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What are you trying to do, and what do you expect to happen?
Say I am texturing a pizza model.
I have two layers in the Paint tab, and an element. The element's UV overlaps the pixels of the layer named "dough".
In the Paint tab I select the other layer, "toppings". I then go to the UV tab to move the element with Move Texture with UV enabled.
What happens instead?
Even though the layer I had selected in the Paint tab was "toppings", it made a copy and moved the pixels of the layer "dough" on the "toppings" layer (and also left intact the layer "dough").
bb_bug_move_texture_with_UV_with_layers.mp4
I can see two good but different fixes for this issue:
A: The texture from other layers is not affected, only the current layer's pixels are moved with the UV.
I personally prefer this one, for being generally both more useful and clear.
or
B: The current behavior is generally kept: the pixels of all layers are moved, except they stay on their own layers, don't make a copy on the currently selected layer.
Potentially you could select multiple layers while in the Paint tab, to pick those affected in the UV tab? Currently, only one layer at a time can be selected.
Maybe having it work like A or B should be customizable via a Setting.
Model format in which the issue occurs
Bedrock enitty
Blockbench variant
Program
Blockbench version
4.12.0 Beta 2
Operating System
W10
Installed Blockbench plugins
N/A
The text was updated successfully, but these errors were encountered:
What are you trying to do, and what do you expect to happen?
Say I am texturing a pizza model.
I have two layers in the Paint tab, and an element. The element's UV overlaps the pixels of the layer named "dough".
In the Paint tab I select the other layer, "toppings". I then go to the UV tab to move the element with Move Texture with UV enabled.
What happens instead?
Even though the layer I had selected in the Paint tab was "toppings", it made a copy and moved the pixels of the layer "dough" on the "toppings" layer (and also left intact the layer "dough").
bb_bug_move_texture_with_UV_with_layers.mp4
I can see two good but different fixes for this issue:
A: The texture from other layers is not affected, only the current layer's pixels are moved with the UV.
or
B: The current behavior is generally kept: the pixels of all layers are moved, except they stay on their own layers, don't make a copy on the currently selected layer.
Maybe having it work like A or B should be customizable via a Setting.
Model format in which the issue occurs
Bedrock enitty
Blockbench variant
Program
Blockbench version
4.12.0 Beta 2
Operating System
W10
Installed Blockbench plugins
N/A
The text was updated successfully, but these errors were encountered: