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EntryPointNotFoundException when trying to use the library in Mono (Godot engine) #2

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ItsJustGeek opened this issue Sep 5, 2020 · 0 comments

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@ItsJustGeek
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Stack Trace

System.EntryPointNotFoundException: ulCreateConfig assembly: type: member:(null)
at (wrapper managed-to-native) ImpromptuNinjas.UltralightSharp.Ultralight.CreateConfig()
at ImpromptuNinjas.UltralightSharp.Config.Create () [0x00000] in <5f48f51a00d34be2a25ffe41e7c1af36>:0
at ImpromptuNinjas.UltralightSharp.Safe.Config..ctor () [0x00006] in <5f48f51a00d34be2a25ffe41e7c1af36>:0
at Ultralight._Ready () [0x00001] in C:\Users\Patrick\Development\Ultralight\Ultralight.cs:34

Recreation

  1. Create a new project in Godot
  2. Create a new scene
  3. Create a C# script which calls a method in the safe API (I've tested creating a new Config or just calling GetVersionString
  4. Create an object in the scene and attach the script to it.
  5. Run the scene.

Note
I don't believe this is an issue specific to Godot as I have managed to use previous versions of this library with it.

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