From 2557f8e143d8d601ad5ad415a22ba20daa30722f Mon Sep 17 00:00:00 2001 From: GAFMONKEY <164789094+GAFMONKEY@users.noreply.github.com> Date: Tue, 9 Apr 2024 10:35:37 +0200 Subject: [PATCH] Update readme.md Fixed a typo for clarity --- wrappers/unity/readme.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wrappers/unity/readme.md b/wrappers/unity/readme.md index 3075e01659..7516e7f7cf 100644 --- a/wrappers/unity/readme.md +++ b/wrappers/unity/readme.md @@ -88,7 +88,7 @@ Once the device is streaming, Unity Inspector will show the device's sensors and ##### Texture Streams -Under the `RsDeivce` object in Unity's Hierarchy view, you can find a number of textures that are binded to a 'RsFrameProvider' (RsDevice or RsProcessingPipe) frame callbacks and allow a texture to be updated upon frame arrival. +Under the `RsDevice` object in Unity's Hierarchy view, you can find a number of textures that are binded to a 'RsFrameProvider' (RsDevice or RsProcessingPipe) frame callbacks and allow a texture to be updated upon frame arrival. Each texture stream is associated with the `RealSenseStreamTexture` script which allows user to bind their textures so that they will be updated with each new frame. The following screenshot displays the configurations available for users when using a texture stream: ![textures](https://user-images.githubusercontent.com/18511514/55073767-3de1c200-5097-11e9-9f6e-60df2cd036ba.PNG)