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main.cpp
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main.cpp
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/*
* @FileName : singleton/main.cpp
* @CreateAt : 2022/4/6
* @Author : Inno Fang
* @Email : [email protected]
* @Description:
*/
#include <iostream>
class SingletonBase {
public:
SingletonBase(const SingletonBase &) = delete;
SingletonBase &operator=(const SingletonBase &) = delete;
public:
static SingletonBase *get_instance() {
if (_instance == nullptr) {
_instance = new SingletonBase();
}
return _instance;
}
private:
SingletonBase() = default;
static SingletonBase *_instance;
};
class SingletonBaseRAII {
public:
SingletonBaseRAII(const SingletonBaseRAII &) = delete;
SingletonBaseRAII &operator=(const SingletonBaseRAII &) = delete;
public:
static SingletonBaseRAII *get_instance() {
if (_instance == nullptr) {
_instance = new SingletonBaseRAII();
}
return _instance;
}
private:
SingletonBaseRAII() = default;
static SingletonBaseRAII *_instance;
class GC {
public:
~GC() {
// `if` statement is unnecessary; deleting null pointer has no effect
// if (_instance != nullptr) {
// delete _instance;
// }
delete _instance;
}
};
static GC _gc;
};
#include <mutex>
std::mutex mtx;
class SingletonThreadSafe {
public:
SingletonThreadSafe(const SingletonThreadSafe &) = delete;
SingletonThreadSafe &operator=(const SingletonThreadSafe &) = delete;
public:
static SingletonThreadSafe *get_instance() {
if (_instance == nullptr) {
mtx.lock();
if (_instance == nullptr) {
_instance = new SingletonThreadSafe();
}
mtx.unlock();
}
return _instance;
}
private:
SingletonThreadSafe() = default;
static SingletonThreadSafe *_instance;
class GC {
public:
~GC() {
delete _instance;
}
};
static GC _gc;
};
class SingletonStatic {
public:
SingletonStatic(const SingletonStatic &) = delete;
SingletonStatic &operator=(const SingletonStatic &) = delete;
public:
static SingletonStatic *get_instance() {
static SingletonStatic instance;
return &instance;
}
private:
SingletonStatic() = default;
~SingletonStatic() = default;
};
template<typename T>
class Singleton {
public:
Singleton(const Singleton &) = delete;
Singleton &operator=(const Singleton &) = delete;
public:
static T &get_instance() {
static T value_;
return value_;
}
private:
Singleton() = default;
~Singleton() = default;
};
class A {
public:
A() { a = 1; }
void show() { std::cout << "A.a=" << a << std::endl; }
private:
int a;
};
int main() {
// std::cout << "\n==> SingletonBase" << std::endl;
// std::cout << (SingletonBase::get_instance() == SingletonBase::get_instance()) << std::endl;
//
// std::cout << "\n==> Singleton base RAII" << std::endl;
// std::cout << (SingletonBaseRAII::get_instance() == SingletonBaseRAII::get_instance()) << std::endl;
//
// std::cout << "\n==> Singleton with Thread safety" << std::endl;
// std::cout << (SingletonThreadSafe::get_instance() == SingletonThreadSafe::get_instance()) << std::endl;
// best singleton!
std::cout << "\n==> Singleton Static" << std::endl;
std::cout << (SingletonStatic::get_instance() == SingletonStatic::get_instance()) << std::endl;
std::cout << "\n==> Singleton with template" << std::endl;
Singleton<A>::get_instance().show();
return 0;
}