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test_util.h
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test_util.h
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// Copyright 2019 Ant Group Co., Ltd.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include <future>
#include <vector>
#include "fmt/format.h"
#include "yacl/base/buffer.h"
#include "yacl/link/context.h"
#include "yacl/link/factory.h"
namespace yacl::link::test {
inline std::vector<std::shared_ptr<Context>> SetupBrpcWorld(
const std::string& id, size_t world_size) {
ContextDesc ctx_desc;
// ctx_desc.id = id;
for (size_t rank = 0; rank < world_size; rank++) {
const auto party_id = fmt::format("{}-{}", id, rank);
const auto host = fmt::format("127.0.0.1:{}", 10086 + rank);
ctx_desc.parties.push_back({party_id, host});
}
std::vector<std::shared_ptr<Context>> contexts(world_size);
for (size_t rank = 0; rank < world_size; rank++) {
contexts[rank] = FactoryBrpc().CreateContext(ctx_desc, rank);
}
auto proc = [&](size_t rank) {
contexts[rank]->ConnectToMesh();
// If throttle_window_size is not zero, "SendAsync" will block until
// messages are processed
contexts[rank]->SetThrottleWindowSize(0);
};
std::vector<std::future<void>> jobs(world_size);
for (size_t rank = 0; rank < world_size; rank++) {
jobs[rank] = std::async(proc, rank);
}
for (size_t rank = 0; rank < world_size; rank++) {
jobs[rank].get();
}
return contexts;
}
inline std::vector<std::shared_ptr<Context>> SetupBrpcWorld(size_t world_size) {
auto id = fmt::format("world_{}", world_size);
return SetupBrpcWorld(id, world_size);
}
inline std::vector<std::shared_ptr<Context>> SetupWorld(const std::string& id,
size_t world_size) {
ContextDesc ctx_desc;
ctx_desc.id = id;
for (size_t rank = 0; rank < world_size; rank++) {
ctx_desc.parties.push_back(
{fmt::format("dummy_id:{}", rank), "dummy_host"});
}
std::vector<std::shared_ptr<Context>> contexts(world_size);
for (size_t rank = 0; rank < world_size; rank++) {
contexts[rank] = FactoryMem().CreateContext(ctx_desc, rank);
}
auto proc = [&](size_t rank) { contexts[rank]->ConnectToMesh(); };
std::vector<std::future<void>> jobs(world_size);
for (size_t rank = 0; rank < world_size; rank++) {
jobs[rank] = std::async(proc, rank);
}
for (size_t rank = 0; rank < world_size; rank++) {
jobs[rank].get();
}
return contexts;
}
inline std::vector<std::shared_ptr<Context>> SetupWorld(size_t world_size) {
auto id = fmt::format("world_{}", world_size);
return SetupWorld(id, world_size);
}
inline std::string MakeRoundData(size_t rank, size_t round) {
// result in different content/length for each rank/round.
const auto spaces = std::string(rank, '_');
return fmt::format("d:{},{},r:{}", rank, spaces, round);
}
} // namespace yacl::link::test