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AsyncUdpSocket.m
executable file
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AsyncUdpSocket.m
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//
// AsyncUdpSocket.m
//
// This class is in the public domain.
// Originally created by Robbie Hanson on Wed Oct 01 2008.
// Updated and maintained by Deusty Designs and the Mac development community.
//
// http://code.google.com/p/cocoaasyncsocket/
//
#import "AsyncUdpSocket.h"
#import <sys/socket.h>
#import <netinet/in.h>
#import <arpa/inet.h>
#import <sys/ioctl.h>
#import <net/if.h>
#import <netdb.h>
#if TARGET_OS_IPHONE
// Note: You may need to add the CFNetwork Framework to your project
#import <CFNetwork/CFNetwork.h>
#endif
#define SENDQUEUE_CAPACITY 5 // Initial capacity
#define RECEIVEQUEUE_CAPACITY 5 // Initial capacity
#define DEFAULT_MAX_RECEIVE_BUFFER_SIZE 9216
NSString *const AsyncUdpSocketException = @"AsyncUdpSocketException";
NSString *const AsyncUdpSocketErrorDomain = @"AsyncUdpSocketErrorDomain";
#if MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_5
// Mutex lock used by all instances of AsyncUdpSocket, to protect getaddrinfo.
// Prior to Mac OS X 10.5 this method was not thread-safe.
static NSString *getaddrinfoLock = @"lock";
#endif
enum AsyncUdpSocketFlags
{
kDidBind = 1 << 0, // If set, bind has been called.
kDidConnect = 1 << 1, // If set, connect has been called.
kSock4CanAcceptBytes = 1 << 2, // If set, we know socket4 can accept bytes. If unset, it's unknown.
kSock6CanAcceptBytes = 1 << 3, // If set, we know socket6 can accept bytes. If unset, it's unknown.
kSock4HasBytesAvailable = 1 << 4, // If set, we know socket4 has bytes available. If unset, it's unknown.
kSock6HasBytesAvailable = 1 << 5, // If set, we know socket6 has bytes available. If unset, it's unknown.
kForbidSendReceive = 1 << 6, // If set, no new send or receive operations are allowed to be queued.
kCloseAfterSends = 1 << 7, // If set, close as soon as no more sends are queued.
kCloseAfterReceives = 1 << 8, // If set, close as soon as no more receives are queued.
kDidClose = 1 << 9, // If set, the socket has been closed, and should not be used anymore.
kDequeueSendScheduled = 1 << 10, // If set, a maybeDequeueSend operation is already scheduled.
kDequeueReceiveScheduled = 1 << 11, // If set, a maybeDequeueReceive operation is already scheduled.
kFlipFlop = 1 << 12, // Used to alternate between IPv4 and IPv6 sockets.
};
@interface AsyncUdpSocket (Private)
// Run Loop
- (void)runLoopAddSource:(CFRunLoopSourceRef)source;
- (void)runLoopRemoveSource:(CFRunLoopSourceRef)source;
- (void)runLoopAddTimer:(NSTimer *)timer;
- (void)runLoopRemoveTimer:(NSTimer *)timer;
// Utilities
- (NSString *)addressHost4:(struct sockaddr_in *)pSockaddr4;
- (NSString *)addressHost6:(struct sockaddr_in6 *)pSockaddr6;
- (NSString *)addressHost:(struct sockaddr *)pSockaddr;
// Disconnect Implementation
- (void)emptyQueues;
- (void)closeSocket4;
- (void)closeSocket6;
- (void)maybeScheduleClose;
// Errors
- (NSError *)getErrnoError;
- (NSError *)getSocketError;
- (NSError *)getIPv4UnavailableError;
- (NSError *)getIPv6UnavailableError;
- (NSError *)getSendTimeoutError;
- (NSError *)getReceiveTimeoutError;
// Diagnostics
- (NSString *)connectedHost:(CFSocketRef)socket;
- (UInt16)connectedPort:(CFSocketRef)socket;
- (NSString *)localHost:(CFSocketRef)socket;
- (UInt16)localPort:(CFSocketRef)socket;
// Sending
- (BOOL)canAcceptBytes:(CFSocketRef)sockRef;
- (void)scheduleDequeueSend;
- (void)maybeDequeueSend;
- (void)doSend:(CFSocketRef)sockRef;
- (void)completeCurrentSend;
- (void)failCurrentSend:(NSError *)error;
- (void)endCurrentSend;
- (void)doSendTimeout:(NSTimer *)timer;
// Receiving
- (BOOL)hasBytesAvailable:(CFSocketRef)sockRef;
- (void)scheduleDequeueReceive;
- (void)maybeDequeueReceive;
- (void)doReceive4;
- (void)doReceive6;
- (void)doReceive:(CFSocketRef)sockRef;
- (BOOL)maybeCompleteCurrentReceive;
- (void)failCurrentReceive:(NSError *)error;
- (void)endCurrentReceive;
- (void)doReceiveTimeout:(NSTimer *)timer;
@end
static void MyCFSocketCallback(CFSocketRef, CFSocketCallBackType, CFDataRef, const void *, void *);
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark -
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* The AsyncSendPacket encompasses the instructions for a single send/write.
**/
@interface AsyncSendPacket : NSObject
{
@public
NSData *buffer;
NSData *address;
NSTimeInterval timeout;
long tag;
}
- (id)initWithData:(NSData *)d address:(NSData *)a timeout:(NSTimeInterval)t tag:(long)i;
@end
@implementation AsyncSendPacket
- (id)initWithData:(NSData *)d address:(NSData *)a timeout:(NSTimeInterval)t tag:(long)i
{
if((self = [super init]))
{
buffer = [d retain];
address = [a retain];
timeout = t;
tag = i;
}
return self;
}
- (void)dealloc
{
[buffer release];
[address release];
[super dealloc];
}
@end
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark -
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* The AsyncReceivePacket encompasses the instructions for a single receive/read.
**/
@interface AsyncReceivePacket : NSObject
{
@public
NSTimeInterval timeout;
long tag;
NSMutableData *buffer;
NSString *host;
UInt16 port;
}
- (id)initWithTimeout:(NSTimeInterval)t tag:(long)i;
@end
@implementation AsyncReceivePacket
- (id)initWithTimeout:(NSTimeInterval)t tag:(long)i
{
if((self = [super init]))
{
timeout = t;
tag = i;
buffer = nil;
host = nil;
port = 0;
}
return self;
}
- (void)dealloc
{
[buffer release];
[host release];
[super dealloc];
}
@end
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark -
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@implementation AsyncUdpSocket
- (id)initWithDelegate:(id)delegate userData:(long)userData enableIPv4:(BOOL)enableIPv4 enableIPv6:(BOOL)enableIPv6
{
if((self = [super init]))
{
theFlags = 0;
theDelegate = delegate;
theUserData = userData;
maxReceiveBufferSize = DEFAULT_MAX_RECEIVE_BUFFER_SIZE;
theSendQueue = [[NSMutableArray alloc] initWithCapacity:SENDQUEUE_CAPACITY];
theCurrentSend = nil;
theSendTimer = nil;
theReceiveQueue = [[NSMutableArray alloc] initWithCapacity:RECEIVEQUEUE_CAPACITY];
theCurrentReceive = nil;
theReceiveTimer = nil;
// Socket context
theContext.version = 0;
theContext.info = self;
theContext.retain = nil;
theContext.release = nil;
theContext.copyDescription = nil;
// Create the sockets
theSocket4 = NULL;
theSocket6 = NULL;
if(enableIPv4)
{
theSocket4 = CFSocketCreate(kCFAllocatorDefault,
PF_INET,
SOCK_DGRAM,
IPPROTO_UDP,
kCFSocketReadCallBack | kCFSocketWriteCallBack,
(CFSocketCallBack)&MyCFSocketCallback,
&theContext);
}
if(enableIPv6)
{
theSocket6 = CFSocketCreate(kCFAllocatorDefault,
PF_INET6,
SOCK_DGRAM,
IPPROTO_UDP,
kCFSocketReadCallBack | kCFSocketWriteCallBack,
(CFSocketCallBack)&MyCFSocketCallback,
&theContext);
}
// Disable continuous callbacks for read and write.
// If we don't do this, the socket(s) will just sit there firing read callbacks
// at us hundreds of times a second if we don't immediately read the available data.
if(theSocket4)
{
CFSocketSetSocketFlags(theSocket4, kCFSocketCloseOnInvalidate);
}
if(theSocket6)
{
CFSocketSetSocketFlags(theSocket6, kCFSocketCloseOnInvalidate);
}
// Get the CFRunLoop to which the socket should be attached.
theRunLoop = CFRunLoopGetCurrent();
// Set default run loop modes
theRunLoopModes = [[NSArray arrayWithObject:NSDefaultRunLoopMode] retain];
// Attach the sockets to the run loop
if(theSocket4)
{
theSource4 = CFSocketCreateRunLoopSource(kCFAllocatorDefault, theSocket4, 0);
[self runLoopAddSource:theSource4];
}
if(theSocket6)
{
theSource6 = CFSocketCreateRunLoopSource(kCFAllocatorDefault, theSocket6, 0);
[self runLoopAddSource:theSource6];
}
cachedLocalPort = 0;
cachedConnectedPort = 0;
}
return self;
}
- (id)init
{
return [self initWithDelegate:nil userData:0 enableIPv4:YES enableIPv6:YES];
}
- (id)initWithDelegate:(id)delegate
{
return [self initWithDelegate:delegate userData:0 enableIPv4:YES enableIPv6:YES];
}
- (id)initWithDelegate:(id)delegate userData:(long)userData
{
return [self initWithDelegate:delegate userData:userData enableIPv4:YES enableIPv6:YES];
}
- (id)initIPv4
{
return [self initWithDelegate:nil userData:0 enableIPv4:YES enableIPv6:NO];
}
- (id)initIPv6
{
return [self initWithDelegate:nil userData:0 enableIPv4:NO enableIPv6:YES];
}
- (void) dealloc
{
[self close];
[theSendQueue release];
[theReceiveQueue release];
[theRunLoopModes release];
[cachedLocalHost release];
[cachedConnectedHost release];
[NSObject cancelPreviousPerformRequestsWithTarget:theDelegate selector:@selector(onUdpSocketDidClose:) object:self];
[NSObject cancelPreviousPerformRequestsWithTarget:self];
[super dealloc];
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark Accessors
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- (id)delegate
{
return theDelegate;
}
- (void)setDelegate:(id)delegate
{
theDelegate = delegate;
}
- (long)userData
{
return theUserData;
}
- (void)setUserData:(long)userData
{
theUserData = userData;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark Run Loop
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- (void)runLoopAddSource:(CFRunLoopSourceRef)source
{
unsigned i, count = [theRunLoopModes count];
for(i = 0; i < count; i++)
{
CFStringRef runLoopMode = (CFStringRef)[theRunLoopModes objectAtIndex:i];
CFRunLoopAddSource(theRunLoop, source, runLoopMode);
}
}
- (void)runLoopRemoveSource:(CFRunLoopSourceRef)source
{
unsigned i, count = [theRunLoopModes count];
for(i = 0; i < count; i++)
{
CFStringRef runLoopMode = (CFStringRef)[theRunLoopModes objectAtIndex:i];
CFRunLoopRemoveSource(theRunLoop, source, runLoopMode);
}
}
- (void)runLoopAddTimer:(NSTimer *)timer
{
unsigned i, count = [theRunLoopModes count];
for(i = 0; i < count; i++)
{
CFStringRef runLoopMode = (CFStringRef)[theRunLoopModes objectAtIndex:i];
CFRunLoopAddTimer(theRunLoop, (CFRunLoopTimerRef)timer, runLoopMode);
}
}
- (void)runLoopRemoveTimer:(NSTimer *)timer
{
unsigned i, count = [theRunLoopModes count];
for(i = 0; i < count; i++)
{
CFStringRef runLoopMode = (CFStringRef)[theRunLoopModes objectAtIndex:i];
CFRunLoopRemoveTimer(theRunLoop, (CFRunLoopTimerRef)timer, runLoopMode);
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark Configuration
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- (UInt32)maxReceiveBufferSize
{
return maxReceiveBufferSize;
}
- (void)setMaxReceiveBufferSize:(UInt32)max
{
maxReceiveBufferSize = max;
}
/**
* See the header file for a full explanation of this method.
**/
- (BOOL)moveToRunLoop:(NSRunLoop *)runLoop
{
NSAssert((theRunLoop == NULL) || (theRunLoop == CFRunLoopGetCurrent()),
@"moveToRunLoop must be called from within the current RunLoop!");
if(runLoop == nil)
{
return NO;
}
if(theRunLoop == [runLoop getCFRunLoop])
{
return YES;
}
[NSObject cancelPreviousPerformRequestsWithTarget:self];
theFlags &= ~kDequeueSendScheduled;
theFlags &= ~kDequeueReceiveScheduled;
if(theSource4) [self runLoopRemoveSource:theSource4];
if(theSource6) [self runLoopRemoveSource:theSource6];
// We do not retain the timers - they get retained by the runloop when we add them as a source.
// Since we're about to remove them as a source, we retain now, and release again below.
[theSendTimer retain];
[theReceiveTimer retain];
if(theSendTimer) [self runLoopRemoveTimer:theSendTimer];
if(theReceiveTimer) [self runLoopRemoveTimer:theReceiveTimer];
theRunLoop = [runLoop getCFRunLoop];
if(theSendTimer) [self runLoopAddTimer:theSendTimer];
if(theReceiveTimer) [self runLoopAddTimer:theReceiveTimer];
// Release timers since we retained them above
[theSendTimer release];
[theReceiveTimer release];
if(theSource4) [self runLoopAddSource:theSource4];
if(theSource6) [self runLoopAddSource:theSource6];
[runLoop performSelector:@selector(maybeDequeueSend) target:self argument:nil order:0 modes:theRunLoopModes];
[runLoop performSelector:@selector(maybeDequeueReceive) target:self argument:nil order:0 modes:theRunLoopModes];
[runLoop performSelector:@selector(maybeScheduleClose) target:self argument:nil order:0 modes:theRunLoopModes];
return YES;
}
/**
* See the header file for a full explanation of this method.
**/
- (BOOL)setRunLoopModes:(NSArray *)runLoopModes
{
NSAssert((theRunLoop == NULL) || (theRunLoop == CFRunLoopGetCurrent()),
@"setRunLoopModes must be called from within the current RunLoop!");
if([runLoopModes count] == 0)
{
return NO;
}
if([theRunLoopModes isEqualToArray:runLoopModes])
{
return YES;
}
[NSObject cancelPreviousPerformRequestsWithTarget:self];
theFlags &= ~kDequeueSendScheduled;
theFlags &= ~kDequeueReceiveScheduled;
if(theSource4) [self runLoopRemoveSource:theSource4];
if(theSource6) [self runLoopRemoveSource:theSource6];
// We do not retain the timers - they get retained by the runloop when we add them as a source.
// Since we're about to remove them as a source, we retain now, and release again below.
[theSendTimer retain];
[theReceiveTimer retain];
if(theSendTimer) [self runLoopRemoveTimer:theSendTimer];
if(theReceiveTimer) [self runLoopRemoveTimer:theReceiveTimer];
[theRunLoopModes release];
theRunLoopModes = [runLoopModes copy];
if(theSendTimer) [self runLoopAddTimer:theSendTimer];
if(theReceiveTimer) [self runLoopAddTimer:theReceiveTimer];
// Release timers since we retained them above
[theSendTimer release];
[theReceiveTimer release];
if(theSource4) [self runLoopAddSource:theSource4];
if(theSource6) [self runLoopAddSource:theSource6];
[self performSelector:@selector(maybeDequeueSend) withObject:nil afterDelay:0 inModes:theRunLoopModes];
[self performSelector:@selector(maybeDequeueReceive) withObject:nil afterDelay:0 inModes:theRunLoopModes];
[self performSelector:@selector(maybeScheduleClose) withObject:nil afterDelay:0 inModes:theRunLoopModes];
return YES;
}
- (NSArray *)runLoopModes
{
return [[theRunLoopModes retain] autorelease];
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark Utilities:
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Attempts to convert the given host/port into and IPv4 and/or IPv6 data structure.
* The data structure is of type sockaddr_in for IPv4 and sockaddr_in6 for IPv6.
*
* Returns zero on success, or one of the error codes listed in gai_strerror if an error occurs (as per getaddrinfo).
**/
- (int)convertForBindHost:(NSString *)host
port:(UInt16)port
intoAddress4:(NSData **)address4
address6:(NSData **)address6
{
if(host == nil || ([host length] == 0))
{
// Use ANY address
struct sockaddr_in nativeAddr;
nativeAddr.sin_len = sizeof(struct sockaddr_in);
nativeAddr.sin_family = AF_INET;
nativeAddr.sin_port = htons(port);
nativeAddr.sin_addr.s_addr = htonl(INADDR_ANY);
memset(&(nativeAddr.sin_zero), 0, sizeof(nativeAddr.sin_zero));
struct sockaddr_in6 nativeAddr6;
nativeAddr6.sin6_len = sizeof(struct sockaddr_in6);
nativeAddr6.sin6_family = AF_INET6;
nativeAddr6.sin6_port = htons(port);
nativeAddr6.sin6_flowinfo = 0;
nativeAddr6.sin6_addr = in6addr_any;
nativeAddr6.sin6_scope_id = 0;
// Wrap the native address structures for CFSocketSetAddress.
if(address4) *address4 = [NSData dataWithBytes:&nativeAddr length:sizeof(nativeAddr)];
if(address6) *address6 = [NSData dataWithBytes:&nativeAddr6 length:sizeof(nativeAddr6)];
return 0;
}
else if([host isEqualToString:@"localhost"] || [host isEqualToString:@"loopback"])
{
// Note: getaddrinfo("localhost",...) fails on 10.5.3
// Use LOOPBACK address
struct sockaddr_in nativeAddr;
nativeAddr.sin_len = sizeof(struct sockaddr_in);
nativeAddr.sin_family = AF_INET;
nativeAddr.sin_port = htons(port);
nativeAddr.sin_addr.s_addr = htonl(INADDR_LOOPBACK);
memset(&(nativeAddr.sin_zero), 0, sizeof(nativeAddr.sin_zero));
struct sockaddr_in6 nativeAddr6;
nativeAddr6.sin6_len = sizeof(struct sockaddr_in6);
nativeAddr6.sin6_family = AF_INET6;
nativeAddr6.sin6_port = htons(port);
nativeAddr6.sin6_flowinfo = 0;
nativeAddr6.sin6_addr = in6addr_loopback;
nativeAddr6.sin6_scope_id = 0;
// Wrap the native address structures for CFSocketSetAddress.
if(address4) *address4 = [NSData dataWithBytes:&nativeAddr length:sizeof(nativeAddr)];
if(address6) *address6 = [NSData dataWithBytes:&nativeAddr6 length:sizeof(nativeAddr6)];
return 0;
}
else
{
NSString *portStr = [NSString stringWithFormat:@"%hu", port];
#if MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_5
@synchronized (getaddrinfoLock)
#endif
{
struct addrinfo hints, *res, *res0;
memset(&hints, 0, sizeof(hints));
hints.ai_family = PF_UNSPEC;
hints.ai_socktype = SOCK_DGRAM;
hints.ai_protocol = IPPROTO_UDP;
hints.ai_flags = AI_PASSIVE;
int error = getaddrinfo([host UTF8String], [portStr UTF8String], &hints, &res0);
if(error) return error;
for(res = res0; res; res = res->ai_next)
{
if(address4 && !*address4 && (res->ai_family == AF_INET))
{
// Found IPv4 address
// Wrap the native address structures for CFSocketSetAddress.
if(address4) *address4 = [NSData dataWithBytes:res->ai_addr length:res->ai_addrlen];
}
else if(address6 && !*address6 && (res->ai_family == AF_INET6))
{
// Found IPv6 address
// Wrap the native address structures for CFSocketSetAddress.
if(address6) *address6 = [NSData dataWithBytes:res->ai_addr length:res->ai_addrlen];
}
}
freeaddrinfo(res0);
}
return 0;
}
}
/**
* Attempts to convert the given host/port into and IPv4 and/or IPv6 data structure.
* The data structure is of type sockaddr_in for IPv4 and sockaddr_in6 for IPv6.
*
* Returns zero on success, or one of the error codes listed in gai_strerror if an error occurs (as per getaddrinfo).
**/
- (int)convertForSendHost:(NSString *)host
port:(UInt16)port
intoAddress4:(NSData **)address4
address6:(NSData **)address6
{
if(host == nil || ([host length] == 0))
{
// We're not binding, so what are we supposed to do with this?
return EAI_NONAME;
}
else if([host isEqualToString:@"localhost"] || [host isEqualToString:@"loopback"])
{
// Note: getaddrinfo("localhost",...) fails on 10.5.3
// Use LOOPBACK address
struct sockaddr_in nativeAddr;
nativeAddr.sin_len = sizeof(struct sockaddr_in);
nativeAddr.sin_family = AF_INET;
nativeAddr.sin_port = htons(port);
nativeAddr.sin_addr.s_addr = htonl(INADDR_LOOPBACK);
memset(&(nativeAddr.sin_zero), 0, sizeof(nativeAddr.sin_zero));
struct sockaddr_in6 nativeAddr6;
nativeAddr6.sin6_len = sizeof(struct sockaddr_in6);
nativeAddr6.sin6_family = AF_INET6;
nativeAddr6.sin6_port = htons(port);
nativeAddr6.sin6_flowinfo = 0;
nativeAddr6.sin6_addr = in6addr_loopback;
nativeAddr6.sin6_scope_id = 0;
// Wrap the native address structures for CFSocketSetAddress.
if(address4) *address4 = [NSData dataWithBytes:&nativeAddr length:sizeof(nativeAddr)];
if(address6) *address6 = [NSData dataWithBytes:&nativeAddr6 length:sizeof(nativeAddr6)];
return 0;
}
else
{
NSString *portStr = [NSString stringWithFormat:@"%hu", port];
#if MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_5
@synchronized (getaddrinfoLock)
#endif
{
struct addrinfo hints, *res, *res0;
memset(&hints, 0, sizeof(hints));
hints.ai_family = PF_UNSPEC;
hints.ai_socktype = SOCK_DGRAM;
hints.ai_protocol = IPPROTO_UDP;
// No passive flag on a send or connect
int error = getaddrinfo([host UTF8String], [portStr UTF8String], &hints, &res0);
if(error) return error;
for(res = res0; res; res = res->ai_next)
{
if(address4 && !*address4 && (res->ai_family == AF_INET))
{
// Found IPv4 address
// Wrap the native address structures for CFSocketSetAddress.
if(address4) *address4 = [NSData dataWithBytes:res->ai_addr length:res->ai_addrlen];
}
else if(address6 && !*address6 && (res->ai_family == AF_INET6))
{
// Found IPv6 address
// Wrap the native address structures for CFSocketSetAddress.
if(address6) *address6 = [NSData dataWithBytes:res->ai_addr length:res->ai_addrlen];
}
}
freeaddrinfo(res0);
}
return 0;
}
}
- (NSString *)addressHost4:(struct sockaddr_in *)pSockaddr4
{
char addrBuf[INET_ADDRSTRLEN];
if(inet_ntop(AF_INET, &pSockaddr4->sin_addr, addrBuf, sizeof(addrBuf)) == NULL)
{
[NSException raise:NSInternalInconsistencyException format:@"Cannot convert address to string."];
}
return [NSString stringWithCString:addrBuf encoding:NSASCIIStringEncoding];
}
- (NSString *)addressHost6:(struct sockaddr_in6 *)pSockaddr6
{
char addrBuf[INET6_ADDRSTRLEN];
if(inet_ntop(AF_INET6, &pSockaddr6->sin6_addr, addrBuf, sizeof(addrBuf)) == NULL)
{
[NSException raise:NSInternalInconsistencyException format:@"Cannot convert address to string."];
}
return [NSString stringWithCString:addrBuf encoding:NSASCIIStringEncoding];
}
- (NSString *)addressHost:(struct sockaddr *)pSockaddr
{
if(pSockaddr->sa_family == AF_INET)
{
return [self addressHost4:(struct sockaddr_in *)pSockaddr];
}
else
{
return [self addressHost6:(struct sockaddr_in6 *)pSockaddr];
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark Socket Implementation:
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Binds the underlying socket(s) to the given port.
* The socket(s) will be able to receive data on any interface.
*
* On success, returns YES.
* Otherwise returns NO, and sets errPtr. If you don't care about the error, you can pass nil for errPtr.
**/
- (BOOL)bindToPort:(UInt16)port error:(NSError **)errPtr
{
return [self bindToAddress:nil port:port error:errPtr];
}
/**
* Binds the underlying socket(s) to the given address and port.
* The sockets(s) will be able to receive data only on the given interface.
*
* To receive data on any interface, pass nil or "".
* To receive data only on the loopback interface, pass "localhost" or "loopback".
*
* On success, returns YES.
* Otherwise returns NO, and sets errPtr. If you don't care about the error, you can pass nil for errPtr.
**/
- (BOOL)bindToAddress:(NSString *)host port:(UInt16)port error:(NSError **)errPtr
{
if(theFlags & kDidClose)
{
[NSException raise:AsyncUdpSocketException
format:@"The socket is closed."];
}
if(theFlags & kDidBind)
{
[NSException raise:AsyncUdpSocketException
format:@"Cannot bind a socket more than once."];
}
if(theFlags & kDidConnect)
{
[NSException raise:AsyncUdpSocketException
format:@"Cannot bind after connecting. If needed, bind first, then connect."];
}
// Convert the given host/port into native address structures for CFSocketSetAddress
NSData *address4 = nil, *address6 = nil;
int gai_error = [self convertForBindHost:host port:port intoAddress4:&address4 address6:&address6];
if(gai_error)
{
if(errPtr)
{
NSString *errMsg = [NSString stringWithCString:gai_strerror(gai_error) encoding:NSASCIIStringEncoding];
NSDictionary *info = [NSDictionary dictionaryWithObject:errMsg forKey:NSLocalizedDescriptionKey];
*errPtr = [NSError errorWithDomain:@"kCFStreamErrorDomainNetDB" code:gai_error userInfo:info];
}
return NO;
}
NSAssert((address4 || address6), @"address4 and address6 are nil");
// Set the SO_REUSEADDR flags
int reuseOn = 1;
if (theSocket4) setsockopt(CFSocketGetNative(theSocket4), SOL_SOCKET, SO_REUSEADDR, &reuseOn, sizeof(reuseOn));
if (theSocket6) setsockopt(CFSocketGetNative(theSocket6), SOL_SOCKET, SO_REUSEADDR, &reuseOn, sizeof(reuseOn));
// Bind the sockets
if(address4)
{
if(theSocket4)
{
CFSocketError error = CFSocketSetAddress(theSocket4, (CFDataRef)address4);
if(error != kCFSocketSuccess)
{
if(errPtr) *errPtr = [self getSocketError];
return NO;
}
if(!address6)
{
// Using IPv4 only
[self closeSocket6];
}
}
else if(!address6)
{
if(errPtr) *errPtr = [self getIPv4UnavailableError];
return NO;
}
}
if(address6)
{
// Note: The iPhone doesn't currently support IPv6
if(theSocket6)
{
CFSocketError error = CFSocketSetAddress(theSocket6, (CFDataRef)address6);
if(error != kCFSocketSuccess)
{
if(errPtr) *errPtr = [self getSocketError];
return NO;
}
if(!address4)
{
// Using IPv6 only
[self closeSocket4];
}
}
else if(!address4)
{
if(errPtr) *errPtr = [self getIPv6UnavailableError];
return NO;
}
}
theFlags |= kDidBind;
return YES;
}
/**
* Connects the underlying UDP socket to the given host and port.
* If an IPv4 address is resolved, the IPv4 socket is connected, and the IPv6 socket is invalidated and released.
* If an IPv6 address is resolved, the IPv6 socket is connected, and the IPv4 socket is invalidated and released.
*
* On success, returns YES.
* Otherwise returns NO, and sets errPtr. If you don't care about the error, you can pass nil for errPtr.
**/
- (BOOL)connectToHost:(NSString *)host onPort:(UInt16)port error:(NSError **)errPtr
{
if(theFlags & kDidClose)
{
[NSException raise:AsyncUdpSocketException
format:@"The socket is closed."];
}
if(theFlags & kDidConnect)
{
[NSException raise:AsyncUdpSocketException
format:@"Cannot connect a socket more than once."];
}
// Convert the given host/port into native address structures for CFSocketSetAddress
NSData *address4 = nil, *address6 = nil;
int error = [self convertForSendHost:host port:port intoAddress4:&address4 address6:&address6];
if(error)
{
if(errPtr)
{
NSString *errMsg = [NSString stringWithCString:gai_strerror(error) encoding:NSASCIIStringEncoding];
NSDictionary *info = [NSDictionary dictionaryWithObject:errMsg forKey:NSLocalizedDescriptionKey];
*errPtr = [NSError errorWithDomain:@"kCFStreamErrorDomainNetDB" code:error userInfo:info];
}
return NO;
}
NSAssert((address4 || address6), @"address4 and address6 are nil");
// We only want to connect via a single interface.
// IPv4 is currently preferred, but this may change in the future.
if(address4)
{
if(theSocket4)
{
CFSocketError sockErr = CFSocketConnectToAddress(theSocket4, (CFDataRef)address4, (CFTimeInterval)0.0);
if(sockErr != kCFSocketSuccess)
{
if(errPtr) *errPtr = [self getSocketError];
return NO;
}
theFlags |= kDidConnect;
// We're connected to an IPv4 address, so no need for the IPv6 socket
[self closeSocket6];
return YES;
}
else if(!address6)
{
if(errPtr) *errPtr = [self getIPv4UnavailableError];
return NO;
}
}
if(address6)
{
// Note: The iPhone doesn't currently support IPv6
if(theSocket6)
{
CFSocketError sockErr = CFSocketConnectToAddress(theSocket6, (CFDataRef)address6, (CFTimeInterval)0.0);
if(sockErr != kCFSocketSuccess)
{
if(errPtr) *errPtr = [self getSocketError];
return NO;
}
theFlags |= kDidConnect;
// We're connected to an IPv6 address, so no need for the IPv4 socket
[self closeSocket4];
return YES;
}
else
{
if(errPtr) *errPtr = [self getIPv6UnavailableError];
return NO;
}
}
// It shouldn't be possible to get to this point because either address4 or address6 was non-nil.
if(errPtr) *errPtr = nil;
return NO;
}
/**
* Connects the underlying UDP socket to the remote address.
* If the address is an IPv4 address, the IPv4 socket is connected, and the IPv6 socket is invalidated and released.
* If the address is an IPv6 address, the IPv6 socket is connected, and the IPv4 socket is invalidated and released.
*
* The address is a native address structure, as may be returned from API's such as Bonjour.
* An address may be created manually by simply wrapping a sockaddr_in or sockaddr_in6 in an NSData object.
*
* On success, returns YES.
* Otherwise returns NO, and sets errPtr. If you don't care about the error, you can pass nil for errPtr.
**/
- (BOOL)connectToAddress:(NSData *)remoteAddr error:(NSError **)errPtr
{
if(theFlags & kDidClose)
{
[NSException raise:AsyncUdpSocketException
format:@"The socket is closed."];
}
if(theFlags & kDidConnect)
{
[NSException raise:AsyncUdpSocketException
format:@"Cannot connect a socket more than once."];
}
// Is remoteAddr an IPv4 address?
if([remoteAddr length] == sizeof(struct sockaddr_in))
{
if(theSocket4)
{
CFSocketError error = CFSocketConnectToAddress(theSocket4, (CFDataRef)remoteAddr, (CFTimeInterval)0.0);
if(error != kCFSocketSuccess)
{