All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project follows to Ragnarök Versioning Convention.
- Lighting engine will now schedule updates no matter if that chunk is loaded, which is different from vanilla but potentially fix areas lighting being weird when going far away
- Made the logic for capping the client updates per frame dumber which should fix performance drops on lower end hardware
- Made all head-cancels overwrite instead
- All overwrites now make the scope of the overwritten methods
public
to prevent access level conflicts at runtime - Updated the in game description to the new short description
- Now depends on Red Core 0.5
- Now depends on MixinBooter 8.6
- Fixed a crash at start on Mohist (Probably any Bukkit implementation)
- Fixed skins not working with Alfheim paired with some other mod (we don't know which)
- Fixed unescaped unicode characters in the description
- Switched to CurseUpdate for update checking
- Switched to gradle-buildconfig-plugin entirely for project constants
- Switched to Gradle Kotlin DSL
- Switched to Adoptium
- Moved logo to the root of the resources module
- Removed access transformed as overwrites can already do the job on their own
- Fixed crash on world load with Nothirium
- Fixed crashes on dedicated servers
- Reorganized
ChunkMixin
- Cleaned up
ChunkMixin
- Fixed crash on launch with certain mods (Fluidlogged API, CodeChickenLib, FunkyLocomotion and more)
Initial Release