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Releases: ImplementsLegend/VaultFaster

VaultFaster 2.0.3

13 Aug 09:20
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fixed fallen sand in cake vaults
changed CPS calculation
some other random change

  • those ClassNotFoundErrors seem to be gone
  • maybe also those broken placeholders

VaultFaster 2.0.2

10 Aug 18:51
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fixed performance regression in Update 15

VaultFaster 2.0.1

06 Aug 22:42
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fixed one NullPointersException

VaultFaster 2.0.0

06 Aug 14:41
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update 15 stuff

  • support for new objectives (boss not tested!)
  • fixed some stuff

improved cascade modifier performance

  • to forge devs: thanks for turning 15 minute job into an hour long pain

VaultFaster 2.0.0-beta2

03 Aug 05:29
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Pre-release

fixed spawner-related issue

VaultFaster 2.0.0-beta

01 Aug 16:26
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Pre-release

small stuff:

  • fixed book piles generating as error blocks in cake vaults
  • removed tilemapper blacklist, so tilemapper is now used for all blocks

Now the important part:

VaultFaster is now even faster with multithreading!

  • TileMapper is now applied to tiles in parallel
  • blocks are placed into sections in parallel
  • multiple vault chunks can now be scheduled for concurrent generation

This provides another massive boost to generation performance (5x on my machine, which is bigger boost than adding VaultFaster 1.1.3 to "vanilla VH", for total performance incease of 20x, also this will highly vary based on your machine and use case)

VaultFaster 1.1.3

17 Jul 19:39
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fixed treasure rooms tunnels intersecting with treasure rooms

VaultFaster 1.1.2

14 Jul 07:29
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fixed wrong objective types generating when multiple vaults coexist

1.1.1

01 Jul 20:17
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Fixed bonus item rarity and quantity for chests in dungeons.

VaultFaster 1.1.0

08 Apr 11:54
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Fixed Lighting sometimes broken.
Fixed Dungeon Spawners.
Reason why so many blocks were incorrectly processed was found.

  • less blocks now require blacklist.
  • a potential VH crash was fixed.