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System.EntryPointNotFoundException: ulCreateConfig assembly: type: member:(null)
at (wrapper managed-to-native) ImpromptuNinjas.UltralightSharp.Ultralight.CreateConfig()
at ImpromptuNinjas.UltralightSharp.Config.Create () [0x00000] in <5f48f51a00d34be2a25ffe41e7c1af36>:0
at ImpromptuNinjas.UltralightSharp.Safe.Config..ctor () [0x00006] in <5f48f51a00d34be2a25ffe41e7c1af36>:0
at Ultralight._Ready () [0x00001] in C:\Users\Patrick\Development\Ultralight\Ultralight.cs:34
Recreation
Create a new project in Godot
Create a new scene
Create a C# script which calls a method in the safe API (I've tested creating a new Config or just calling GetVersionString
Create an object in the scene and attach the script to it.
Run the scene.
Note
I don't believe this is an issue specific to Godot as I have managed to use previous versions of this library with it.
The text was updated successfully, but these errors were encountered:
Stack Trace
Recreation
GetVersionString
Note
I don't believe this is an issue specific to Godot as I have managed to use previous versions of this library with it.
The text was updated successfully, but these errors were encountered: