238: Commit 5d49976 pushed by KiritoDv
August 14, 2024 14:58 4m 26s main
August 14, 2024 14:58 4m 26s
Merge pull request #148 from coco875/unk-spawn-data
Windows Compile #237: Commit d3b05ae pushed by MegaMech
August 14, 2024 13:39 4m 12s main
August 14, 2024 13:39 4m 12s
Fix segfault (#146)
Windows Compile #236: Commit 8733d06 pushed by KiritoDv
July 29, 2024 06:55 4m 43s main
July 29, 2024 06:55 4m 43s
Update Companion.cpp (#145)
Windows Compile #235: Commit aa02af7 pushed by KiritoDv
July 29, 2024 00:51 4m 36s main
July 29, 2024 00:51 4m 36s
Fix Spaghetti texture loading for segments 3 & 5 (#144)
Windows Compile #234: Commit 5c7f8f8 pushed by KiritoDv
July 24, 2024 21:53 4m 32s main
July 24, 2024 21:53 4m 32s
Fix OOB for code output loop for non-color non-quad movtex objects. (…
Windows Compile #233: Commit 84266f9 pushed by KiritoDv
July 9, 2024 14:04 5m 0s main
July 9, 2024 14:04 5m 0s
read the correct movtex count field (#142)
Windows Compile #232: Commit e342a34 pushed by KiritoDv
July 8, 2024 23:18 5m 58s main
July 8, 2024 23:18 5m 58s
fix movtex parsing (#141)
Windows Compile #231: Commit 40da02b pushed by KiritoDv
July 1, 2024 17:41 4m 45s main
July 1, 2024 17:41 4m 45s
Fix Script Indenting and GeoLayout BranchAndLink to NULL (#139)
Windows Compile #230: Commit 61a6215 pushed by KiritoDv
June 14, 2024 13:12 4m 33s main
June 14, 2024 13:12 4m 33s
Fix movtex quad parser (#138)
Windows Compile #229: Commit aa95f29 pushed by KiritoDv
June 12, 2024 19:37 3m 38s main
June 12, 2024 19:37 3m 38s
Remove a debug log (#135)
Windows Compile #228: Commit 84ee843 pushed by KiritoDv
June 12, 2024 15:21 4m 27s main
June 12, 2024 15:21 4m 27s
Update release.yml (#134)
Windows Compile #227: Commit 81c8d14 pushed by KiritoDv
June 12, 2024 15:21 4m 30s main
June 12, 2024 15:21 4m 30s