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Cargo.toml
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#======================#
#=== WORKSPACE INFO ===#
[workspace]
resolver = "2"
members = ["app", "crates/*"]
[workspace.package]
authors = ["IDEDARY"]
version = "0.0.1"
edition = "2021"
license = "MIT OR Apache-2.0"
repository = "https://github.com/idedary/bevypunk"
#========================#
#=== PROFILE SETTINGS ===#
[profile.dev]
debug = 0
strip = "debuginfo"
opt-level = 1
[profile.dev.package."*"]
opt-level = 3
[profile.release]
opt-level = 3
panic = 'abort'
debug = 0
strip = true
lto = "thin"
codegen-units = 1
#===============================#
#=== DEPENDENCIES & FEATURES ===#
[workspace.dependencies]
# GAME CRATES
game_cameras = { path = "crates/game_cameras" }
game_loading = { path = "crates/game_loading" }
game_movies = { path = "crates/game_movies" }
game_preferences = { path = "crates/game_preferences" }
game_vfx = { path = "crates/game_vfx" }
#===========================#
#=== GAME ENGINE SOURCE === #
# GAME ENGINE
bevy = { version = "^0.15.2", default-features = false, features = [
"animation",
"bevy_asset",
"bevy_color",
"bevy_core_pipeline",
"bevy_gilrs",
"bevy_gizmos",
"bevy_gltf",
"bevy_mesh_picking_backend",
"bevy_pbr",
"bevy_picking",
"bevy_render",
"bevy_scene",
"bevy_sprite",
"bevy_sprite_picking_backend",
"bevy_state",
"bevy_text",
"bevy_ui",
"bevy_ui_picking_backend",
"bevy_window",
"bevy_winit",
"custom_cursor",
"hdr",
"multi_threaded",
"png",
"jpeg",
"smaa_luts",
"sysinfo_plugin",
"tonemapping_luts",
"webgl2",
"x11",
]}
log = { version = "*", features = ["max_level_debug", "release_max_level_warn"] }
#===============================#
#=== GAME ENGINE EXTENSIONS === #
# ASSETS
vleue_kinetoscope = { git = "https://github.com/vleue/vleue_kinetoscope" }
bevy_embedded_assets = { version = "^0.12.0" }
# AUDIO
bevy_kira_audio = { version = "^0.22.0" }
# USER INTERFACE
bevy_lunex = { path = "../bevy_lunex/crate"}
# PHYSICS
avian3d = { version = "^0.2.1" }
#===========================#
#=== RUST MISCELLANEOUS === #
# OTHER
rand = "^0.9.0"
clap = { version = "^4.5.28", features = ["derive"] }