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build.zig
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const std = @import("std");
const SdlSdk = @import("dep/MasterQ32/SDL.zig/Sdk.zig");
pub fn build(b: *std.build.Builder) void {
const target = b.standardTargetOptions(.{});
const mode = b.standardReleaseOptions();
const exe = b.addExecutable("snake", "src/main.zig");
exe.setTarget(target);
exe.setBuildMode(mode);
exe.install();
exe.addLibraryPath("/usr/lib");
const sdl_sdk = SdlSdk.init(b);
// // For some reason this doesn't work on my other computer, so I link it manually, which works.
// sdl_sdk.link(exe, .dynamic);
exe.linkLibC();
exe.linkSystemLibrary("SDL2");
exe.addPackage(sdl_sdk.getWrapperPackage("MasterQ32/SDL"));
const run_cmd = exe.run();
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
const exe_tests = b.addTest("src/main.zig");
exe_tests.setTarget(target);
exe_tests.setBuildMode(mode);
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&exe_tests.step);
}