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Information we need from you if you want to have something fixed:
OrionUO is a great tool for someone who want to control almost everything in uo. For me, it provides a good chance to learn about javascript. So,Thank you very much.
But, When I use the include system, there are some problem about static object initialization order problem -- the included module initialized later than the caller module.
Add a link to the server you're playing on.
If this is your local server: provide a link to emulator you're using and provide a link to client files you're using.
If this is a closed private shard: provide us with info in a personal message to Aimed
not relative with shard.
Describe the bug and add a screenshot ( or a gif/mp4 ) from EA's classic 2d client and from Orion client. http://https://gyazo.com is a very nice tool for this.
//For example , We have 2 modules: common.js and A.js. Common.js stores many public variable and function. A.js uses them.// Code like below:/*some literal object created in common.js.*/varcommonObj={a: 1,b: 2};/*some object created in A.js.*///#include /common.jsvarmyObj={c:3,__proto__: commonObj};functionAutoStart(){
...
dosomething(myObj);}
In run time, myObj__proto__ is undefine. because common.js will append A.js in execution order.
I have tried to use import/export, but the javascript engine is too old(compiled in 2011), it does not support ES6...
How can I solve this problem. Thanks.
After you've done how to repeat actions and triggered the bug, close the client and look for uolog.txt in a folder where you have OrionUO.exe and upload it in your thread.
If your uolog.txt is too big, you probably had a long client session. Just restart Orion client and do how to steps again, close the client and upload a smaller version of your uolog.txt.
The text was updated successfully, but these errors were encountered:
Information we need from you if you want to have something fixed:
OrionUO is a great tool for someone who want to control almost everything in uo. For me, it provides a good chance to learn about javascript. So,Thank you very much.
But, When I use the include system, there are some problem about static object initialization order problem -- the included module initialized later than the caller module.
not relative with shard.
http://https://gyazo.com is a very nice tool for this.
In run time, myObj__proto__ is undefine. because common.js will append A.js in execution order.
I have tried to use import/export, but the javascript engine is too old(compiled in 2011), it does not support ES6...
How can I solve this problem. Thanks.
The text was updated successfully, but these errors were encountered: