[TOC]
"WebUI" is a term used to loosely describe parts of Chrome's UI implemented with web technologies (i.e. HTML, CSS, JavaScript).
Examples of WebUI in Chromium:
- Settings (chrome://settings)
- History (chrome://history)
- Downloads (chrome://downloads)
This document explains how WebUI works.
WebUIs are granted super powers so that they can manage Chrome itself. For example, it'd be very hard to implement the Settings UI without access to many different privacy and security sensitive services. Access to these services are not granted by default.
Only special URLs are granted WebUI "bindings" via the child security process.
Specifically, these bindings:
- give a renderer access to load
chrome:
URLS- this is helpful for shared libraries, i.e.
chrome://resources/
- this is helpful for shared libraries, i.e.
- allow the browser to execute arbitrary JavaScript in that renderer via
CallJavascriptFunction()
- allow communicating from the renderer to the browser with
chrome.send()
and friends - ignore content settings regarding showing images or executing JavaScript
A chrome:
URL loads a file from disk, memory, or can respond dynamically.
Because Chrome UIs generally need access to the browser (not just the current tab), much of the C++ that handles requests or takes actions lives in the browser process. The browser has many more privileges than a renderer (which is sandboxed and doesn't have file access), so access is only granted for certain URLs.
Chrome recognizes a list of special protocols, which it registers while starting up.
Examples:
- devtools:
- chrome-extensions:
- chrome:
- file:
- view-source:
This document mainly cares about the chrome: protocol, but others can also be granted WebUI bindings or have special properties.
After registering the chrome:
protocol, a set of factories are created. These
factories contain a list of valid host names. A valid hostname generates a
controller.
In the case of chrome:
URLs, these factories are registered early in the
browser process lifecycle. Before the first WebUIConfig
is registered, the
WebUIConfigMap
instance is created. This map creates and registers a
factory (WebUIConfigMapWebUIControllerFactory
) in its constructor.
This factory looks at the global WebUIConfigMap
, which maps hosts to
WebUIConfig
s, to see if any of the configs handle the requested URL. It calls
the method on the config to create the corresponding controller if it finds a
config to handle the URL.
// ChromeBrowserMainParts::PreMainMessageLoopRunImpl():
// Legacy WebUIControllerFactory registration
content::WebUIControllerFactory::RegisterFactory(
ChromeWebUIControllerFactory::GetInstance());
// Factory for all WebUIs using WebUIConfig will be created here.
RegisterChromeWebUIConfigs();
RegisterChromeUntrustedWebUIConfigs();
When a URL is requested, a new renderer is created to load the URL, and a
corresponding class in the browser is set up to handle messages from the
renderer to the browser (a RenderFrameHost
).
auto* config = config_map_->GetConfig(browser_context, url);
if (!config)
return nullptr; // Not a known host; no special access.
return config->CreateWebUIController(web_ui, url);
Configs can be registered with the map by calling map.AddWebUIConfig()
in
chrome_web_ui_configs.cc
:
map.AddWebUIConfig(std::make_unique<donuts::DonutsUIConfig>());
If a factory knows how to handle a host (returns a WebUIFactoryFunction
),
the navigation machinery grants the renderer process WebUI
bindings via the child security policy.
// RenderFrameHostImpl::AllowBindings():
if (bindings_flags & BINDINGS_POLICY_WEB_UI) {
ChildProcessSecurityPolicyImpl::GetInstance()->GrantWebUIBindings(
GetProcess()->GetID());
}
The factory creates a WebUIController
for a tab using
the WebUIConfig.
Here's an example:
// Config for chrome://donuts
DonutsUIConfig::DonutsUIConfig()
: WebUIConfig(content::kChromeUIScheme, chrome::kChromeUIDonutsHost) {}
DonutsUIConfig::~DonutsUIConfig() = default;
std::unique_ptr<content::WebUIController>
DonutsUIConfig::CreateWebUIController(content::WebUI* web_ui,
const GURL& url) {
return std::make_unique<DonutsUI>(web_ui);
}
// Controller for chrome://donuts.
class DonutsUI : public content::WebUIController {
public:
DonutsUI(content::WebUI* web_ui) : content::WebUIController(web_ui) {
content::WebUIDataSource* source =
content::WebUIDataSource::CreateAndAdd(
web_ui->GetWebContents()->GetBrowserContext(),
"donuts"); // "donuts" == hostname
source->AddString("mmmDonuts", "Mmm, donuts!"); // Translations.
source->AddResourcePath("", IDR_DONUTS_HTML); // Home page.
// Handles messages from JavaScript to C++ via chrome.send().
web_ui->AddMessageHandler(std::make_unique<OvenHandler>());
}
};
If we assume the contents of IDR_DONUTS_HTML
yields:
<h1>$i18n{mmmDonuts}</h1>
Visiting chrome://donuts
should show in something like:
Delicious success.
By default $i18n{} escapes strings for HTML. $i18nRaw{} can be used for translations that embed HTML, and $i18nPolymer{} can be used for Polymer bindings. See this comment for more information.
WebUI
is a high-level class and pretty much all HTML-based Chrome UIs have
one. WebUI
lives in the browser process, and is owned by a RenderFrameHost
.
WebUI
s have a concrete implementation (WebUIImpl
) in content/
and are
created in response to navigation events.
A WebUI
knows very little about the page it's showing, and it owns a
WebUIController
that is set after creation based on the
hostname of a requested URL.
A WebUI
can handle messages itself, but often defers these duties to
separate WebUIMessageHandler
s, which are generally
designed for handling messages on certain topics.
A WebUI
can be created speculatively, and are generally fairly lightweight.
Heavier duty stuff like hard initialization logic or accessing services that may
have side effects are more commonly done in a
WebUIController
or
WebUIMessageHandler
s.
WebUI
are created synchronously on the UI thread in response to a URL request,
and are re-used where possible between navigations (i.e. refreshing a page).
Because they run in a separate process and can exist before a corresponding
renderer process has been created, special care is required to communicate with
the renderer if reliable message passing is required.
A WebUIConfig
contains minimal possible logic and information for determining
whether a certain subclass of WebUIController
should be created for a given
URL.
A WebUIConfig
holds information about the host and scheme (chrome://
or
chrome-untrusted://
) that the controller serves.
A WebUIConfig
may contain logic to check if the WebUI is enabled for a given
BrowserContext
and url (e.g., if relevant feature flags are enabled/disabled,
if the url path is valid, etc).
A WebUIConfig
can invoke the WebUIController
's constructor in its
CreateWebUIControllerForURL
method.
WebUIConfig
s are created at startup when factories are registered, so should
be lightweight.
A WebUIController
is the brains of the operation, and is responsible for
application-specific logic, setting up translations and resources, creating
message handlers, and potentially responding to requests dynamically. In complex
pages, logic is often split across multiple
WebUIMessageHandler
s instead of solely in the
controller for organizational benefits.
A WebUIController
is owned by a WebUI
, and is created and set on
an existing WebUI
when the corresponding WebUIConfig
is found in
the map matching the URL, or when the correct controller is determined via URL
inspection in ChromeWebUIControllerFactory
. (i.e. chrome://settings creates
a generic WebUI
with a settings-specific WebUIController
).
The WebUIDataSource
class provides a place for data to live for WebUI pages.
Examples types of data stored in this class are:
- static resources (i.e. .html files packed into bundles and pulled off of disk)
- translations
- dynamic feature values (i.e. whether a feature is enabled)
Data sources are set up in the browser process (in C++) and are accessed by loading URLs from the renderer.
Below is an example of a simple data source (in this case, Chrome's history page):
content::WebUIDataSource* source = content::WebUIDataSource::CreateAndAdd(
Profile::FromWebUI(web_ui), "history");
source->AddResourcePath("sign_in_promo.svg", IDR_HISTORY_SIGN_IN_PROMO_SVG);
source->AddResourcePath("synced_tabs.html", IDR_HISTORY_SYNCED_TABS_HTML);
source->AddString("title", IDS_HISTORY_TITLE);
source->AddString("moreFromThisSite", IDS_HISTORY_MORE_FROM_THIS_SITE);
source->AddBoolean("showDateRanges",
base::FeatureList::IsEnabled(features::kHistoryShowDateRanges));
webui::SetupWebUIDataSource(
source, base::make_span(kHistoryResources, kHistoryResourcesSize),
kGeneratedPath, IDR_HISTORY_HISTORY_HTML);
For more about each of the methods called on WebUIDataSource
and the utility
method that performs additional configuration, see DataSources
and WebUIDataSourceUtils
Because some pages have many messages or share code that sends messages, message
handling is often split into discrete classes called WebUIMessageHandler
s.
These handlers respond to specific invocations from JavaScript.
So, the given C++ code:
void OvenHandler::RegisterMessages() {
web_ui()->RegisterMessageCallback(
"bakeDonuts",
base::BindRepeating(&OvenHandler::HandleBakeDonuts,
base::Unretained(this)));
}
void OvenHandler::HandleBakeDonuts(const base::Value::List& args) {
AllowJavascript();
// IMPORTANT: Fully validate `args`.
CHECK_EQ(1u, args.size());
int num_donuts = args[0].GetInt();
CHECK_GT(num_donuts, 0);
GetOven()->BakeDonuts(num_donuts);
}
Can be triggered in JavaScript with this example code:
$('bakeDonutsButton').onclick = function() {
chrome.send('bakeDonuts', [5]); // bake 5 donuts!
};
This is a factory method required to create and add a WebUIDataSource. The first
argument to Create()
is the browser context. The second argument is typically
the host name of the page. The caller does not own the result.
Additionally, calling CreateAndAdd()
will overwrite any existing data source
with the same name.
WebUIDataSource
after calling
Add()
. Don't do this.
Using an int reference to a grit string (starts with "IDS" and lives in a .grd
or .grdp file), adding a string with a key name will be possible to reference
via the $i18n{}
syntax (and will be replaced when requested) or later
dynamically in JavaScript via loadTimeData.getString()
(or getStringF
).
Many Web UI data sources need to be set up with a large number of localized
strings. Instead of repeatedly calling AddLocalizedString()
, create
an array of all the strings and use AddLocalizedStrings()
:
static constexpr webui::LocalizedString kStrings[] = {
// Localized strings (alphabetical order).
{"actionMenuDescription", IDS_HISTORY_ACTION_MENU_DESCRIPTION},
{"ariaRoleDescription", IDS_HISTORY_ARIA_ROLE_DESCRIPTION},
{"bookmarked", IDS_HISTORY_ENTRY_BOOKMARKED},
};
source->AddLocalizedStrings(kStrings);
Using an int reference to a grit resource (starts with "IDR" and lives in a .grd or .grdp file), adds a resource to the UI with the specified path.
It's generally a good idea to call AddResourcePath()
with the empty
path and a resource ID that should be served as the "catch all" resource to
respond with. This resource will be served for requests like "chrome://history",
or "chrome://history/pathThatDoesNotExist". It will not be served for requests
that look like they are attempting to fetch a specific file, like
"chrome://history/file_that_does_not_exist.js". This is so that if a user
enters a typo when trying to load a subpage like "chrome://history/syncedTabs"
they will be redirected to the main history page, instead of seeing an error,
but incorrect imports in the source code will fail, so that they can be more
easily found and corrected.
Similar to the localized strings, many Web UIs need to add a large number of
resource paths. In this case, use AddResourcePaths()
to
replace repeated calls to AddResourcePath()
.
static constexpr webui::ResourcePath kResources[] = {
{"browser_api.js", IDR_BROWSER_API_JS},
{"constants.js", IDR_CONSTANTS_JS},
{"controller.js", IDR_CONTROLLER_JS},
};
source->AddResourcePaths(kResources);
The same method can be leveraged for cases that directly use constants defined
by autogenerated grit resources map header files. For example, the autogenerated
print_preview_resources_map.h header defines a
webui::ResourcePath
array named kPrintPreviewResources
and a size_t kPrintPreviewResourcesSize
. All the resources in this
resource map can be added as follows:
source->AddResourcePaths(
base::make_span(kPrintPreviewResources, kPrintPreviewResourcesSize));
Often a page needs to know whether a feature is enabled. This is a good use case
for WebUIDataSource::AddBoolean()
. Then, in the Javascript, one can write
code like this:
if (loadTimeData.getBoolean('myFeatureIsEnabled')) {
...
}
sendWithPromise()
to initialize dynamic
values and call FireWebUIListener()
to update them.
If you really want or need to use AddBoolean()
for a dynamic value,
make sure to call WebUIDataSource::Update()
when the value changes.
chrome/browser/ui/webui/webui_util.* contains a number of methods to simplify common configuration tasks.
This method performs common configuration tasks on a data source for a Web UI that uses JS modules. When creating a Web UI that uses JS modules, use this utility instead of duplicating the configuration steps it performs elsewhere. Specific setup steps include:
- Setting the content security policy to allow the data source to load only resources from its own host (e.g. chrome://history), chrome://resources, and chrome://webui-test (used to serve test files).
- Enabling i18n template replacements by calling
UseStringsJs()
andEnableReplaceI18nInJS()
on the data source. - Adding the test loader files to the data source, so that test files can be loaded as JS modules.
- Setting the resource to load for the empty path.
- Adding all resources from a GritResourceMap.
Mojo is used for IPC throughout Chromium, and should generally be used for new WebUIs to communicate between the browser (C++) and the renderer (JS/TS). To use Mojo, you will need to:
- Write an interface definition for the JS/C++ interface in a mojom file
- Add a build target in the BUILD.gn file to autogenerate C++ and TypeScript code ("bindings").
- Bind the interface on the C++ side and implement any methods to send or receive information from TypeScript.
- Add the TypeScript bindings file to your WebUI's
ts_library()
and use them in your TypeScript code.
Mojo interfaces are declared in mojom files. For WebUIs, these normally live alongside the C++ code in chrome/browser/ui/webui. For example:
chrome/browser/ui/webui/donuts/donuts.mojom
module donuts.mojom;
// Factory ensures that the Page and PageHandler interfaces are always created
// together without requiring an initialization call from the WebUI to the
// handler.
interface PageHandlerFactory {
CreatePageHandler(pending_remote<Page> page,
pending_receiver<PageHandler> handler);
};
// Called from TS side of chrome://donuts (Renderer -> Browser)
interface PageHandler {
StartPilotLight();
BakeDonuts(uint32 num_donuts);
// Expects a response from the browser.
GetNumberOfDonuts() => (uint32 num_donuts);
};
// Called from C++ side of chrome://donuts. (Browser -> Renderer)
interface Page {
DonutsBaked(uint32 num_donuts);
};
mojom() is the build rule used to generate mojo bindings. It can be set up as follows:
chrome/browser/ui/webui/donuts/BUILD.gn
import("//mojo/public/tools/bindings/mojom.gni")
mojom("mojo_bindings") {
sources = [ "donuts.mojom" ]
webui_module_path = "/"
}
The WebUIController class should inherit from ui::MojoWebUIController and from the PageHandlerFactory class defined in the mojom file.
chrome/browser/ui/webui/donuts/donuts_ui.h
class DonutsPageHandler;
class DonutsUI : public ui::MojoWebUIController,
public donuts::mojom::PageHandlerFactory {
public:
explicit DonutsUI(content::WebUI* web_ui);
DonutsUI(const DonutsUI&) = delete;
DonutsUI& operator=(const DonutsUI&) = delete;
~DonutsUI() override;
// Instantiates the implementor of the mojom::PageHandlerFactory mojo
// interface passing the pending receiver that will be internally bound.
void BindInterface(
mojo::PendingReceiver<donuts::mojom::PageHandlerFactory> receiver);
private:
// donuts::mojom::PageHandlerFactory:
void CreatePageHandler(
mojo::PendingRemote<donuts::mojom::Page> page,
mojo::PendingReceiver<donuts::mojom::PageHandler> receiver) override;
std::unique_ptr<DonutsPageHandler> page_handler_;
mojo::Receiver<donuts::mojom::PageHandlerFactory> page_factory_receiver_{
this};
WEB_UI_CONTROLLER_TYPE_DECL();
};
chrome/browser/ui/webui/donuts/donuts_ui.cc
DonutsUI::DonutsUI(content::WebUI* web_ui)
: ui::MojoWebUIController(web_ui, true) {
// Normal constructor steps (e.g. setting up data source) go here.
}
WEB_UI_CONTROLLER_TYPE_IMPL(DonutsUI)
DonutsUI::~DonutsUI() = default;
void DonutsUI::BindInterface(
mojo::PendingReceiver<donuts::mojom::PageHandlerFactory> receiver) {
page_factory_receiver_.reset();
page_factory_receiver_.Bind(std::move(receiver));
}
void DonutsUI::CreatePageHandler(
mojo::PendingRemote<donuts::mojom::Page> page,
mojo::PendingReceiver<donuts::mojom::PageHandler> receiver) {
DCHECK(page);
page_handler_ = std::make_unique<DonutsPageHandler>(
std::move(receiver), std::move(page));
}
You also need to register the PageHandlerFactory to your controller in chrome/browser/chrome_browser_interface_binders.cc:
RegisterWebUIControllerInterfaceBinder<donuts::mojom::PageHandlerFactory,
DonutsUI>(map);
The WebUI message handler should inherit from the Mojo PageHandler class.
chrome/browser/ui/webui/donuts/donuts_page_handler.h
#include "chrome/browser/ui/webui/donuts/donuts.mojom.h"
#include "mojo/public/cpp/bindings/receiver.h"
#include "mojo/public/cpp/bindings/remote.h"
class DonutsPageHandler : public donuts::mojom::PageHandler {
public:
DonutsPageHandler(
mojo::PendingReceiver<donuts::mojom::PageHandler> receiver,
mojo::PendingRemote<donuts::mojom::Page> page);
DonutsPageHandler(const DonutsPageHandler&) = delete;
DonutsPageHandler& operator=(const DonutsPageHandler&) = delete;
~DonutsPageHandler() override;
// Triggered by some outside event
void DonutsPageHandler::OnBakingDonutsFinished(uint32_t num_donuts);
// donuts::mojom::PageHandler:
void StartPilotLight() override;
void BakeDonuts(uint32_t num_donuts) override;
void GetNumberOfDonuts(GetNumberOfDonutsCallback callback) override;
}
The message handler needs to implement all the methods on the PageHandler interface.
chrome/browser/ui/webui/donuts/donuts_page_handler.cc
DonutsPageHandler::DonutsPageHandler(
mojo::PendingReceiver<donuts::mojom::PageHandler> receiver,
mojo::PendingRemote<donuts::mojom::Page> page)
: receiver_(this, std::move(receiver)),
page_(std::move(page)) {
}
DonutsPageHandler::~DonutsPageHandler() {
GetOven()->TurnOffGas();
}
// Triggered by outside asynchronous event; sends information to the renderer.
void DonutsPageHandler::OnBakingDonutsFinished(uint32_t num_donuts) {
page_->DonutsBaked(num_donuts);
}
// Triggered by startPilotLight() call in TS.
void DonutsPageHandler::StartPilotLight() {
GetOven()->StartPilotLight();
}
// Triggered by bakeDonuts() call in TS.
void DonutsPageHandler::BakeDonuts(int32_t num_donuts) {
GetOven()->BakeDonuts();
}
// Triggered by getNumberOfDonuts() call in TS; sends a response back to the
// renderer.
void DonutsPageHandler::GetNumberOfDonuts(GetNumberOfDonutsCallback callback) {
uint32_t result = GetOven()->GetNumberOfDonuts();
std::move(callback).Run(result);
}
For WebUIs using the build_webui()
rule, the TypeScript mojo bindings can be
added to the build and served from the root (e.g.
chrome://donuts/donuts.mojom-webui.js
) by adding the following arguments to
build_webui()
:
chrome/browser/resources/donuts/BUILD.gn
build_webui("build") {
# ... Other arguments go here
mojo_files_deps =
[ "//chrome/browser/ui/webui/donuts:mojo_bindings_ts__generator" ]
mojo_files = [
"$root_gen_dir/chrome/browser/ui/webui/donuts/donuts.mojom-webui.ts",
]
# ... Other arguments can go here
}
It is often helpful to wrap the TypeScript side of Mojo setup in a BrowserProxy class:
chrome/browser/resources/donuts/browser_proxy.ts
import {PageCallbackRouter, PageHandlerFactory, PageHandlerInterface, PageHandlerRemote} from './donuts.mojom-webui.js';
class BrowserProxy {
callbackRouter: PageCallbackRouter;
handler: PageHandlerInterface;
constructor() {
this.callbackRouter = new PageCallbackRouter();
this.handler = new PageHandlerRemote();
const factory = PageHandlerFactory.getRemote();
factory.createPageHandler(
this.callbackRouter.$.bindNewPipeAndPassRemote(),
(this.handler as PageHandlerRemote).$.bindNewPipeAndPassReceiver());
}
static getInstance(): BrowserProxy {
return instance || (instance = new BrowserProxy());
}
static setInstance(obj: BrowserProxy) {
instance = obj;
}
}
let instance: BrowserProxy|null = null;
The callbackRouter
(PageCallbackRouter
) can be used to add listeners for
asynchronous events sent from the browser.
The handler
(PageHandlerRemote
) can be used to send messages from the
renderer to the browser. For interface methods that require a browser response,
calling the method returns a promise. The promise will be resolved with the
response from the browser.
chrome/browser/resources/donuts/donuts.ts
import {BrowserProxy} from './browser_proxy.js';
let numDonutsBaked: number = 0;
window.onload = function() {
// Other page initialization steps go here
const proxy = BrowserProxy.getInstance();
// Tells the browser to start the pilot light.
proxy.handler.startPilotLight();
// Adds a listener for the asynchronous "donutsBaked" event.
proxy.callbackRouter.donutsBaked.addListener(
(numDonuts: number) => {
numDonutsBaked += numDonuts;
});
};
function CheckNumberOfDonuts() {
// Requests the number of donuts from the browser, and alerts with the
// response.
BrowserProxy.getInstance().handler.getNumberOfDonuts().then(
(numDonuts: number) => {
alert('Yay, there are ' + numDonuts + ' delicious donuts left!');
});
}
function BakeDonuts(numDonuts: number) {
// Tells the browser to bake |numDonuts| donuts.
BrowserProxy.getInstance().handler.bakeDonuts(numDonuts);
}
Most Chrome WebUIs were added before the introduction of Mojo, and use the older style WebUIMessageHandler + chrome.send() pattern. The following sections detail the methods in WebUIMessageHandler and the corresponding communication methods in TypeScript/JavaScript and how to use them.
A tab that has been used for settings UI may be reloaded, or may navigate to an external origin. In both cases, one does not want callbacks from C++ to Javascript to run. In the former case, the callbacks will occur when the Javascript doesn't expect them. In the latter case, sensitive information may be delivered to an untrusted origin.
Therefore each message handler maintains
a boolean
that describes whether delivering callbacks to Javascript is currently
appropriate. This boolean is set by calling AllowJavascript
, which should be
done when handling a call from Javascript, because that indicates that the page
is ready for the subsequent callback. (See
design doc.)
If the tab navigates or reloads,
DisallowJavascript
is called to clear the flag.
Therefore, before each callback from C++ to Javascript, the flag must be tested
by calling
IsJavascriptAllowed
.
If false, then the callback must be dropped. (When the flag is false, calling
ResolveJavascriptCallback
will crash. See
design doc.)
Also beware of ABA issues: Consider
the case where an asynchronous operation is started, the settings page is
reloaded, and the user triggers another operation using the original message
handler. The javascript_allowed_
boolean will be true, but the original
callback should still be dropped because it relates to a operation that was
discarded by the reload. (Reloading settings UI does not cause message handler
objects to be deleted.)
Thus a message handler may override
OnJavascriptDisallowed
to learn when pending callbacks should be canceled.
In the JS:
window.onload = function() {
app.initialize();
chrome.send('startPilotLight');
};
In the C++:
void OvenHandler::HandleStartPilotLight(const base::Value::List& /*args*/) {
AllowJavascript();
// CallJavascriptFunction() and FireWebUIListener() are now safe to do.
GetOven()->StartPilotLight();
}
'load'
event or browser-side navigation callbacks to
detect page readiness omits application-specific initialization, and a
custom 'initialized'
message is often necessary.
When the browser process needs to tell the renderer/JS of an event or otherwise
execute code, it can use CallJavascriptFunction()
.
CallJavscriptFunction()
.
void OvenHandler::OnPilotLightExtinguished() {
CallJavascriptFunction("app.pilotLightExtinguished");
}
This works by crafting a string to be evaluated in the renderer. Any arguments to the call are serialized to JSON and the parameter list is wrapped with
// See WebUI::GetJavascriptCall() for specifics:
"functionCallName(" + argumentsAsJson + ")"
and sent to the renderer via a FrameMsg_JavaScriptExecuteRequest
IPC message.
While this works, it implies that:
- a global method must exist to successfully run the Javascript request
- any method can be called with any parameter (far more access than required in practice)
^ These factors have resulted in less use of CallJavascriptFunction()
in the
webui codebase. This functionality can easily be accomplished with the following
alternatives:
FireWebUIListener()
allows easily notifying the page when an event occurs in C++ and is more loosely coupled (nothing blows up if the event dispatch is ignored). JS subscribes to notifications viaaddWebUiListener
.ResolveJavascriptCallback
andRejectJavascriptCallback
are useful when Javascript requires a response to an inquiry about C++-canonical state (i.e. "Is Autofill enabled?", "Is the user incognito?")
FireWebUIListener()
is used to notify a registered set of listeners that an
event has occurred. This is generally used for events that are not guaranteed to
happen in timely manner, or may be caused to happen by unpredictable events
(i.e. user actions).
Here's some example to detect a change to Chrome's theme:
addWebUiListener("theme-changed", refreshThemeStyles);
This Javascript event listener can be triggered in C++ via:
void MyHandler::OnThemeChanged() {
FireWebUIListener("theme-changed");
}
Because it's not clear when a user might want to change their theme nor what theme they'll choose, this is a good candidate for an event listener.
If you simply need to get a response in Javascript from C++, consider using
sendWithPromise()
and
ResolveJavascriptCallback
.
OnJavascriptDisallowed()
is a lifecycle method called in response to
AllowJavascript()
. It is a good place to register
observers of global services or other callbacks that might call at unpredictable
times.
For example:
class MyHandler : public content::WebUIMessageHandler {
MyHandler() {
GetGlobalService()->AddObserver(this); // <-- DON'T DO THIS.
}
void OnGlobalServiceEvent() {
FireWebUIListener("global-thing-happened");
}
};
Because browser-side C++ handlers are created before a renderer is ready, the
above code may result in calling FireWebUIListener
before the renderer is ready, which may result in dropped updates or
accidentally running Javascript in a renderer that has navigated to a new URL.
A safer way to set up communication is:
class MyHandler : public content::WebUIMessageHandler {
public:
void OnJavascriptAllowed() override {
observation_.Observe(GetGlobalService()); // <-- DO THIS.
}
void OnJavascriptDisallowed() override {
observation_.Reset(); // <-- AND THIS.
}
base::ScopedObservation<MyHandler, GlobalService> observation_{this}; // <-- ALSO HANDY.
when a renderer has been created and the document has loaded enough to signal to the C++ that it's ready to respond to messages.
OnJavascriptDisallowed
is a lifecycle method called when it's unclear whether
it's safe to send JavaScript messsages to the renderer.
There's a number of situations that result in this method being called:
- renderer doesn't exist yet
- renderer exists but isn't ready
- renderer is ready but application-specific JS isn't ready yet
- tab refresh
- renderer crash
Though it's possible to programmatically disable Javascript, it's uncommon to need to do so.
Because there's no single strategy that works for all cases of a renderer's state (i.e. queueing vs dropping messages), these lifecycle methods were introduced so a WebUI application can implement these decisions itself.
Often, it makes sense to disconnect from observers in
OnJavascriptDisallowed()
:
void OvenHandler::OnJavascriptDisallowed() {
scoped_oven_observation_.Reset()
}
Because OnJavascriptDisallowed()
is not guaranteed to be called before a
WebUIMessageHandler
's destructor, it is often advisable to use some form of
scoped observer that automatically unsubscribes on destruction but can also
imperatively unsubscribe in OnJavascriptDisallowed()
.
This method is called in response to
sendWithPromise()
to reject the issued Promise. This
runs the rejection (second) callback in the Promise's
executor
and any
catch()
callbacks in the chain.
void OvenHandler::HandleBakeDonuts(const base::Value::List& args) {
AllowJavascript();
if (!GetOven()->HasGas()) {
RejectJavascriptCallback(args[0],
base::StringValue("need gas to cook the donuts!"));
}
This method is basically just a
CallJavascriptFunction()
wrapper that calls a
global "cr.webUIResponse" method with a success value of false.
// WebUIMessageHandler::RejectJavascriptCallback():
CallJavascriptFunction("cr.webUIResponse", callback_id, base::Value(false),
response);
See also: ResolveJavascriptCallback
This method is called in response to
sendWithPromise()
to fulfill an issued Promise,
often with a value. This results in runnings any fulfillment (first) callbacks
in the associate Promise executor and any registered
then()
callbacks.
So, given this TypeScript code:
sendWithPromise('bakeDonuts', [5]).then(function(numDonutsBaked: number) {
shop.donuts += numDonutsBaked;
});
Some handling C++ might do this:
void OvenHandler::HandleBakeDonuts(const base::Value::List& args) {
AllowJavascript();
double num_donuts_baked = GetOven()->BakeDonuts();
ResolveJavascriptCallback(args[0], base::Value(num_donuts_baked));
}
When the JavaScript window
object is created, a renderer is checked for WebUI
bindings.
// RenderFrameImpl::DidClearWindowObject():
if (enabled_bindings_ & BINDINGS_POLICY_WEB_UI)
WebUIExtension::Install(frame_);
If the bindings exist, a global chrome.send()
function is exposed to the
renderer:
// WebUIExtension::Install():
v8::Local<v8::Object> chrome = GetOrCreateChromeObject(isolate, context);
chrome->Set(gin::StringToSymbol(isolate, "send"),
gin::CreateFunctionTemplate(
isolate,
base::BindRepeating(&WebUIExtension::Send))->GetFunction());
The chrome.send()
method takes a message name and argument list.
chrome.send('messageName', [arg1, arg2, ...]);
The message name and argument list are serialized to JSON and sent via the
FrameHostMsg_WebUISend
IPC message from the renderer to the browser.
// In the renderer (WebUIExtension::Send()):
render_frame->Send(new FrameHostMsg_WebUISend(render_frame->GetRoutingID(),
frame->GetDocument().Url(),
message, *content));
// In the browser (WebUIImpl::OnMessageReceived()):
IPC_MESSAGE_HANDLER(FrameHostMsg_WebUISend, OnWebUISend)
The browser-side code does a map lookup for the message name and calls the found callback with the deserialized arguments:
// WebUIImpl::ProcessWebUIMessage():
message_callbacks_.find(message)->second.Run(&args);
WebUI listeners are a convenient way for C++ to inform JavaScript of events.
Older WebUI code exposed public methods for event notification, similar to how responses to chrome.send() used to work. They both resulted in global namespace pollution, but it was additionally hard to stop listening for events in some cases. addWebUiListener is preferred in new code.
Adding WebUI listeners creates and inserts a unique ID into a map in JavaScript, just like sendWithPromise().
addWebUiListener can be imported from 'chrome://resources/js/cr.js'.
// addWebUiListener():
webUIListenerMap[eventName] = webUIListenerMap[eventName] || {};
webUIListenerMap[eventName][createUid()] = callback;
The C++ responds to a globally exposed function (cr.webUIListenerCallback
)
with an event name and a variable number of arguments.
// WebUIMessageHandler:
template <typename... Values>
void FireWebUIListener(const std::string& event_name, const Values&... values) {
CallJavascriptFunction("cr.webUIListenerCallback", base::Value(event_name),
values...);
}
C++ handlers call this FireWebUIListener
method when an event occurs that
should be communicated to the JavaScript running in a tab.
void OvenHandler::OnBakingDonutsFinished(size_t num_donuts) {
FireWebUIListener("donuts-baked", base::Value(num_donuts));
}
TypeScript can listen for WebUI events via:
let donutsReady: number = 0;
addWebUiListener('donuts-baked', function(numFreshlyBakedDonuts: number) {
donutsReady += numFreshlyBakedDonuts;
});
sendWithPromise()
is a wrapper around chrome.send()
. It's used when
triggering a message requires a response:
chrome.send('getNumberOfDonuts'); // No easy way to get response!
In older WebUI pages, global methods were exposed simply so responses could be sent. This is discouraged as it pollutes the global namespace and is harder to make request specific or do from deeply nested code.
In newer WebUI pages, you see code like this:
sendWithPromise('getNumberOfDonuts').then(function(numDonuts: number) {
alert('Yay, there are ' + numDonuts + ' delicious donuts left!');
});
Note that sendWithPromise can be imported from 'chrome://resources/js/cr.js';
On the C++ side, the message registration is similar to
chrome.send()
except that the first argument in the
message handler's list is a callback ID. That ID is passed to
ResolveJavascriptCallback()
, which ends up resolving the Promise
in
JavaScript/TypeScript and calling the then()
function.
void DonutHandler::HandleGetNumberOfDonuts(const base::Value::List& args) {
AllowJavascript();
const base::Value& callback_id = args[0];
size_t num_donuts = GetOven()->GetNumberOfDonuts();
ResolveJavascriptCallback(callback_id, base::Value(num_donuts));
}
Under the covers, a map of Promise
s are kept in JavaScript.
The callback ID is just a namespaced, ever-increasing number. It's used to
insert a Promise
into the JS-side map when created.
// sendWithPromise():
var id = methodName + '_' + uidCounter++;
chromeSendResolverMap[id] = new PromiseResolver;
chrome.send(methodName, [id].concat(args));
The corresponding number is used to look up a Promise
and reject or resolve it
when the outcome is known.
// cr.webUIResponse():
var resolver = chromeSendResolverMap[id];
if (success)
resolver.resolve(response);
else
resolver.reject(response);
This approach still relies on the C++ calling a globally exposed method, but
reduces the surface to only a single global (cr.webUIResponse
) instead of
many. It also makes per-request responses easier, which is helpful when multiple
are in flight.
Because WebUI pages are highly privileged, they are often targets for attack, since taking control of a WebUI page can sometimes be sufficient to escape Chrome's sandbox. To make sure that the special powers granted to WebUI pages are safe, WebUI pages are restricted in what they can do:
- WebUI pages cannot embed http/https resources
- WebUI pages cannot issue http/https fetches
In the rare case that a WebUI page really needs to include web content, the safe
way to do this is by using an <iframe>
tag. Chrome's security model gives
process isolation between the WebUI and the web content. However, some extra
precautions need to be taken, because there are properties of the page that are
accessible cross-origin and malicious code can take advantage of such data to
attack the WebUI. Here are some things to keep in mind:
- The WebUI page can receive postMessage payloads from the web and should ensure it verifies any messages as they are not trustworthy.
- The entire frame tree is visible to the embedded web content, including ancestor origins.
- The web content runs in the same StoragePartition and Profile as the WebUI, which reflect where the WebUI page was loaded (e.g., the default profile, Incognito, etc). The corresponding user credentials will thus be available to the web content inside the WebUI, possibly showing the user as signed in.
Note: WebUIs have a default Content Security Policy which disallows embedding any frames. If you want to include any web content in an <iframe> you will need to update the policy for your WebUI. When doing so, allow only known origins and avoid making the policy more permissive than strictly necessary.
Alternatively, a <webview>
tag can be used, which runs in a separate
StoragePartition, a separate frame tree, and restricts postMessage communication
by default. Note that <webview>
is only available on desktop platforms.
By default, errors in the JavaScript or TypeScript of a WebUI page will generate error reports which appear in Google's internal go/crash reports page. These error reports will only be generated for Google Chrome builds, not Chromium or other Chromium-based browsers.
Specifically, an error report will be generated when the JavaScript or TypeScript for a WebUI-based chrome:// page does one of the following:
- Generates an uncaught exception,
- Has a promise which is rejected, and no rejection handler is provided, or
- Calls
console.error()
.
Such errors will appear alongside other crashes in the
product_name=Chrome_ChromeOS
, product_name=Chrome_Lacros
, or
product_name=Chrome_Linux
lists on go/crash.
The signature of the error is the error message followed by the URL on which the
error appeared. For example, if chrome://settings/lazy_load.js throws a
TypeError with a message Cannot read properties of null (reading 'select')
and
does not catch it, the magic signature would be
Uncaught TypeError: Cannot read properties of null (reading 'select') (chrome://settings)
To avoid spamming the system, only one error report with a given message will be generated per hour.
If you are getting error reports for an expected condition, you can turn off the
reports simply by changing console.error()
into console.warn()
. For
instance, if JavaScript is calling console.error()
when the user tries to
connect to an unavailable WiFi network at the same time the page shows the user
an error message, the console.error()
should be replaced with a
console.warn()
.
If you wish to get more control of the JavaScript error messages, for example
to change the product name or to add additional data, you may wish to switch to
using CrashReportPrivate.reportError()
. If you do so, be sure to override
WebUIController::IsJavascriptErrorReportingEnabled()
to return false for your
page; this will avoid generating redundant error reports.
JavaScript errors are not "crashes" in the C++ sense. They do not stop a process from running, they do not cause a "sad tab" page. Some tooling refers to them as crashes because they are going through the same pipeline as the C++ crashes, and that pipeline was originally designed to handle crashes.
That depends on the JavaScript error. In some cases, the errors have no user
impact; for instance, the "unavailable WiFi network calling console.error()
"
example above. In other cases, JavaScript errors may be serious errors that
block the user from completing critical user journeys. For example, if the
JavaScript is supposed to un-hide one of several variants of settings page, but
the JavaScript has an unhandled exception before un-hiding any of them, then
the user will see a blank page and be unable to change that setting.
Because it is difficult to automatically determine the severity of a given error, JavaScript errors are currently all classified as "WARNING" level when computing stability metrics.
- Error reporting is currently enabled only on ChromeOS (ash and Lacros) and Linux.
- Errors are only reported for chrome:// URLs.
- Unhandled promise rejections do not have a good stack.
- The line numbers and column numbers in the stacks are for the minified JavaScript and do not correspond to the line and column numbers of the original source files.
- Error messages with variable strings do not group well. For example, if the error message includes the name of a network, each network name will be its own signature.
- WebUI's C++ code follows the Chromium C++ styleguide.
- WebUI's HTML/CSS/JS code follows the Chromium Web Development Style Guide
- Adding tests for WebUI pages: Testing WebUI