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Change the density of fluid in *custum_scene.py #273

Answered by janbender
BoyuanTang331 asked this question in Q&A
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Typically the thickness is 0. For particle based boundary handling a wall is just a thin geometry where the particles should not go through. For implicit boundary handling (volume maps or density maps) you can artificially increase the thickness of the wall by the key "mapThickness" in the scene file. See also here:

https://splishsplash.readthedocs.io/en/latest/file_format.html#rigidbodies

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