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CPP_STYLE.md

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C++ Style Guide

In general, Google's coding standard is used, and we strongly encourage to read it.

Below are our specific (but not all!) exceptions to the Google's coding standard:

  • All C++ code should conform to the C++20 standard.
  • We use .cpp and .hpp files, not .cc and .h (.c and .h are used for C code), in UTF-8 encoding.
  • File names are lowercase with underscores, like file_reader.cpp.
  • We use #pragma once instead of the #define Guard in header files.
  • Includes are sorted and grouped by directory, there should be newlines between different directories.
  • Order of directories in includes: "current_dir/current_file.hpp", includes from other dirs sorted by dependencies (e.g. indexer, then coding, then base), "defines.hpp", C++ standard library headers, boost headers, 3party.
  • We ARE using C++ exceptions.
  • We are using all features of C++17 and C++20 except std::filesystem, std::to_chars & std::from_chars which are not fully supported on all platforms.
  • We try to limit the usage of boost libraries which require linking (and prefer C++20 types over their boost counterparts).

Naming and formatting

  • We ALWAYS use two spaces indent and don't use tabs.

  • We don't have strict limits on line width, but keep it reasonable to fit on the screen. The advised width is that written in the .clang-format file (currently 100).

  • Doxygen-style comments can be used.

  • Underscores are allowed only in prefixes for member variables and namespace names, like int m_countriesCount; namespace utf_parser.

  • Use right-to-left order for variables/params: string const & s (reference to the const string).

  • In one line if, for, while we do not use brackets. If one line for or while is combined with one line if, do use brackets for cycle.

  • Space after the keyword in conditions and loops. Space after ; in for loop.

  • Space between binary operators: x = y * y + z * z.

  • Space after double dash.

  • We use using keyword instead of typedef.

  • We do not use the Systems Hungarian Notation: do not add the "p" suffix to your pointer variable names and the "T" prefix or suffix to your type names.

  • Compile-time constants must be named in CamelCase, starting with a lower-case k, e.g. kCompileTimeConstant and marked as constexpr when possible.

  • Values of enum classes must be named in CamelCase, e.g. enum class Color { Red, Green, LightBlue };.

  • Macros and C-style enums must be named in UPPER_CASE, and enum values must be prefixed with a capitalized enum name.

    Note that macros complicate debugging, and old-style enums have dangerous implicit conversions to integers, and tend to clutter containing namespaces. Avoid them when possible - use const or constexpr instead of macros, and enum classes instead of enums.

We write code without warnings!

ClangFormat

Most of our coding style is specified in a configuration file for ClangFormat. To automatically format a file, install clang-format and run:

clang-format -i file.cpp file.hpp other_file.cpp

Formatting Example/Guide/Reference

#pragma once

#include <math>

uint16_t constexpr kBufferSize = 255;

// C-style enums are ALL_CAPS. But remember that C++11 enum classes are preferred.
enum Type
{
  TYPE_INTEGER,
  TYPE_FLOAT,
  TYPE_STRING
};

using TMyTypeStartsWithCapitalTLetter = double;

class ComplexClass
{
public:
  Complex(double rePart, double imPart) : m_re(rePart), m_im(imPart) {}

  double Modulus() const
  {
    double const rere = m_re * m_re;
    double const imim = m_im * m_im;
    return sqrt(rere + imim);
  }

  double OneLineMethod() const { return m_re; }

private:
  // We use the "m_" prefix for member variables.
  double m_re;
  double m_im;
};

namespace
{
void CamelCaseFunctionName(int lowerCamelCaseVar)
{
  static int counter = 0;
  counter += lowerCamelCaseVar;
}
}  // namespace

namespace lower_case
{
template <typename TypenameWithoutAffixes>
void SomeFoo(int a, int b,
             TypenameWithoutAffixes /* We avoid compilation warnings. */)
{
  for (int i = 0; i < a; ++i)
  {
    // IMPORTANT! We DON'T use one-liners for if statements for easier debugging.
    // The following syntax is invalid: if (i < b) Bar(i);
    if (i < b)
      Bar(i);
    else
    {
      Bar(i);
      Bar(b);
      // Commented out the call.
      // Bar(c);
    }
  }
}
}  // namespace lower_case

// Switch formatting.
int Foo(int a)
{
  switch (a)
  {
  case 1:
    Bar(1);
    break;
  case 2:
  {
    Bar(2);
    break;
  }
  case 3:
  default:
    Bar(3);
    break;
  }
  return 0;
}

// Loops formatting.

if (condition)
  foo();
else
  bar();

if (condition)
{
  if (condition)
    foo();
  else
    bar();
}

for (size_t i = 0; i < size; ++i)
  foo(i);

while (true)
{
  if (condition)
    break;
}

// Space after the keyword.
if (condition)
{
}

for (size_t i = 0; i < 5; ++i)
{
}

while (condition)
{
}

switch (i)
{
}

// Space between operators, and don't use space between unary operator and expression.
x = 0;
x = -5;
++x;
x--;
x *= 5;
if (x && !y)
{
}
v = w * x + y / z;
v = w * (x + z);

// Space after double dash. And full sentences in comments.

Tips and Hints

  • If you see outdated code which can be improved, DO IT NOW (but in a separate pull request or commit)!
  • Your code should work at least on [mac|linux|android][x86|x86_64], [ios|android][x86|armv7|arm64] architectures
  • Your code should compile with C++20 compiler
  • Avoid using any new 3party library if it is not fully tested and supported on all our platforms
  • Cover your code with unit tests. See examples for existing libraries
  • Check Base and Coding libraries for most of the basic functions
  • Ask your team if you have any questions
  • Use [email protected] mailing list to ask all developers and [email protected] mailing list to post bugs
  • Release builds contain debugging information (for profiling), production builds do not
  • If you don't have enough time to make it right, leave a // TODO(DeveloperName): need to fix it comment

Some useful macros:

  • #ifdef DEBUG | RELEASE
  • #ifdef OMIM_OS_ANDROID | OMIM_OS_IPHONE | OMIM_OS_MAC (and some other useful OS-related macros, see std/target_os.hpp)
  • Use ASSERT(expression, (out message)) and ASSERT_XXXXXX macros often to check code validity in DEBUG builds
  • Use CHECK(expression, (out message)) and CHECK_XXXXXX macros to check code validity in all builds
  • Use LOG(level, (message)) for logging, below is more detailed description for level:
    • LINFO - always prints log message
    • LDEBUG - logs only in DEBUG
    • LWARNING - the same as LINFO but catches your attention
    • LERROR - the same as LWARNING, but crashes in DEBUG and works in RELEASE
    • LCRITICAL - the same as LERROR and ALWAYS crashes
  • Need scope guard? Check SCOPE_GUARD(name, func)
  • Use std::array::size() to calculate plain C-array's size
  • Declare your own exceptions with DECLARE_EXCEPTION(name, baseException), where baseException is usually RootException
  • Throw exceptions with MYTHROW(exceptionName, (message))
  • A lot of useful string conversion utils are in base/string_utils.hpp