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# Visual Studio 2015 user specific files | ||
.vs/ | ||
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# Compiled Object files | ||
*.slo | ||
*.lo | ||
*.o | ||
*.obj | ||
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# Precompiled Headers | ||
*.gch | ||
*.pch | ||
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# Compiled Dynamic libraries | ||
*.so | ||
*.dylib | ||
*.dll | ||
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# Fortran module files | ||
*.mod | ||
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# Compiled Static libraries | ||
*.lai | ||
*.la | ||
*.a | ||
*.lib | ||
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# Executables | ||
*.exe | ||
*.out | ||
*.app | ||
*.ipa | ||
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# These project files can be generated by the engine | ||
*.xcodeproj | ||
*.xcworkspace | ||
*.sln | ||
*.suo | ||
*.opensdf | ||
*.sdf | ||
*.VC.db | ||
*.VC.opendb | ||
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# Precompiled Assets | ||
SourceArt/**/*.png | ||
SourceArt/**/*.tga | ||
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# Binary Files | ||
Binaries/* | ||
Plugins/*/Binaries/* | ||
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# Builds | ||
Build/* | ||
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# Whitelist PakBlacklist-<BuildConfiguration>.txt files | ||
!Build/*/ | ||
Build/*/** | ||
!Build/*/PakBlacklist*.txt | ||
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# Don't ignore icon files in Build | ||
!Build/**/*.ico | ||
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# Built data for maps | ||
*_BuiltData.uasset | ||
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# Configuration files generated by the Editor | ||
Saved/* | ||
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# Compiled source files for the engine to use | ||
Intermediate/* | ||
Plugins/*/Intermediate/* | ||
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# Cache files for the editor to use | ||
DerivedDataCache/* |
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MIT License | ||
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Copyright (c) 2023 Yevhenii Selivanov | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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"Description": "Plugin improves performance by reducing overhead of creating and destroying objects", | ||
"Category": "Programming", | ||
"CreatedBy": "Yevhenii Selivanov", | ||
"CreatedByURL": "https://github.com/JanSeliv/Bomber", | ||
"CreatedByURL": "https://github.com/JanSeliv/PoolManager", | ||
"DocsURL": "", | ||
"MarketplaceURL": "", | ||
"SupportURL": "mailto:[email protected]", | ||
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# 🔄 Pool Manager | ||
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The Pool Manager helps reuse objects that show up often, instead of creating and destroying them each time. | ||
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Creating and destroying objects, like projectiles or explosions, can be slow and cause issues such as making the game slow or laggy when done frequently. | ||
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The Pool Manager alleviates these problems by maintaining a pool of objects. Instead of creating and destroying objects all the time, the Pool Manager keeps these objects for reuse. This strategy improves the smoothness of the game. | ||
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## 📚 Documentation | ||
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Detailed documentation about the Pool Manager can be found [here](https://docs.google.com/document/d/1YxbIdc9lZRl5ozI7_1LTBfdzJWTwhxwz2RKA-r0Q4po). | ||
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## 📅 Changelog | ||
#### 2023-05-28 | ||
- 🎉 Initial public release. | ||
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## 📫 Feedback & Contribution | ||
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This is an open-source project and we encourage you to contribute. If you encounter any bugs or if you have any feature requests, please file an issue in the GitHub repository. | ||
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## 📜 License | ||
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This project is licensed under the terms of the MIT license. See [LICENSE](LICENSE) for more details. | ||
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We hope you find this plugin useful and we look forward to your feedback and contributions. |
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