Skip to content

Latest commit

 

History

History
56 lines (38 loc) · 2.06 KB

README-homebrodot.md

File metadata and controls

56 lines (38 loc) · 2.06 KB

Homebrodot

It's a port of the Godot open source game engine to homebrew platforms, using homebrew libraries such as LibNX and VitaSDK. See the original README.md for info about Godot.

Releases

See the GitHub releases page for pre-built editors for Windows, macOS, and Linux, and export templates for all supported platforms.

How do I export my game?

Instructions for platforms supported by Homebrodot can be found below.

Otherwise, please see the [Godot docs].

How to build

You shouldn't need to build the engine if you use a release as the templates should be included - these instructions are for engine developers!

Please see the [Godot docs] for compilation instructions for officially Godot platform. These are also useful for learning the basic requirements.

Instructions for platforms supported by Homebrodot can be found here:

How can I get help?

Either make an issue on this repo, or join the Discord!

Credits

  • Thanks to @devkitPro and @switchbrew for producing devkitA64/libnx.
  • Thanks to the @VitaSDK team for producing VitaSDK.
  • Extra special thanks to @fincs from devkitPro.
    The Switch port would have never been possible without their port of the open source nouveau graphics driver.
  • Thanks to @cpasjuste for help with development.
  • Thanks to @fhidalgosola/utnad for their Switch port / help with development.