Skip to content

Latest commit

 

History

History
57 lines (36 loc) · 1.96 KB

Changelog.md

File metadata and controls

57 lines (36 loc) · 1.96 KB

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project follows to Ragnarök Versioning Convention.

[UNRELEASED] Alfheim Version 1.1 Changelog

Changed

  • Lighting engine will now schedule updates no matter if that chunk is loaded, which is different from vanilla but potentially fix areas lighting being weird when going far away
  • Made the logic for capping the client updates per frame dumber which should fix performance drops on lower end hardware
  • Made all head-cancels overwrite instead
  • All overwrites now make the scope of the overwritten methods public to prevent access level conflicts at runtime
  • Updated the in game description to the new short description
  • Now depends on Red Core 0.5
  • Now depends on MixinBooter 8.6

Fixed

  • Fixed a crash at start on Mohist (Probably any Bukkit implementation)
  • Fixed skins not working with Alfheim paired with some other mod (we don't know which)
  • Fixed unescaped unicode characters in the description

Internal

  • Switched to CurseUpdate for update checking
  • Switched to gradle-buildconfig-plugin entirely for project constants
  • Switched to Gradle Kotlin DSL
  • Switched to Adoptium
  • Moved logo to the root of the resources module

Removed

  • Removed access transformed as overwrites can already do the job on their own

Alfheim Version 1.0.2 Changelog - 2023-09-12

Fixed

  • Fixed crash on world load with Nothirium
  • Fixed crashes on dedicated servers

Internal

  • Reorganized ChunkMixin
  • Cleaned up ChunkMixin

Alfheim Version 1.0.1 Changelog - 2023-09-08

Fixed

  • Fixed crash on launch with certain mods (Fluidlogged API, CodeChickenLib, FunkyLocomotion and more)

Alfheim Version 1.0 Changelog - 2023-09-06

Initial Release