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Update Readme with Check mark for ch 15
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HarryDulaney committed Dec 29, 2023
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Expand Up @@ -43,34 +43,37 @@ object-oriented, GUI programming, advanced GUI and Web programming using Java...
____

<span id="contribute"><span/>

## How to Contribute

### _Coding Guidelines_

- #### Solution must use Java 8 SE, as this is the version used by the book.
- #### Every solution should have a java file containing a public main method for testing it.
- #### Naming convention is: ExerciseCC_EE.java where CC is the chapter number and EE is the exercise number.
- #### The public Exercise class containing the main method must include a JavaDoc comment on the class with original exercise question.
- #### Each solution should be its own self-contained program with minimal dependencies on other files. If you need multiple files please create a package for the exercise.
- #### ch_XX/exercise22_07/Exercise22_07.java
- #### This allows us to utilize the Exercise Checking Tool [Exercise Checking Tool](https://liveexample.pearsoncmg.com/CheckExercise/faces/CheckExercise.xhtml?chapter=1&programName=Exercise01_01) to verify solutions.
- #### Every solution should have a java file containing a public main method for testing it.
- #### Naming convention is: ExerciseCC_EE.java where CC is the chapter number and EE is the exercise number.
- #### The public Exercise class containing the main method must include a JavaDoc comment on the class with original exercise question.
- #### Each solution should be its own self-contained program with minimal dependencies on other files. If you need multiple files please create a package for the exercise.
- #### ch_XX/exercise22_07/Exercise22_07.java
- #### This allows us to utilize the Exercise Checking Tool [Exercise Checking Tool](https://liveexample.pearsoncmg.com/CheckExercise/faces/CheckExercise.xhtml?chapter=1&programName=Exercise01_01) to verify solutions.
- ### Example exercise solution:

```java
package ch_01;

/**
* 1.1 (Display three messages) Write a program that displays Welcome to Java,
* Welcome to Computer Science, and Programming is fun.
*/
public class Exercise01_01 {
public static void main(String[] args) {
System.out.println("Welcome to Java");
System.out.println("Welcome to Computer Science");
System.out.println("Programming is fun");
}
* 1.1 (Display three messages) Write a program that displays Welcome to Java,
* Welcome to Computer Science, and Programming is fun.
*/
public class Exercise01_01 {
public static void main(String[] args) {
System.out.println("Welcome to Java");
System.out.println("Welcome to Computer Science");
System.out.println("Programming is fun");
}

}
```


### <em id="prs">Pull requests:</em>

- _When to use Pull Requests_
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14</strong></a> - JavaFx Basics <img src="./resources/images/icons8-complete-26.png" alt="complete-check-img"/>
</li><br>
<li><a href="https://github.com/HarryDulaney/intro-to-java-programming/tree/master/ch_15"><strong>Chapter 15
</strong></a> - Event-Driven Programming and Animations
<h6>
Exercises Needed: 33
</h6>
</strong></a> - Event-Driven Programming and Animations <img src="./resources/images/icons8-complete-26.png" alt="complete-check-img"/>
</li><br>
<li><a href="https://github.com/HarryDulaney/intro-to-java-programming/tree/master/ch_16"><strong>Chapter
16</strong></a> - JavaFx UI Controls and Multimedia
Expand Down

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