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main.cpp
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main.cpp
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#include <SDL.h>
#include <SDL_ttf.h>
#include <cstdio>
#include "constants.h"
#include "Snake.h"
#include "Target.h"
#include "utils.h"
#include "Score.h"
#include "Menu.h"
#include "NameBoard.h"
#include "ScoreBoard.h"
SDL_Window* window = nullptr;
SDL_Renderer* renderer = nullptr;
TTF_Font* font = nullptr;
bool init();
void setup(Uint32&);
void waitingMenuSelection(Menu&);
Uint32 gameLoop(GameState&);
void processInput(Snake&, GameState&);
void update(Snake&, Target&, Uint32&, Uint32&);
bool check(Snake&);
void render(const Snake&, const Target&);
std::string getNameFromBoard();
void saveScore(Score&, std::string);
bool isConfirmed(NameBoard&);
void showHighScores(GameState&, Score&);
void close();
int main(int argc, char* args[])
{
if (init() == false)
{
close();
return -1;
}
GameState gameState = GAME_STATE_RUNNING;
while (gameState != GAME_STATE_EXITED)
{
Score scoreCls;
Menu menu;
menu.render(renderer, font);
waitingMenuSelection(menu);
switch (menu.getCurrentSelection()) // NOLINT(clang-diagnostic-switch-enum)
{
case MENU_START_GAME:
{
auto score = gameLoop(gameState);
if (gameState == GAME_STATE_ROUND_FINISHED && score != 0)
{
auto name = getNameFromBoard();
scoreCls.setScore(score);
saveScore(scoreCls, name);
}
break;
}
case MENU_HIGH_SCORES:
showHighScores(gameState, scoreCls);
break;
default:
gameState = GAME_STATE_EXITED;
break;
}
SDL_Delay(50);
}
close();
return 0;
}
bool init()
{
if (SDL_Init(SDL_INIT_VIDEO) != 0)
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL init failed! Error: %s\n", SDL_GetError());
return false;
}
SDL_Log("SDL init succeeded!\n");
window = SDL_CreateWindow(
"Snake",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
WINDOW_WIDTH,
WINDOW_HEIGHT,
SDL_WINDOW_SHOWN
);
if (window == nullptr)
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_CreateWindow failed! Error: %s\n", SDL_GetError());
return false;
}
SDL_Log("window create succeeded!\n");
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (renderer == nullptr)
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_CreateRenderer failed! Error: %s\n", SDL_GetError());
return false;
}
SDL_Log("renderer create succeeded!\n");
if (TTF_Init() != 0)
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "TTF_Init failed! Error: %s\n", SDL_GetError());
return false;
}
font = TTF_OpenFont(FONT_FILE_NAME, FONT_SIZE_PT);
if (font == nullptr)
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %d pt font from %s: %s\n",
FONT_SIZE_PT, FONT_FILE_NAME, SDL_GetError());
return false;
}
TTF_SetFontStyle(font, TTF_STYLE_ITALIC);
TTF_SetFontOutline(font, 0);
TTF_SetFontKerning(font, 1);
TTF_SetFontHinting(font, TTF_HINTING_NORMAL);
return true;
}
void waitingMenuSelection(Menu& menu)
{
SDL_PumpEvents();
SDL_FlushEvent(SDL_KEYDOWN);
SDL_Event event;
while (true)
{
SDL_PollEvent(&event);
switch (event.type)
{
case SDL_QUIT:
menu.setCurrentSelection(MENU_EXIT);
return;
case SDL_KEYDOWN:
if (event.key.keysym.sym == SDLK_RETURN || event.key.keysym.sym == SDLK_SPACE)
{
return;
}
if (event.key.keysym.sym == SDLK_ESCAPE)
{
menu.setCurrentSelection(MENU_EXIT);
return;
}
if (event.key.keysym.sym == SDLK_UP)
{
menu.select(-1);
break;
}
if (event.key.keysym.sym == SDLK_DOWN)
{
menu.select(1);
break;
}
break;
default:
break;
}
menu.render(renderer, font);
}
}
Uint32 gameLoop(GameState& gameState)
{
Snake snake;
Target target(&snake);
Uint32 score = 0;
gameState = GAME_STATE_RUNNING;
Uint32 lastFrameTime = 0;
setup(lastFrameTime);
while (gameState == GAME_STATE_RUNNING)
{
processInput(snake, gameState);
update(snake, target, score, lastFrameTime);
if (check(snake) == true)
{
gameState = GAME_STATE_ROUND_FINISHED;
}
render(snake, target);
}
if (gameState == GAME_STATE_ROUND_FINISHED)
{
char str[50];
snprintf(str, 50, "Your score: %d", score); // NOLINT(cert-err33-c)
showMessage(str, false, renderer, font);
SDL_Delay(3000);
}
return score;
}
void setup(Uint32& lastFrameTime)
{
lastFrameTime = SDL_GetTicks();
}
void processInput(Snake& snake, GameState& gameState)
{
SDL_Event event;
SDL_PollEvent(&event);
switch (event.type)
{
case SDL_QUIT:
gameState = GAME_STATE_EXITED;
break;
case SDL_KEYDOWN:
if (event.key.keysym.sym == SDLK_ESCAPE)
{
gameState = GAME_STATE_EXITED;
}
if (event.key.keysym.sym == SDLK_DOWN && snake.getDirection() != UP)
{
snake.setDirection(DOWN);
}
else if (event.key.keysym.sym == SDLK_UP && snake.getDirection() != DOWN)
{
snake.setDirection(UP);
}
else if (event.key.keysym.sym == SDLK_LEFT && snake.getDirection() != RIGHT)
{
snake.setDirection(LEFT);
}
else if (event.key.keysym.sym == SDLK_RIGHT && snake.getDirection() != LEFT)
{
snake.setDirection(RIGHT);
}
break;
default:
break;
}
}
void update(Snake& snake, Target& target, Uint32& score, Uint32& lastFrameTime)
{
const int time2wait = FRAME_TARGET_TIME - (SDL_GetTicks() - lastFrameTime);
if (time2wait > 0 && time2wait <= FRAME_TARGET_TIME)
{
//SDL_Log("time2wait: %d\n", time2wait);
SDL_Delay(time2wait);
}
// float deltaTime = (SDL_GetTicks() - lastFrameTime) / 1000.0f;
//SDL_Log("delta_time: %f", deltaTime);
lastFrameTime = SDL_GetTicks();
if (checkPosOverlap(snake.getHeadNextPos(), target.getPos()) == true)
{
snake.appendHead(target.getPos());
target.randomPos();
score += 1;
}
else
{
snake.move();
}
}
bool check(Snake& snake)
{
const Pos head = snake.getHeadPos();
if (head.x >= WINDOW_WIDTH ||
head.x <= 0 ||
head.y >= WINDOW_HEIGHT ||
head.y <= 0)
{
return true;
}
if (snake.checkHeadBodyCollision() == true)
{
return true;
}
return false;
}
void render(const Snake& snake, const Target& target)
{
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xFF);
SDL_RenderClear(renderer);
snake.render(renderer);
target.render(renderer);
SDL_RenderPresent(renderer);
}
std::string getNameFromBoard()
{
NameBoard nameBoard;
nameBoard.render(renderer, font);
auto confirmed = isConfirmed(nameBoard);
if (confirmed == false)
{
return "";
}
return nameBoard.getName();
}
void saveScore(Score& score, std::string name)
{
if (name.empty())
{
return;
}
score.clearScores();
auto fileContent = readFromFile(SCORES_FILE_NAME);
if (fileContent != NULL)
{
score.readFileToScores(fileContent);
free(fileContent);
}
score.addNewName(name);
auto content = score.getScoresContent();
write2File(SCORES_FILE_NAME, content.c_str());
}
bool isConfirmed(NameBoard& nameBoard)
{
SDL_PumpEvents();
SDL_FlushEvent(SDL_KEYDOWN);
SDL_Event event;
while (true)
{
SDL_PollEvent(&event);
switch (event.type)
{
case SDL_QUIT:
return false;
case SDL_KEYDOWN:
if (event.key.keysym.sym == SDLK_RETURN || event.key.keysym.sym == SDLK_SPACE)
{
auto selection = nameBoard.getSelection();
if (selection < ALPHABET_SIZE)
{
nameBoard.appendToName();
}
else if (selection == ALPHABET_SIZE)
{
nameBoard.backspaceName();
}
else if (selection == ALPHABET_SIZE + 1)
{
if (nameBoard.isNameEmpty() == true)
{
break;
}
else
{
return true;
}
}
else
{
return false;
}
break;
}
if (event.key.keysym.sym == SDLK_ESCAPE)
{
return false;
}
if (event.key.keysym.sym == SDLK_UP)
{
nameBoard.changeCurrentPos(0, -1);
break;
}
if (event.key.keysym.sym == SDLK_DOWN)
{
nameBoard.changeCurrentPos(0, 1);
break;
}
if (event.key.keysym.sym == SDLK_LEFT)
{
nameBoard.changeCurrentPos(-1, 0);
break;
}
if (event.key.keysym.sym == SDLK_RIGHT)
{
nameBoard.changeCurrentPos(1, 0);
break;
}
break;
default:
break;
}
nameBoard.render(renderer, font);
}
}
void showHighScores(GameState& gameState, Score& score)
{
score.clearScores();
auto fileContent = readFromFile(SCORES_FILE_NAME);
if (fileContent != NULL)
{
score.readFileToScores(fileContent);
free(fileContent);
}
auto scores = score.getScores();
ScoreBoard scoreBoard;
scoreBoard.render(renderer, font, scores);
SDL_PumpEvents();
SDL_FlushEvent(SDL_KEYDOWN);
SDL_Event event;
while (true)
{
SDL_PollEvent(&event);
switch (event.type)
{
case SDL_QUIT:
gameState = GAME_STATE_EXITED;
return;
case SDL_KEYDOWN:
if (event.key.keysym.sym == SDLK_RETURN ||
event.key.keysym.sym == SDLK_SPACE ||
event.key.keysym.sym == SDLK_ESCAPE)
{
return;
}
break;
default:
break;
}
}
}
void close()
{
TTF_CloseFont(font);
TTF_Quit();
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}