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This repository has been archived by the owner on Feb 13, 2018. It is now read-only.
I'm working on a platformer for Unreal Engine 4. And the template I use has player speeds that make it look more like a Third Person shooter than a platformer. I would rather use Marioesque values.
I don't want to make a Mario remake. I just want to incorporate some of the Mario Jumping, running etc mechanics.
I looked at your code and I can't understand it cos I'm bad with inheritance and code and C# in general.
Unreal Engine 4 has a similar thing to character controller. It seems to be physics based, but I'm not sure.
Can you please post the values for Mario run, jumps etc so that they can be used with any engine?
I'm sorry if this is the wrong place, but
I'm working on a platformer for Unreal Engine 4. And the template I use has player speeds that make it look more like a Third Person shooter than a platformer. I would rather use Marioesque values.
I don't want to make a Mario remake. I just want to incorporate some of the Mario Jumping, running etc mechanics.
I looked at your code and I can't understand it cos I'm bad with inheritance and code and C# in general.
Unreal Engine 4 has a similar thing to character controller. It seems to be physics based, but I'm not sure.
Can you please post the values for Mario run, jumps etc so that they can be used with any engine?
I currently have the following settings in the Character controller. Can you tell me what values to set them to.
https://imgur.com/xYre2DZ
https://i.imgur.com/xYre2DZ.jpg
Also is it possible to replicate mario speed using Rigid body physics?
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