-
Notifications
You must be signed in to change notification settings - Fork 3
/
Copy pathchatterConfig.json
29 lines (24 loc) · 2 KB
/
chatterConfig.json
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
{
# Note: With LunaLib, most (but not all) of these settings can be modified and saved ingame, in which case this file only serves to provide the default values
"lowImportanceChatter":true, # false makes most low-priority messages appear as floating text instead of in message field
"allyChatter":true,
"selfChatter":false, # if true, player flagship will have chatter as well
"enemyChatter":false,
"chatterBox":true, # adds (some) floating text to a message box on right side of screen (in addition to displaying it over the speaking ship)
"chatterBoxOfficerMode":false, # only named officers appear in chatbox, and it prints their name instead of the ship's name
"factionSpecificCharacters": false, # not all faction's officers will have all characters
"personalityChanceScaling": true, # make characters with only 1-2 allowed personalities have higher chance to be picked
"genderChanceScaling": 1.5, # make gender-specific characters more likely to be picked
"restrictAICharacters": true, # only certain characters can be used for AI officers, controlled by character_factions.csv
"fleetIntro":true, # intro splash for some fleet types, Project Wingman style
# at least this proportion of the ship's weapon OPs should be in missiles, else it won't print "out of missiles" messages
"minMissileOPFractionForChatter": 0.2,
"noEnemyChatterFactions":["derelict", "remnant", "mess", "mess_remnant", "domres", "blade_breakers", "omega", "sotf_taken", "rat_abyssals", "rat_abyssals_deep", "enigma"], # also applies when these factions join you as allies
# any characters with any of the category tags in this list will not be picked ingame
# tags of interest may include: "othermedia" (all configs taken from another game, film, etc.); "meme"
"disallowedTags":["profanity", "nonsense"],
"introSplashFleetTypes":[
"personBounty", "exerelinInvasionFleet", "vengeanceFleet", "nex_specialForces", "famousBounty",
],
"introSplashFactions":["remnant", "mess", "mess_remnant", "blade_breakers", "rat_abyssals_deep"] # TODO
}