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@JanSeliv JanSeliv released this 25 Nov 21:10
· 22 commits to main since this release
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Pool Manager UE5.3 Release

What's New:

  • Updated to Unreal Engine 5.3.
  • Introduced Factories to handle differences in pools by object archetypes (e.g.: uobjects, actors, components, widgets etc.).
  • Take From Pool now spreads out the creation of large pools of UObjects and Actors over multiple frames to avoid any hitches.
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Get Started:

The Pool Sample project demonstrates spawning and destroying 50 Draw Boxes with the significant performance achieved by using a Pool Manager, with stable and high FPS.
PoolManagerSample

Please download the sample project to see how it works, there are two versions: one for blueprint-only developers and another identical version implemented in code.

🔵 Blueprints Sample

🟢 Code sample

For a more detailed explanation of how the sample works, please refer to the 'Sample Project' section in this document.

If you've found a bug or have an idea for a new feature, please open a new issue. Thank you!