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RTUtils.cs
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RTUtils.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace RemoteTech
{
public static class RTUtils
{
public static TriggerState triggerstate
{
get
{
TriggerState state = new TriggerState();
if (GameSettings.LAUNCH_STAGES.GetKeyDown())
state.ActionGroup = KSPActionGroup.Stage;
else if (GameSettings.AbortActionGroup.GetKeyDown())
state.ActionGroup = KSPActionGroup.Abort;
else if (GameSettings.RCS_TOGGLE.GetKeyDown())
state.ActionGroup = KSPActionGroup.RCS;
else if (GameSettings.BRAKES.GetKeyDown())
state.ActionGroup = KSPActionGroup.Brakes;
else if (GameSettings.LANDING_GEAR.GetKeyDown())
state.ActionGroup = KSPActionGroup.Gear;
else if (GameSettings.HEADLIGHT_TOGGLE.GetKeyDown())
state.ActionGroup = KSPActionGroup.Light;
else if (GameSettings.CustomActionGroup1.GetKeyDown())
state.ActionGroup = KSPActionGroup.Custom01;
else if (GameSettings.CustomActionGroup2.GetKeyDown())
state.ActionGroup = KSPActionGroup.Custom02;
else if (GameSettings.CustomActionGroup3.GetKeyDown())
state.ActionGroup = KSPActionGroup.Custom03;
else if (GameSettings.CustomActionGroup4.GetKeyDown())
state.ActionGroup = KSPActionGroup.Custom04;
else if (GameSettings.CustomActionGroup5.GetKeyDown())
state.ActionGroup = KSPActionGroup.Custom05;
else if (GameSettings.CustomActionGroup6.GetKeyDown())
state.ActionGroup = KSPActionGroup.Custom06;
else if (GameSettings.CustomActionGroup7.GetKeyDown())
state.ActionGroup = KSPActionGroup.Custom07;
else if (GameSettings.CustomActionGroup8.GetKeyDown())
state.ActionGroup = KSPActionGroup.Custom08;
else if (GameSettings.CustomActionGroup9.GetKeyDown())
state.ActionGroup = KSPActionGroup.Custom09;
else if (GameSettings.CustomActionGroup10.GetKeyDown())
state.ActionGroup = KSPActionGroup.Custom10;
else
state.ActionGroup = KSPActionGroup.None;
return state;
}
}
public static bool PhysicsActive
{
get
{
return TimeWarp.CurrentRateIndex == 0 || TimeWarp.WarpMode == TimeWarp.Modes.LOW;
}
}
public static bool containsField(PartModule module, string fieldName)
{
try
{
return module.Fields.GetValue(fieldName) != null;
}
catch { return false; }
}
public static bool AppFocus
{
get
{
return !InputLockManager.lockStack.ContainsKey("flightDriver_ApplicationFocus");
}
}
public static void applyLocks()
{
if (!InputLockManager.IsLocked(ControlTypes.STAGING))
InputLockManager.SetControlLock(ControlTypes.STAGING, "LockStaging");
if (!InputLockManager.IsLocked(ControlTypes.SAS))
InputLockManager.SetControlLock(ControlTypes.SAS, "LockSAS");
if (!InputLockManager.IsLocked(ControlTypes.GROUPS_ALL))
InputLockManager.SetControlLock(ControlTypes.GROUPS_ALL, "LockActions");
}
public static void removeLocks()
{
if (InputLockManager.IsLocked(ControlTypes.STAGING))
InputLockManager.RemoveControlLock("LockStaging");
if (InputLockManager.IsLocked(ControlTypes.SAS))
InputLockManager.RemoveControlLock("LockSAS");
if (InputLockManager.IsLocked(ControlTypes.GROUPS_ALL))
InputLockManager.RemoveControlLock("LockActions");
}
public static string FormatNumString(String inputString, bool allowNegative)
{
Char[] Input = inputString.ToCharArray();
String num = "0123456789";
String point = ".,";
String Output = (inputString.StartsWith("-") && allowNegative) ? "-" : "";
bool hasnNum = false;
bool hasPoint = false;
foreach (Char c in Input)
{
if (num.Contains(c))
{
Output += c;
if (!hasnNum)
hasnNum = true;
}
else if (point.Contains(c) && !hasPoint)
{
if (!hasnNum)
{
Output += '0';
hasnNum = true;
}
Output += '.';
hasPoint = true;
}
}
return Output;
}
public static string FormatNumString(String inputString)
{
return FormatNumString(inputString, true);
}
public static string TFormat(String inputString)
{
string s = "";
foreach (char a in inputString)
{
if ("0123456789".ToCharArray().Contains(a)) s += a;
}
return s;
}
public static float DirectionalSpeed(Vector3 Direction, Vector3d Velocity)
{
return Math.Abs(Vector3.Dot(Direction, Velocity));
}
public static float ForwardSpeed(Vessel v)
{
return DirectionalSpeed(v.ReferenceTransform.up, v.obt_velocity);
}
public static Vector3d Invert(Vector3d vector)
{
return new Vector3d(1 / vector.x, 1 / vector.y, 1 / vector.z);
}
public static Vector3d Sign(Vector3d vector)
{
return new Vector3d(Math.Sign(vector.x), Math.Sign(vector.y), Math.Sign(vector.z));
}
public static Vector3d Reorder(Vector3d vector, int order)
{
switch (order)
{
case 123:
return new Vector3d(vector.x, vector.y, vector.z);
case 132:
return new Vector3d(vector.x, vector.z, vector.y);
case 213:
return new Vector3d(vector.y, vector.x, vector.z);
case 231:
return new Vector3d(vector.y, vector.z, vector.x);
case 312:
return new Vector3d(vector.z, vector.x, vector.y);
case 321:
return new Vector3d(vector.z, vector.y, vector.x);
}
throw new ArgumentException("Invalid order", "order");
}
public static Vector3d averageVector3d(Vector3d[] vectorArray, Vector3d newVector)
{
double x = 0.0, y = 0.0, z = 0.0;
int n = vectorArray.Length;
int k = 0;
// Loop through the array to determine average
// Give more weight to newer items and less weight to older items
for (int i = 0; i < n; i++)
{
k += i + 1;
if (i < n - 1) { vectorArray[i] = vectorArray[i + 1]; }
else { vectorArray[i] = newVector; }
x += vectorArray[i].x * (i + 1);
y += vectorArray[i].y * (i + 1);
z += vectorArray[i].z * (i + 1);
}
return new Vector3d(x / k, y / k, z / k);
}
public static int restForPeriod(int[] restArray, double vector, int resting)
{
int n = restArray.Length - 1; //Last elemet in the array, useful in loops and inseting element to the end
int insertPos = -1; //Position to insert a vector into
int vectorSign = Mathf.Clamp(Mathf.RoundToInt((float)vector), -1, 1); //Is our vector a negative, 0 or positive
float threshold = 0.95F; //Vector must be above this to class as hitting the upper limit
bool aboveThreshold = Mathf.Abs((float)vector) > threshold; //Determines if the input vector is above the threshold
// Decrease our resting count so we don't rest forever
if (resting > 0) resting--;
// Move all values in restArray towards 0 by 1, effectly taking 1 frame off the count
// Negative values indicate the vector was at the minimum threshold
for (int i = n; i >= 0; i--) restArray[i] = restArray[i] - Mathf.Clamp(restArray[i], -1, 1);
// See if the oldest value has reached 0, if it has move all values 1 to the left
if (restArray[0] == 0 && restArray[1] != 0)
{
for (int i = 0; i < n - 1; i++) restArray[i] = restArray[i + 1]; //shuffle everything down to the left
restArray[n] = 0; //item n has just been shifted to the left, so reset value to 0
}
// Find our position to insert the vector sign, insertPos will be -1 if no empty position is found
for (int i = n; i >= 0; i--)
{
if (restArray[i] == 0) insertPos = i;
}
// If we found a valid insert position, and the sign is different to the last sign, then insert it
if (
aboveThreshold && ( // First make sure we are above the threshold
// If in position 0, the sign is always different
(insertPos == 0) ||
// If in position 1 to n-1, then make sure the previous sign is different
// We don't want to rest if the axis is simply at the max for a while such as it may be for hard turns
(insertPos > 0 && vectorSign != Mathf.Clamp(restArray[insertPos - 1], -1, 1))
)
) // end if aboveThreshold
{
// Insert restFrameTolerance and the vectors sign
restArray[insertPos] = 90 * vectorSign;
}
// Determine if the array is full, we are above the threshold, and the sign is different to the last
if (aboveThreshold && insertPos == -1 && vectorSign != Mathf.Clamp(restArray[n], -1, 1))
{
// Array is full, remove oldest value to make room for new value
for (int i = 0; i < n - 1; i++)
{
restArray[i] = restArray[i + 1];
}
// Insert new value
restArray[n] = 90 * vectorSign;
// Sets the axis to rest for the length of time 3/4 of the frame difference between the first item and last item
resting = (int)Math.Ceiling(((Math.Abs(restArray[n]) - Math.Abs(restArray[0])) / 4.0) * 3.0);
}
// Returns number of frames to rest for, or 0 for no rest
return resting;
}
public static string length(double m)
{
if (m >= 1000000000000000000)
return roundS(m / 1000000000000000000) + " E";
if (m >= 1000000000000000)
return roundS(m / 1000000000000000) + " P";
if (m >= 1000000000000)
return roundS(m / 1000000000000) + " T";
if (m >= 1000000000)
return roundS(m / 1000000000) + " G";
if (m >= 1000000)
return roundS(m / 1000000) + " M";
if (m >= 1000)
return roundS(m / 1000) + " k";
return roundS(m) + " ";
}
public static string roundS(double t)
{
return t.ToString("0.00");
}
public static string time(double t)
{
if (t < 10)
return roundS(t) + "s";
int seconds = (int)Math.Round(t, 0);
int days = 0, hours = 0, minutes = 0;
if (seconds > 60)
minutes = Math.DivRem(seconds, 60, out seconds);
if (minutes > 60)
hours = Math.DivRem(minutes, 60, out minutes);
if (hours > 24)
days = Math.DivRem(hours, 24, out hours);
if (days > 0)
return days + "d " + hours + "h " + minutes + "m " + seconds + "s";
if (hours > 0)
return hours + "h " + minutes + "m " + seconds + "s";
if (minutes > 0)
return minutes + "m " + seconds + "s";
return seconds + "s";
}
public static void findChildTransforms(Transform input, ref List<Transform> list)
{
list.Add(input);
foreach (Transform t in input)
findChildTransforms(t, ref list);
}
public static void findTransformsWithCollider(Transform input, ref List<Transform> list)
{
if (input.collider != null)
{
list.Add(input);
}
foreach (Transform t in input)
findTransformsWithCollider(t, ref list);
}
public static void findTransformsWithPrefix(Transform input, ref List<Transform> list, string prefix)
{
if (input.name.ToLower().StartsWith(prefix.ToLower()))
list.Add(input);
foreach (Transform t in input)
findTransformsWithPrefix(t, ref list, prefix);
}
public static Color PlanetColor(String s)
{
if (s.Equals("Sun"))
return Color.yellow;
if (s.Equals("Moho"))
return new Color(144 / 255f, 71 / 255f, 37 / 255f, 1f);
//return new Color(82 / 255f, 40 / 255f, 21 / 255f);
if (s.Equals("Eve"))
return new Color(136 / 255f, 43 / 255f, 248 / 255f);
if (s.Equals("Gilly"))
return new Color(104 / 255f, 82 / 255f, 74 / 255f);
if (s.Equals("Kerbin"))
return new Color(159 / 255f, 232 / 255f, 225 / 255f);
if (s.Equals("Mun"))
return new Color(169 / 255f, 176 / 255f, 198 / 255f);
if (s.Equals("Minmus"))
return new Color(91 / 255f, 76 / 255f, 106 / 255f);
if (s.Equals("Duna"))
return new Color(207 / 255f, 82 / 255f, 55 / 255f);
if (s.Equals("Ike"))
return new Color(169 / 255f, 177 / 255f, 199 / 255f);
if (s.Equals("Dres"))
return new Color(162 / 255f, 160 / 255f, 156 / 255f);
if (s.Equals("Jool"))
return new Color(84 / 255f, 221 / 255f, 37 / 255f);
if (s.Equals("Laythe"))
return new Color(79 / 255f, 101 / 255f, 174 / 255f);
//return new Color(45 / 255f, 57 / 255f, 103 / 255f);
if (s.Equals("Vall"))
return new Color(139 / 255f, 197 / 255f, 230 / 255f);
if (s.Equals("Tylo"))
return new Color(246 / 255f, 216 / 255f, 218 / 255f);
if (s.Equals("Bop"))
return new Color(119 / 255f, 104 / 255f, 83 / 255f);
if (s.Equals("Pol"))
return new Color(150 / 255f, 152 / 255f, 121 / 255f);
return Color.white;
}
public static string targetName(string ident)
{
if (ident.Equals("Mission Control"))
return ident;
foreach (CelestialBody bodies in FlightGlobals.Bodies)
if (bodies.name.ToLower().Equals(ident.ToLower()))
return bodies.theName;
foreach (Vessel v in FlightGlobals.Vessels)
if (v.id.ToString().Equals(ident))
return v.vesselName;
return "None";
}
public static bool IsComsat(Vessel v)
{
if (v.loaded)
{
foreach (Part p in v.parts)
foreach (PartModule m in p.Modules)
if (RTUtils.containsField(m, "isRemoteCommand"))
return true;
}
else
{
foreach (ProtoPartSnapshot p in v.protoVessel.protoPartSnapshots)
{
foreach (ProtoPartModuleSnapshot s in p.modules)
{
ConfigNode n = new ConfigNode();
s.Save(n);
if (n.HasValue("isRemoteCommand"))
return true;
}
}
}
return false;
}
}
}