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I made 2 mods with different names and set the mod merge setting to MatchingModName. I don't want them to merge, but
when I boot up the game it will break with this exception.
ArgumentException: An item with the same key has already been added. Key: MegaPiggy
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <787acc3c9a4c471ba7d971300105af24>:IL_015A)
System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <787acc3c9a4c471ba7d971300105af24>:IL_0000)
LethalLevelLoader.AssetBundleLoader.RegisterExtendedMod (LethalLevelLoader.ExtendedMod extendedMod) (at ./Tools/AssetBundleLoader.cs:254)
LethalLevelLoader.AssetBundleLoader+<LoadBundle>d__34.MoveNext () (at ./Tools/AssetBundleLoader.cs:171)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress)
The text was updated successfully, but these errors were encountered:
I made 2 mods with different names and set the mod merge setting to MatchingModName. I don't want them to merge, but
when I boot up the game it will break with this exception.
The text was updated successfully, but these errors were encountered: