Releases: ImplementsLegend/VaultFaster
VaultFaster 2.0.3
fixed fallen sand in cake vaults
changed CPS calculation
some other random change
- those ClassNotFoundErrors seem to be gone
- maybe also those broken placeholders
VaultFaster 2.0.2
fixed performance regression in Update 15
VaultFaster 2.0.1
fixed one NullPointersException
VaultFaster 2.0.0
update 15 stuff
- support for new objectives (boss not tested!)
- fixed some stuff
improved cascade modifier performance
- to forge devs: thanks for turning 15 minute job into an hour long pain
VaultFaster 2.0.0-beta2
fixed spawner-related issue
VaultFaster 2.0.0-beta
small stuff:
- fixed book piles generating as error blocks in cake vaults
- removed tilemapper blacklist, so tilemapper is now used for all blocks
Now the important part:
VaultFaster is now even faster with multithreading!
- TileMapper is now applied to tiles in parallel
- blocks are placed into sections in parallel
- multiple vault chunks can now be scheduled for concurrent generation
This provides another massive boost to generation performance (5x on my machine, which is bigger boost than adding VaultFaster 1.1.3 to "vanilla VH", for total performance incease of 20x, also this will highly vary based on your machine and use case)
VaultFaster 1.1.3
fixed treasure rooms tunnels intersecting with treasure rooms
VaultFaster 1.1.2
fixed wrong objective types generating when multiple vaults coexist
1.1.1
Fixed bonus item rarity and quantity for chests in dungeons.
VaultFaster 1.1.0
Fixed Lighting sometimes broken.
Fixed Dungeon Spawners.
Reason why so many blocks were incorrectly processed was found.
- less blocks now require blacklist.
- a potential VH crash was fixed.