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script.js
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// Initialize pet status
let hunger = 50;
let boredom = 50;
let health = 50;
let tiredness = 50;
// Update pet status display
function updatePetStatus() {
document.getElementById('hunger').innerText = hunger;
document.getElementById('boredom').innerText = boredom;
document.getElementById('health').innerText = health;
document.getElementById('tiredness').innerText = tiredness;
// Add animations based on pet status
const petImage = document.getElementById('pet');
if (hunger > 80) {
petImage.classList.add('hungry');
} else {
petImage.classList.remove('hungry');
}
if (boredom > 80) {
petImage.classList.add('bored');
} else {
petImage.classList.remove('bored');
}
if (health < 20) {
petImage.classList.add('sick');
} else {
petImage.classList.remove('sick');
}
if (tiredness > 80) {
petImage.classList.add('tired');
} else {
petImage.classList.remove('tired');
}
// Control pet movement: stop moving if the pet is bored
if (boredom < 80) {
petImage.classList.add('moving');
} else {
petImage.classList.remove('moving');
}
}
// Feed pet
document.getElementById('feed-pet').addEventListener('click', () => {
hunger -= 10;
if (hunger < 0) hunger = 0;
updatePetStatus();
});
// Play with pet
document.getElementById('play-with-pet').addEventListener('click', () => {
boredom -= 10;
if (boredom < 0) boredom = 0;
updatePetStatus();
});
// Give medicine
document.getElementById('give-medicine').addEventListener('click', () => {
health += 10;
if (health > 100) health = 100;
updatePetStatus();
});
// Put pet to bed
document.getElementById('put-to-bed').addEventListener('click', () => {
tiredness -= 10;
if (tiredness < 0) tiredness = 0;
updatePetStatus();
});
// Update pet status every second
setInterval(() => {
hunger += 1;
boredom += 1;
health -= 1;
tiredness += 1;
if (hunger > 100) hunger = 100;
if (boredom > 100) boredom = 100;
if (health < 0) health = 0;
if (tiredness > 100) tiredness = 100;
updatePetStatus();
}, 1000);