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CHANGELOG.md

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v2.0.9:

  • Updated: deathmatch.ini file with new changes
  • Updated: dm_spawn_time is now dm_spawn_protection_time
  • Updated: Some more old syntax to new syntax
  • Updated: Replaced EntData with EntProp (what is this 2009?!)
  • Updated: dm_headshot_only_allow_client now uses clientprefs
  • Updated: New HS Only translations (translators please help)
  • Updated: M4A1-S ammo reserve from 40 to 60 (v1.36.3.8 update)
  • Added: dm_replenish_ammo_empty - Replenish ammo when weapon is empty
  • Added: dm_replenish_ammo_reload - Replenish ammo on reload action
  • Added: dm_replenish_ammo_kill - Replenish ammo clip on kill
  • Added: dm_replenish_ammo_type - Replenish type: 1) Clip only 2) Reserve only 3) Both
  • Added: dm_loadout_style - When players can receive weapons
  • Added: dm_fast_equip - Enable fast weapon equipping
  • Added: Workshop map support for spawns
  • Added: Tactical, molotov, and incendiary rewards on kill
  • Fixed: Grenades not being rewarded after kill
  • Fixed: Incorrect HP & AP not being rewarded after kill
  • Fixed: Spawn information being sent more than once
  • Fixed: dm_headshot_only_allow_client not used properly
  • Fixed: Commands not being displayed to proper clients
  • Fixed: HS Client Only chat triggers not working
  • Fixed: Ammo replenish reserve and clip being used incorrectly
  • Fixed: Secondary weapon arraylist incorrectly set
  • Removed: Auto-Updater, security risk and no longer useful
  • Removed: FindSendPropInfo and other unnecessary code
  • Removed: dm_replenish_ammo_clip & dm_replenish_ammo_reserve

v2.0.8:

  • Updated: Syntax and naming convention
  • Updated: Compiled for SM 1.10+ & MM 1.11+
  • Updated: Consistency checks when not needed for validity
  • Updated: Load-out improvements for bots and players
  • Updated: Many performance improvements to general code and structure
  • Added: German language is now supported (thanks to Shoxxo)
  • Added: Clientprefs - All weapons are now saved on the server after a complete selection
  • Added: dm_nades_tactical - tactical grenade
  • Added: Cookies are reset when the gunmode is changed, only reset to "none" if none is required
  • Added: dm_cash_messages - Cash messages are now depressed by default
  • Fixed: Weapons limit menu not being updated properly
  • Fixed: Missing and corrected invalid configuration entries
  • Fixed: Correct weapon and grenade given when killed while selecting
  • Fixed: Menus being sent when unnecessary or at inappropriate times
  • Fixed: Issues with bots sometimes not being given random weapons
  • Fixed: Spawns for de_dust2
  • Removed: Menu options "Same weapons every round" and "Random weapons every round"
  • Removed: Unnecessary code and client checks

v2.0.7a:

  • Fixed: dm_headshot_only not working properly
  • Fixed: Knife, grenade, and taser damage not being allowed when dm_no_knife_damage was enabled
  • Fixed: dm_headshot_only_allow_knife not working when dm_no_knife_damage was enabled

v2.0.7:

  • Updated: Improved ammo replenish system
    • dm_replenish_ammo - (Default) 1 - Replenish ammo on reload
    • dm_replenish_ammo_clip - (Default) 0 - Replenish ammo clip on kill
    • dm_replenish_ammo_reserve - (Default) 0 - Replenish ammo reserve on kill
  • Updated: SDKHook performance and usage (thanks to Bacardi)
  • Added: Support for late load, safely load the plugin at anytime
  • Added: Primary only gun mode
    • dm_gun_menu_mode - (Default) 1 - 1) Enabled 2) Primary weapons only 3) Secondary weapons only 4) Random weapons only 5) Disabled
  • Added: No knife damage
    • dm_no_knife_damage - (Default) 0 - Knives do NO damage to players
  • Fixed: Wrong language phrase for secondary weapons when not selected
  • Fixed: Native "SetConVarInt" reported: Invalid convar handle 0 (error 4)
  • Fixed: Native "PrintHintText" reported: Language phrase "^" not found
  • Fixed: P2000 sounding like a deagle P2000 must now be equipped in player's load-out

v2.0.6:

  • Updated: Plugin name changed to correctly match the game it was designed for
  • Updated: Overhaul on syntax, now using 18+ syntax!
  • Updated: Spawns for de_nuke & de_cache
  • Updated: Translation file
  • Added: Compatibility for Valve's Deathmatch (game_type 1 & game_mode 2) or Custom (game_type 3 & game_mode 0)
    • dm_valve_deathmatch - (Default) 0 - Enable compatibility for Valve's Deathmatch (game_type 1 & game_mode 2) or Custom (game_type 3 & game_mode 0)
  • Added: Armor addition, players now can gain armor
    • dm_ap_max - (Default) 100 - Maximum Armor Points (AP)
    • dm_ap_kill - (Default) 5 - Armor Points (AP) per kill
    • dm_ap_headshot - (Default) 10 - Armor Points (AP) per headshot kill
    • dm_ap_knife - (Default) 50 - Armor Points (AP) per knife kill
    • dm_ap_nade - (Default) 30 - Armor Points (AP) per nade kill
    • dm_ap_messages - (Default) 1 - Display AP messages
  • Added: Enable or disable sounds (bodyshots & headshots)
    • dm_sounds_bodyshots - (Default) 1 - Enable the sounds of bodyshots
    • dm_sounds_headshots - (Default) 1 - Enable the sounds of headshots
  • Fixed: Weapon skins for all but (usp-s & hkp2000)
  • Fixed: Welcome message creating an invalid index
  • Fixed: Damage Panel creating an invalid index
  • Fixed: Spawn system not correctly judging LoS

v2.0.5:

  • Added: New R8 weapon
  • Added: Hide radar for all players
  • Fixed: Incorrect ammo for shared weapon names
  • Fixed: Welcome message not working

v2.0.4d:

  • Fixed: Chest armor not working if full armor wasn't selected (thanks to sk1ll)

v2.0.4c:

  • Added: BuildPaths, you can now utilize different SM paths
  • Added: Brazilian translation (thanks to Rbt)

v2.0.4b:

  • Fixed: Armor not spawning on player

v2.0.4a:

  • Fixed: Translation file, incorrect color syntax due to new include
  • Added: Polish translation (thanks to szyma94)

v2.0.4:

  • Fixed: Random weapons not parsing from the deathmatchini
  • Fixed: Error: Line 1051, deathmatchsp::Event_Say()
  • Fixed: Error: Line 1730, deathmatchsp::RefillWeapons()
  • Fixed: Display panel not being shown despite being set yes in deathmatchini file
  • Fixed: Spawn location glitches on maps
  • Added: New spawn locations for new maps
  • Added: Armor (chest) & Armor (full)
  • Added: dm_replenish_grenade_kill (Give players their grenade back on successful grenade kill)

v2.0.3:

  • Changed the way ammo replenish works (thanks to int64 Shrandy)
  • Added new cvars:
    • dm_replenish_ammo & dm_replenish_clip
    • dm_display_panel & dm_display_panel_damage
  • Added new display panel for damage info
  • Added Multi-Lanugage support
    • English Supported
    • Spanish Supported
    • French Supported
  • Added csgocolors (need csgocolorsinc for compiling)
  • Fixed blood splatter issue when turning hsonly off & on
  • Fixed bots not having or not equiping guns
  • Fixed timer message (client index 0)

v2.0.2c:

  • Fixed an issue with same all not remembering it's job

v2.0.2b:

  • Added Pistol only mode, available through gun_menu_mode
  • Fixed issue with welcome message
  • Fixed issue with bots and weapons (hopefully)
  • Fixed issue with gun menu being available to admins when it shouldn't

v2.0.2a:

  • Fixed issue with spawning with wrong weapon or no knife
  • Fixed Headshot Only mode displaying blood on body shots
  • Fixed minor issues that went unnoticed
  • Added support for 3rd party knife plugins
  • A thank you to klexen & Kryptos

v2.0.2:

  • Added Headshot Only mode
    • Allow world kills
    • Allow knife kills
    • Allow taser kills
    • Allow grenade kills
  • Added HP for grenade kills
  • Fixed Native "IsClientInGame" reported: Client index 0 is invalid
  • Fixed Native "SetEntProp" reported: Entity 1 (1) is invalid
  • A thank you too versatile_bfg again

v2.0.1:

  • Added spawn points for maps de_cbble & de_overpass
  • Changed plugin to allow load without updater dependency
  • A thank you too versatile_bfg

v2.0.0:

  • Initial Public Release