These may be deprecated since raycasting has been added to minetest.
See e.g. minetest.line_of_sight
.
vector.line([pos, dir[, range][, alt]])
: returns a table of vectorsdir
is either a direction (when range is a number) or the start position (when range is the end position).- If alt is true, an old path calculation is used.
vector.twoline(x, y)
: can return e.g.{{0,0}, {0,1}}
- This is a lower-level function than
vector.line
; it can be used for a 2D line.
- This is a lower-level function than
vector.threeline(x, y, z)
: can return e.g.{{0,0,0}, {0,1,0}}
- Similar to
vector.twoline
; this one is for the 3D case. - The parameters should be integers.
- Similar to
vector.rayIter(pos, dir)
: returns an iterator for a for looppos
can have non-integer values
vector.fine_line([pos, dir[, range], scale])
: returns a table of vectors- Like
vector.line
but allows non-integer positions - It uses
vector.rayIter
.
- Like
vector.search_2d(go_test, x0, y0, allow_revisit, give_map)
: returns e.g.{{0,0}, {0,1}}
- This function uses a Flood Fill algorithm, so it can be used to detect positions connected to each other in 2D.
go_test(x, y)
should be a function which returns true iff the algorithm can "fill" at the position(x, y)
.(x0, y0)
defines the start position.- If
allow_revisit
is false (the default), the function invokesgo_test
only once at every potential position. - If
give_map
is true (default is false), the function returns the marked table, whose indices are 2D vector indices, instead of a list of 2D positions.
vector.search_3d(can_go, startpos, apply_move, moves)
: returns FIXME- FIXME
vector.explosion_table(r)
: returns e.g.{{pos1}, {pos2, true}}
- The returned list of positions and boolean represents a sphere; if the boolean is true, the position is on the outer side of the sphere.
- It might be used for explosion calculations; but
vector.explosion_perlin
should make more realistic holes.
vector.explosion_perlin(rmin, rmax[, nparams])
: returns e.g.{{pos1}, {pos2, true}}
- This function is similar to
vector.explosion_table
; the positions do not represent a sphere but a more complex hole which is calculated with the help of perlin noise. rmin
andrmax
represent the minimum and maximum radius, andnparams
(which has a default value) are parameters for the perlin noise.
- This function is similar to
vector.circle(r)
: returns a table of vectors- The returned positions represent a circle of radius
r
along the x and z directions; the y coordinates are all zero.
- The returned positions represent a circle of radius
vector.ring(r)
: returns a table of vectors- This function is similar to
vector.circle
; the positions are all touching each other (i.e. they are connected on whole surfaces and not only infinitely thin edges), so it is calledring
instead ofcircle
r
can be a non-integer number.
- This function is similar to
vector.throw_parabola(pos, vel, gravity, point_count, time)
- FIXME: should return positions along a parabola so that moving objects collisions can be calculated
vector.triangle(pos1, pos2, pos3)
: returns a table of positions, a number and a table with barycentric coordinates- This function calculates integer positions for a triangle defined by
pos1
,pos2
andpos3
, so it can be used to place polygons in minetest. - The returned number is the number of positions.
- The barycentric coordinates are specified in a table with three elements;
the first one corresponds to
pos1
, etc.
- This function calculates integer positions for a triangle defined by
vector.sort_positions(ps[, preferred_coords])
- Sorts a table of vectors
ps
along the coordinates specified in the tablepreferred_coords
in-place. - If
preferred_coords
is omitted, it sorts along z, y and x in this order, where z has the highest priority.
- Sorts a table of vectors
vector.maxnorm(v)
: returns the Tschebyshew norm ofv
vector.sumnorm(v)
: returns the Manhattan norm ofv
vector.pnorm(v, p)
: returns thep
norm ofv
vector.inside(pos, minp, maxp)
: returns a boolean- Returns true iff
pos
is within the closed AABB defined byminp
andmaxp
.
- Returns true iff
vector.minmax(pos1, pos2)
: returns two vectors- This does the same as
worldedit.sort_pos
. - The components of the second returned vector are all bigger or equal to those of the first one.
- This does the same as
vector.move(pos1, pos2, length)
: returns a vector- Go from
pos1
length
metres topos2
and then round to the nearest integer position. - Made for rubenwardy
- Go from
vector.from_number(i)
: returns{x=i, y=i, z=i}
vector.chunkcorner(pos)
: returns a vector- Returns the mapblock position of the mapblock which contains
the integer position
pos
- Returns the mapblock position of the mapblock which contains
the integer position
vector.point_distance_minmax(p1, p2)
: returns two numbers- Returns the minimum and maximum of the absolute component-wise distances
vector.collision(p1, p2)
FIXMEvector.update_minp_maxp(minp, maxp, pos)
- Can change
minp
andmaxp
so thatpos
is within the AABB defined byminp
andmaxp
- Can change
vector.unpack(v)
: returns three numbers- Returns
v.z, v.y, v.x
- Returns
vector.get_max_coord(v)
: returns a string- Returns
"x"
,"y"
or"z"
, depending on which component has the biggest value
- Returns
vector.get_max_coords(v)
: returns three strings- Similar to
vector.get_max_coord
; it returns the coordinates in the order of their component values - Example:
vector.get_max_coords{x=1, y=5, z=3}
returns"y", "z", "x"
- Similar to
vector.serialize(v)
: returns a string- In comparison to
minetest.serialize
, this function uses a more compact string for the serialization.
- In comparison to
vector.straightdelay([length, vel[, acc]])
: returns a number- Returns the time an object takes to move
length
if it has velocityvel
and accelerationacc
- Returns the time an object takes to move
vector.sun_dir([time])
: returns a vector or nil- Returns the vector which points to the sun
- If
time
is omitted, it uses the current time. - This function does not yet support the moon;
at night it simply returns
nil
.