If you want to display custom menu items in the chat context menu, you can use Chat 2's IPC.
Here's an example.
public class ContextMenuIntegration {
// This is used to register your plugin with the IPC. It will return an ID
// that you should save for later.
private ICallGateSubscriber<string> Register { get; }
// This is used to unregister your plugin from the IPC. You should call this
// when your plugin is unloaded.
private ICallGateSubscriber<string, object?> Unregister { get; }
// You should subscribe to this event in order to receive a notification
// when Chat 2 is loaded or updated, so you can re-register.
private ICallGateSubscriber<object?> Available { get; }
// Subscribe to this to draw your custom context menu items.
private ICallGateSubscriber<string, PlayerPayload?, ulong, Payload?, SeString?, SeString?, object?> Invoke { get; }
// The registration ID.
private string? _id;
public ChatTwoIpc(DalamudPluginInterface @interface) {
this.Register = @interface.GetIpcSubscriber<string>("ChatTwo.Register");
this.Unregister = @interface.GetIpcSubscriber<string, object?>("ChatTwo.Unregister");
this.Invoke = @interface.GetIpcSubscriber<string, PlayerPayload?, ulong, Payload?, SeString?, SeString?, object?>("ChatTwo.Invoke");
this.Available = @interface.GetIpcSubscriber<object?>("ChatTwo.Available");
}
public void Enable() {
// When Chat 2 becomes available (if it loads after this plugin) or when
// Chat 2 is updated, register automatically.
this.Available.Subscribe(() => this.Register());
// Register if Chat 2 is already loaded.
this.Register();
// Listen for context menu events.
this.Invoke.Subscribe(this.Integration);
}
private void Register() {
// Register and save the registration ID.
this._id = this.Register.InvokeFunc();
}
public void Disable() {
if (this._id != null) {
this.Unregister.InvokeAction(this._id);
this._id = null;
}
this.Invoke.Unsubscribe(this.Integration);
}
private void Integration(string id, PlayerPayload? sender, ulong contentId, Payload? payload, SeString? senderString, SeString? content) {
// Make sure the ID is the same as the saved registration ID.
if (id != this._id) {
return;
}
// Draw your custom menu items here.
// sender is the first PlayerPayload contained in the sender SeString
// contentId is the content ID of the message sender or 0 if not known
// payload is the payload that was right-clicked, if any (excluding text)
// senderString is the message sender SeString
// content is the message content SeString
if (ImGui.Selectable("Test plugin")) {
PluginLog.Log($"hi!\nsender: {sender}\ncontent id: {contentId:X}\npayload: {payload}\nsender string: {senderString}\ncontent string: {content}");
}
}
}
All integrations are called inside of an ImGui BeginMenu
.