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Magic Efficency #208

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Idrinth opened this issue Oct 12, 2016 · 8 comments
Open

Magic Efficency #208

Idrinth opened this issue Oct 12, 2016 · 8 comments

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@Idrinth
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Idrinth commented Oct 12, 2016

With the magic now providing their numbers, we could add a best magic calculator based on the types and amount of magics it can use.
Would propose three calculations being done then:

  • best magics by minimum
  • best magics by maximum
  • best magics according to gear/stuff owned in Itemmanagement #146
@Ardenian
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Ardenian commented Oct 12, 2016

Sounds like a great addition. Considering the amount of magics per raid is going to be different I would suggest some kind of ranking list as result of the calculations.

  • best magics by minimum
  • best magics by maximum

What do you mean with these terms ?

@Idrinth
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Idrinth commented Oct 12, 2016

minimum or maximum of what the magics could be - most of them scale with something after all.

@Ardenian
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Wouldn't the maximum and the current magic power be sufficient enough ? Something like 100/500% as in 'This magic deals 100% against this raid with a maximum value of 500% against best combination' or something.

@Idrinth
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Idrinth commented Oct 12, 2016

there are enough cases, where you need many people to hit, there the minimum is more important, think of war raids for example

@Ardenian
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Good point, haven't thought of that.

@Idrinth
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Idrinth commented Apr 11, 2017

@Ardenian any progress in regards to analysing the magic's descriptions?

@Ardenian
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Not far yet, but I have it in my mind. Does it absolutly need to be in Java ( can't quite recall why we did start it in Java) ? Could it also be Javascript ?

@Idrinth
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Idrinth commented Apr 11, 2017

it needs to run on linux, otherwise I don't care :) got nodejs around, so javascript works fine as well

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